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B314 China Clipper - Payware

Seahawk72s

SOH-CM-2023
quote_icon.png
Originally Posted by Ferry_vO
Bill Lyons has done a very nice S-43 as part of the Golden Hawaii package, which is now available for free at Avsim (cc8ghf.zip). While there, get the C-130 by Jens Kristensen as well (m130_v10.zip). Mike Stone did a freeware B-314 without VC, and there's one payware B-314, available in two versions:

http://secure.simmarket.com/pilots-b...nline-v2.phtml

And the 'light' version: http://secure.simmarket.com/pilots-b...-version.phtml

George Diemer did a nice Sikorsky VS-44, which you can find at Flightsim.com (vs44aat.zip and vs44aea.zip)

He also did the S-40, but without a VC, try 's40nc80v.zip', also at Flightsim.com.

:)



Is there any information on a payware B314 that was once for sale...? And does it work in FSX..?

Thanks...​
 
AFAIK.. the PILOTS B314 Clipper was modified for FS9 (v2) but it never made FSX.

Neither of the links for Simmarket work I'm afraid.
ATB
DaveB:)
 
AFAIK.. the PILOTS B314 Clipper was modified for FS9 (v2) but it never made FSX.

Neither of the links for Simmarket work I'm afraid.
ATB
DaveB:)

Thanks for the product name as I was able to at least find some reviews with screen shots.
 
Stone's B314 was tweaked for FSX. I believe I got all the files required from both AVSIM and Flightsim.com. When I tried my FSX B314 in P3D v2
it was a bust. NEVER got it to work. I have begged a few builders to make a B314 but they all give me the same respounse. "Not a large enough
customer base". Plus the fact they would have to build some scenery to fly from & to.

I'm the guy who begged Mike Stone to build the B314 and the guy who begged Ken Mitchell to build the fantastic panel. Then for FS9 I built the
Pacific PanAm bases for a buddy and me. I tried them in P3D and they are a complete mess. :) Bad enough it would be easier to start over
which is not going to happen. :)

But on the whole I agree with you....considering the B314 was MAJOR aviation building landmark it has been forgotten by the aircraft modelers.
I believe Aerosoft was disappointed in the sales of their Catalina. They have no interest in porting it to P3D.

CK
 
I bought a year ago B314 Pilot and tweaked it endlessly to FSX

http://www.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=10154


Its OK now-->No support got no answeres no nothing-->So if somebody has It I can share how to tweak

attachment.php

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Still some parts will never be todays quality

Even Treasure island works somehow but could never get rid of the flicker

It fly's but fully loaded its a beast to get it going

Roland
 

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I've always found it surprising that in all the years that FSX has been out no one has ever created a native B314.

The Pilots version was okay, back in the day, but it was originally created for FS2002. There hasn't been another payware version since. Like I said really surprising.
 
I'm attempting to re-work the flight model. No easy task as so many of the original numbers were written for earlier sims. Also, I don't have any of the manuals for the B314 so I'm missing all

the original specs. But I'll give it a shot. If I can get it to fly OK, I'll post it here.

And yes, she's pretty dated. Way too much shine on the aluminum, not to mention the ancient VC.

Also, just to set the record staright, the Boeing Model 314 was never referred to as the "China Clipper". She was simply klnown as the "Clipper."

The original "China Clipper" was the Martin MB-130 Flying Boat.

http://www.airlinereporter.com/wp-content/uploads/2013/06/1051112027_02e9b722ce_o.jpg
 
Also, just to set the record staright, the Boeing Model 314 was never referred to as the "China Clipper". She was simply klnown as the "Clipper."

But with a number of specific Clipper names:

Model B-314

NC-18601 – Honolulu Clipper
NC-18602 – California Clipper
NC-18603 – Yankee Clipper
NC-18604 – Atlantic Clipper
NC-18605 – Dixie Clipper
NC-18606 – American Clipper

Model B-314A

NC-18609 – Pacific Clipper
NC-18611 – Anzac Clipper
NC-18612 – Cape Town Clipper
 
Foe sale in the US...?

I bought a year ago B314 Pilot and tweaked it endlessly to FSX

http://www.shop.aerosoft.com/eshop.php?action=article_detail&s_supplier_aid=10154


Its OK now-->No support got no answeres no nothing-->So if somebody has It I can share how to tweak

attachment.php

attachment.php
attachment.php


Still some parts will never be todays quality

Even Treasure island works somehow but could never get rid of the flicker

It fly's but fully loaded its a beast to get it going

Roland

Does anyone know of a US source to buy this CD...?
 
