I'll hold back my "works a treat" comment, just for a little while, as it seems to have converted them in some bizarre way! It converts them to DXT5 with MIPs, no problem, but it also seems to have done this to every file:
View attachment 55660
Any ideas?
DDS files are 'inverted' from what you would see with a BMP
file, however you may be asking about some other feature
which, without something to compare to, I couldn't address.
I do know that a few weeks ago I went through a mass texture
converting exercise with all my AI textures.
I converted the BMP's to DTX3 or perhaps it was DTX5 initially.
I seemed to see an increase in system stuttering as a result so
went on to convert the textures to DTX1 and resize to 512x512.
THAT was a mistake as any 'chrome' was completly washed out
and many of the textures became severly pixelated.
Fortunately I had backups and was able to restore back to the
originals ( BMP's ) and am going to reattempt the conversion
first to DTX3 and see if performance improves, Then I may
do a batch resize from 1024 down to 512.
I have created batch files that work on an entire directory
structure, looking for BMP's in texure folders and converting them
or resizing them. Since all my AI are in two unique main directories
( AI and Military AI ) I can work on them with this batch method.
Paul