Daiwilletti
Charter Member
Beaufort testing
Hi Talon,
I tried the Beaufort IIT flying out of Malta on QC ground attack mission, using a torpedo as loadout, with 3 wingmen. The ground.spawns file generated enemy ship convoys within 5 minutes every time.
Unfortunately my AI wingmen failed the job and crashed on that tight turn they do before lining up for the final approach. Attached are some screenies:




The successful ones are mine. One screenshot shows an AI wingman crashing mid-turn. Another is a random shot of a landing when damaged.
I've played round with a few settings - in the .cfg file there is a parameter for flaps up stall speed, and in the airfile primary aerodynamics there is a stall warning speed which I tried setting a bit higher than the flaps up stall speed. However thus far no luck - I could trying hopping out mid-game and tweaking the QC mission file in the App Data pathway, to give AI wingment a Skill=3 level, but that would be admitting defeat
Hi Talon,
I tried the Beaufort IIT flying out of Malta on QC ground attack mission, using a torpedo as loadout, with 3 wingmen. The ground.spawns file generated enemy ship convoys within 5 minutes every time.
Unfortunately my AI wingmen failed the job and crashed on that tight turn they do before lining up for the final approach. Attached are some screenies:




The successful ones are mine. One screenshot shows an AI wingman crashing mid-turn. Another is a random shot of a landing when damaged.
I've played round with a few settings - in the .cfg file there is a parameter for flaps up stall speed, and in the airfile primary aerodynamics there is a stall warning speed which I tried setting a bit higher than the flaps up stall speed. However thus far no luck - I could trying hopping out mid-game and tweaking the QC mission file in the App Data pathway, to give AI wingment a Skill=3 level, but that would be admitting defeat
