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Battle for Europe mission issue

Sarg Willy Devil Dog 73 and others
I finally got the Mosquito going in the mission and FF. The issue was in the panel-- pretty sure.. Not exacting sure what was going on. I am going to do some more "fiddling" tomorrow to see if I can duplicate the issue.
Thanks for the help.
 
Ok. I could never replicate the issue with the BSK Mosquito. I d/l and reinstalled per instructions and all is well except I can't see the enemy in the dark! 🤣
 
The day time visibility is good , swaping the glass textures out makes no difference , It,s probably something in the model it self , An interior , glass -- emissive set too high as an example -- one thing to look at --
and it depends on your moniture settings too , older ones tend to loose brightness , for nite opps ,

you could change the mission time , to brighton your vision ,
and it,s also a good idea to add a scattered cloud base about 2,000 ft above the Eai cruise height !
The reflected light , for nite opps , makes a big difference ,

The enemy aircraft , last resort , is to add more emissive , to the outside of the whole aircraft , for brighter nite opps,
and also works great for aircraft carriers -/- target ships -- for nite usage

Also the canopy lights , need adjustment for Vc ,missing in action !
 
Sarg
The mission itself is during the night over Germany to defend the bombers against night fighters. I was joking about not seeing - the a/c labels help find those rascals.. Obviously no night vison goggles in 1944-45.😁
Sorry to put you to any wasted work.😒
 
no trouble , fixed a few issues , along the way , coll bubble is off 501c = 0a should be 08 -- ,
and I looked at the model , colours , seting up red tint for nite gunsite and gauges for Vc ,
only thing was the prop disc , is tyied to the same coding , so now have a slight red tint at nite time on the prop spin ,
day time is ok , though ,

The Dp is an oddity -- with a flak entrée ? at least I,ve never seen that before ,
there were issues with , the box tags , attached or crossed to the wrong part of the plane ,
and one or two numbers used were not id-ed correctly --example a starboard tag number , also calling to a port side ,
makes the read out , for damage , confusing to the shooter , Redid the Dp , to fix those ,
 
Sarg Willy
All unintelligible to me, but and improvement for yourself or others oin the Sim thanks.
Burnosk did the same model for FS2004
 
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