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Thanks Chief. . .appreciate that.:salute:Ed, you are one talented artist! I appreciate your effortsNC
Thanks Michael. . .I also looked at Wiscasset, but I've decided on Block Island State. Found some good reference for the terminal/restaurant and some surrounding buildings. What needed to be done when you say you "optimized"? Just curious.Nice work Ed!! I just checked it out, love the horses (you make those?) and the photoreal is nice and sharp! I did get a hit on performance, but I optimized the haybales and the stables and now it is smooth.
last year I was working on Wiscasset airport, will have to finish it up since it isn't that far away.
Thanks Michael. . .I also looked at Wiscasset, but I've decided on Block Island State. Found some good reference for the terminal/restaurant and some surrounding buildings. What needed to be done when you say you "optimized"? Just curious.

I have so much to learn, lol. . . .my entire concept of custom building is the following. Build the object in Sketchup, import into MCX, adjust the textures for size, minimize the drawcalls to it's lowest setting possible, convert the textures to dds and export to a bgl. Done! The things you've mentioned, "triangles", "LOD's". . . .not even in my vocabulary, lol. Yes, the stable, "at least in it's original form", was from the Warehouse.I looked at the largest file sizes in the folder and the haybales2 was large, so I looked at it and saw how dense the mesh was (19K of triangles) so I made several LODs for it and saved. Same for the stables which was at 38K of triangles. Granted this is just for my personal use as I love what you have done, but wanted to enjoy it.
My rule of thumb for scenery objects is if a model has no LODS I try and keep it under 10K of triangles, with LODS, 20-25 K and ideally only one drawcall, the stables has 6, but I didn't change that as the LODs helped. For reference sake, the default Bell 206 model is only 23K worth of triangles, with 5 LOD models.
Did you get the stables at the warehouse?