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Battle of the Atlantic

Led Zeppelin

Charter Member
New mission pack coming soon.... chasing the U-Boots over cold and dark North Atlantic water is a deadly job...


u_boot_800x600.jpg


View attachment 18370
 
Nasty, cold place it looks. I think I'll stay in the Med!

Seriously, though, with all these fantastic new mission packs, there won't be a single aspect of the air war that hasn't been covered one way or another. Great addition!
 
led

Made a new sub the other day. Someone sent me a mesh and I made a MkVIIC flak boat. It has eight 20mm cannon plus 1 37mm gun. I am not pleased with how easy the subs are to sink. A depth charge anywhere near them and down they go. The depth charges had a kill radius of 25-30 feet so ours I fear are too powerful or the subs are too fragile.

I'll have the new flak boat ready soon. I may make a sailable one too.
 
Made a new sub the other day. Someone sent me a mesh and I made a MkVIIC flak boat. It has eight 20mm cannon plus 1 37mm gun. I am not pleased with how easy the subs are to sink. A depth charge anywhere near them and down they go. The depth charges had a kill radius of 25-30 feet so ours I fear are too powerful or the subs are too fragile.

I'll have the new flak boat ready soon. I may make a sailable one too.

This is Spooky Ted. I have just aired such ideas as this with Rob. It seems to me that they are too feeble in the flak department for those who were tooled up to implement Doenitz's stand and fight order. This did cost the U-boats in increased casualties, but they also doubled CC's losses. With the present flak, I have not lost an aircraft to this defence. So a realistic Trigg mission is impossible.

I am less concerned about the effect of the DC's. In all my reading an accurately delivered straddle nearly always sunk the boat, however there doesn't appear to have any room for damaged boats. They either seem untouched or sunk.

I've had a thought today about an effect for sunk U-boats. As they are sinking, as well as oil slick and smoke, how about a few life rafts? Lol ;-)
 
Seriously, though, with all these fantastic new mission packs, there won't be a single aspect of the air war that hasn't been covered one way or another. Great addition!
And with your 109G-8, it will be possible to add a mission tye that have not yet been covered in CFS3. I'm working on it but I first finish the Atlantic set. Don't wrorry, this one will be in the MTO, southern France near Toulon.... august 15th 1944, seems that it has been a quite buisy day in the area.
 
Yes, it was a bit, wasn't it? Lots of people turning up unexpectedly for tea and cake... Or rather, a drop of rose...

Looking forward to it. These Tac R missions are more challenging than one might think!
 
It seems to me that they are too feeble in the flak department
Probably but not so much. I've setup flak as 'Rookie' and I use to be hit by flak when I perform an attack on a U-Boot, even flying a fighter for a high speed strafing.

Most vulnerable aircrafts are CC heavies, I'm hit nearly each time I attack a lone submarine in the Bay of Biscay. The most vulnerable one is the Catalina due to it's low speed. But, where you're right, is that I'm rarely shot down.

I haven't tested with flak setup as 'Ace'. Sure that it's much more dangerous and closer to what you're looking for.


The depth charges had a kill radius of 25-30 feet so ours I fear are too powerful or the subs are too fragile.
I think that the subs are too fragile. I can't sink or heavily damage a U-Boot with a near miss, the DP's must explode really close to the vessel, bombing runs must be accurate.

But, a submarine can be sink with 50cal machine guns so yes, I think it's too fragile.

There is something that is really realistic and that shouldn't be altered. In the spring of 1943, FAA used a new tactic to attack U-Boots in the Atlantic; prior to the bomber attack, a fighter was tasked to strafe the submarine to reduce AA fire. This tactic gave good results and this is also the case in CFS3.
I've build missions using this tactic and each time, after the fighter strafing pass, the submarine is damaged and AA guns are destroyed. When you're flying a slow Swordfish, it's a good news! I always place two submarines in order to not have a 'milk run' mission while flying the bomber (Swordfish or Avenger). When you're seating in the Martlet cockpit, this is another story, the first pass is really dangerous and I use to be hit (I've never been shot down).


In all my reading an accurately delivered straddle nearly always sunk the boat, however there doesn't appear to have any room for damaged boats. They either seem untouched or sunk.
I haven't read as much books as you on the subject but I haven't the same feeling. For me, it was particulary difficult to perform a good bombing pass with a CC heavy and many U-Boots were 'only' damaged.

Typical exemple with the U-802. This one survived the war and was operated during the worst period of the war for the U-Boote.
According to uboat.net ( http://www.uboat.net/boats/u802.html ), this vessel has been attacked twice by DPs launched from aircrafts and was only damaged.

In his book "Search, find and kill" ( http://books.google.fr/books?id=aGc...ook_result&ct=result&resnum=1&ved=0CC4Q6AEwAA ), Norman Franks reports that it has been damaged near the isle of Groix by DP's dropped from a Hallifax (502 sqn) while coming back to Keroman (Lorient) in the night of july 8-9th 1944. This action has been later confirmed by Helmut Schmoeckel (the commander) and John Davenport (the Halifax pilot). This time, the DP's were really close.

This means that this submarine survived 3 DP's attacks from aircrafts and survived. I don't think this is an isolated case.

51ZS6HPBZML._SS500_.jpg





I've had a thought today about an effect for sunk U-boats. As they are sinking, as well as oil slick and smoke, how about a few life rafts? Lol ;-)
Oh yes, great idea!
 
I made ia flak sub years ago. But it doesn't look like I uploaded it. Look forward to seeing yours Ted.


Made a new sub the other day. Someone sent me a mesh and I made a MkVIIC flak boat. It has eight 20mm cannon plus 1 37mm gun. I am not pleased with how easy the subs are to sink. A depth charge anywhere near them and down they go. The depth charges had a kill radius of 25-30 feet so ours I fear are too powerful or the subs are too fragile.

I'll have the new flak boat ready soon. I may make a sailable one too.
 
Looks very interesting LZ, thanks!

I am less concerned about the effect of the DC's. In all my reading an accurately delivered straddle nearly always sunk the boat, however there doesn't appear to have any room for damaged boats. They either seem untouched or sunk.

I think ships models are like vehicles in that they only have 2 damage states. If a ship was made as a building which have 3 states (but making it static, unfortunately) it could be made to be 'crippled'.
 
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