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B26B FSX Native Marauder Painters Release Beta 1.0

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Was playing around with the painters beta 1.2 and was looking at some of the animation, and it appears to my untrained eye that when I pull back on my joystick and the elevators tilted down, and when I pushed forward on the control, the elevator tilted upward, the opposite of what I would have expected.
 
Was playing around with the painters beta 1.2 and was looking at some of the animation, and it appears to my untrained eye that when I pull back on my joystick and the elevators tilted down, and when I pushed forward on the control, the elevator tilted upward, the opposite of what I would have expected.

LOL Yup, not sure when that changed but I will will correct it. :banghead:

EDIT: Well, looks like it did not change; that was the way I animated it. :-/ Correcting now. Thanks for the heads-up. :applause:
 
Painters and FSX/P3D Native modelers, you guys understand this better than I do as I am just now swimming in that sea of vast material options.

I am showing here a bump and spec enabled model with some place holder bump and spec textures. Thanks to Duckie for getting me in the ballpark with the recipe for this.

The sunny side of the model looks okay but the shaded side, not so much.

Also showing the material settings. Do any (g)max modelers see a setting I missed, or should have selected.
 

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I am not a pro at this so only speaking from my experience with bumps. My aircraft had the same issue when I applied the bump maps and had a blank texture as the bump. It was fixed as soon as I took my regular texture and converted it with the nvidia tool plugin for photoshop and then edited the channels as needed. So not really anything wrong until you have the textures done. (if that makes any sense) Also not sure but you might want to also click the "specular level" tick box and add the same .spec texture to that one also.
 
With the latest 1.2 update I have had to go back to square 1 and start all over again. Textures got really messed up.
 
My shading issues with my neptune with blank bump maps



This is the result after I finally figured out it wasnt a model issue just a fix with the nvidia plugin and channel fix

 
My shading issues with my neptune with blank bump maps

This is the result after I finally figured out it wasnt a model issue just a fix with the nvidia plugin and channel fix

Yes, that was my issue as well. I just got resolution to it and I am now rushing forward to the next unknown barrier. :)
 
Beta v1.3 Update Available

Just posted what I hope is the final beta update v1.3.

Basically a model update to complete or correct VC animations and tooltips and a few exterior animation fixes.

Only one model folder is required now and it has bump/specs enabled.
Neutral bump/spec textures are included so as not to affect your primary paint development viewing.

You can read more and download here:

http://www.sim-outhouse.com/sohforums/local_links.php?linkid=22579&catid=37
 
Thanks Duckie; I really look forward to seeing a great variety of paints on this model. There are so many to select from.

Hoping some step up to work the panel textures and interior; that would make for some very interesting moments in flight.

We are working to wrap up the Vultee xp-54 now and we are in shoulder deep with the A-20 Havoc project otherwise I would give 3D gauges a go on this one ... maybe down the road a bit.
 
Slow going, but after about 10 days off to attend to some RL family business, I'm back on it. Front fuselage is about done except for the gun pods then its on to the back fuselage. Rivets after that, etc, etc.

-2017-apr-19-014.jpg -2017-apr-19-017.jpg

-2017-apr-19-018.jpg -2017-apr-19-020.jpg
 
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