I'm attempting to re-work the flight model. No easy task as so many of the original numbers were written for earlier sims.

There is an FSX flight model update floating around out there somewhere. I "think" Mike Stone used a tweaked DC-6 or DC-4 flight model for his original B314.

After reading everything I could find online I realized the B314 flew WAY better than it should. I think I made the props smaller. I finally got it so with full fuel
and load I had to fly at 100 to 200 feet until I burned off fuel and could climb higher. Just like the real thing.

When I moved my FSX tweaked B314 into P3D v2 there were tons wrong. It sat way down by the nose.....not sure why P3D would use the contact points
differently but it seems to.

CK
 
B314 beaching gear

Hello Thunder I also tweaked my B314 to work in FSX-SE. Every thing works great except I cannot make the beaching gear to go away. I click on the switch but nothing happens. All other switches are clickable and work. What is the secret and how did you get yours to disappear? Thanks Robert
 
Here is a very preliminary set of contact numbers. If nothing else, these should get her riding correctly in the water. Remember, the beaching gear works off the landing gear keystrokes. Watch out for some of the gauges which were built for FS98. They will not work on FSX. It's possible that one of those gauges was for the landing gear. If so, it wll not function.

[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

//GEAR <0=none,1=wheel, 2=scrape, 4=float>
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
point.0= 1, 19.0, -7.50, -12.15, 1800, 1.00, 1.50, 80.0, 0.65, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.1= 1, 19.0, 7.50, -12.15, 1800, 2.00, 1.50, 80.0, 0.65, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.2= 1, -3.0, -7.50, -12.60, 1800, 1.00, 1.50, 80.0, 1.60, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000
point.3= 1, -3.0, 7.50, -12.60, 1800, 2.00, 1.50, 80.0, 1.60, 0.90, 0.90, 0.50, 0.50, 1.00, 30.00, 30.000

;point.4= 4, 33.00, 0.00, -13.7, 1600, 0.00, 0.00, 0.00, 1.70, 2.50, 0.70, 0.00, 0.00, 0.00, 0.00, 0.00

point.4= 4, 32.00, -2.00, -5.50, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //fwd fuselage L
point.5= 4, 32.00, 2.00, -5.50, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //fwd fuselage R

point.6= 4, 5.00, -6.60, -6.00, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //mid fuselage L
point.7= 4, 5.00, 6.60, -6.00, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 //mid fuselage R

point.8= 4, -15.0, -6.60, -5.40, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 // aft fuselage L
point.9= 4, -15.0, 6.60, -5.40, 2200, 0.00, 0.00, 0.00, 0.50, 2.50, 0.70, 0.00, 0.00, 0.000, 0.000, 0.000 // aft fuselage R

point.10= 5, -16.0, 0.00, -5.50, 800.0, 0.00, 0.00, 60.0, 0.80, 2.50, 0.70, 0.00, 0.00, 9.000, 0.000, 0.000 //Water rudder

point.11= 2.000, 33.200, 0.000, -2.000, 1600.000, 1.000, 0.000, 360.000, 0.000, 0.000, 0.650, 0.000, 0.000, 7.000, 0.000, 0.000
point.12= 2.000, 2.000, -76.000, 10.500, 1600.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 2.000, 0.000, 0.000
point.13= 2.000, 2.000, 76.000, 10.500, 1600.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 3.000, 0.000, 0.000
point.14= 2.000, -59.300, 0.000, 5.000, 800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000

static_pitch= 1.000
static_cg_height= 5.000
gear_system_type=1
 
Beaching gear fixed

Hello Mal that set of contact points did the trick. Only had to tweak your fwd fuselage settings a little bit to raise the nose or my engines would stop and flame out. Anyway thanks so much for the fix. Man I love SOH some one always has the answers. Robert
 
Hopefully more to come as I just picked up 2 B314 manuals. But the balance of this model is tricky, so we'll see whether or not I can improve on the flyability.
 
sorry was off a while-and you solved prblem of beachgear allready

I would love if somebody could make 1 ( one) better more FSX adequate outer texture-->can send a zip with todays textures

Thanks Roland
 
I have the original model of this and need some help in getting it to work in FSX and P3D. Black props and black no window vc plus other problems. I want to work with the textures and see what can be done.
 
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