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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Beechcraft AT-11 Released!

my props are black in FSX and it takes forever to load up.

OMG! I can see your bottom lip puckered out when you say that! :)

Let's see if I understand this. :wiggle: You are a painter and understand these aircraft textures, and alpha channels, and the differences among the FS9, FSX SP2 DX9, Acceleration and DX10 variants.

This aircraft was designed in FS9 for FS9. :jump:

You load it up in FSX and make this statement? LOL :kilroy:

Are you asking a question here? What? :173go1:

One of the disadvantages to running a txnetcop-built PC is that I can't see how it will perform on others. :/

You might try the "Lite" version in the library; prop will still be black I guess but the load times will be better. :)
 
Where are the FSX textures?

Sorry to be dense but I downloaded from avsim and got 78 MB zip file. Then unzipped and looking in the AT-11 folder for a folder with alternate prop and windows for FSX. Old-yes. Blind-almost.
Dumb-according to wife. So any help would be appreciated.
Or is this special fsx file link available only here at SOH on the fs9 forum page?
Thanks
 
There is no special link for an FSX version; there is no FSX version, just FS9.

Here is the folder; who knows, I may not have included it in the version you downloaded as I do not know which version you downloaded. :)
 
WOW. Thank You

When a plane designer takes the time to help a real novice then you know he is special.
designs great looking planes for others and helps them with basic questions.
Thank You very much for a fantastic plane and your help to install it.
(rick in pa where it is snowing like crazy)
 
Gauges in fsx???

in this forum thread there is a reference to a gauge notice from fsx and a response to remove 3 gauges : Hobbs1.gau, Hobbs2.gau, and fpds_gear_wind.gau.
I can't find any of these gauges in the panel folder. I did find a reference to the last in the panel config file: under [windows00] gauge00=fpds_gear_wind, 122,0,10,10
Obviously, i am doing something wrong.
Any help would be much appreciated. Thanks
 
Ooupsss....

Just uploaded two repaints for Milton's marvel and I thought I had missed the "texture.Finland '42" which wasn't the case and I re-uploaded a second one...

To make matters worse, I missed my cue on the type of file for the first "texture.FINLAND '41" and so you are stuck with two of the second and none of the first... :kilroy:

I knew I should have stayed in bed this morning...:isadizzy:

I will re-upload the first now.

Cheers,

Fleurdelys
 
in this forum thread there is a reference to a gauge notice from fsx and a response to remove 3 gauges : Hobbs1.gau, Hobbs2.gau, and fpds_gear_wind.gau.
I can't find any of these gauges in the panel folder. I did find a reference to the last in the panel config file: under [windows00] gauge00=fpds_gear_wind, 122,0,10,10
Obviously, i am doing something wrong.
Any help would be much appreciated. Thanks

I think I removed the gauges from v1.1 so you wouldn't have to. Commenting out that entry is all you have to do.
 
Thank You....AGAIN

Okay. Got it. This is now my favorite airplane. So many others have praised your work but it amazes me how many talented people are willing to share their hard work, skill and knowledge on this SOH forum. Many thanks for the AT-11.
 
If you add

gaugeXX=ST_AT11!SW_Start, 89,62,55,21
gaugeXX=ST_AT11!Ignition, 22,130,120,117

(make sure you change the XX's to the next number in sequence)

to the end of the list of gauges in Vcockpit1 in the panel.cfg, you will get the starter and mags on the overhead.

Also change the starter torque from .158 to .5 if the engines won't kick over, in the aircraft.cfg

[Piston_Engine]
normalized_starter_torque = .5

and a "Right Seat" to go along with the Turret and nose some other fine gentleman posted earlier.

[CameraDefinition.00X]
Title = "Right Seat"
Guid = {1CBFF015-C4D6-41cb-826D-E312086ACE37}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.60
SmoothZoomTime = 2.0
ZoomPanScalar = 2.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=60
HeadingPanRate=60
InitialXyz= 0.75, 0.0, 0.0
InitialPbh= 0, 0, 000

the number X should be in the sequence you want them in the pull down. Make it 1 if you want it after Pilot. Make sure you update any other Camera view numbers so as not to duplicate a number.

As usually stated, make a backup of the panel.cfg and aircraft.cfg before messing with them.
This worked for me, your mileage may vary.
 
I've just uploaded two new skins in my series of "What ifs..."

These are for a Rumanian plane with early roundels and the other fitted with King Michael's cross.

If there is enough interest in these skins, I could pursue with a Soviet "What if..." based on the theory that some could have been sent also on the "lend lease program" to Russia... :kilroy:

In the meantime, go fly and enjoy.

Fleurdelys
 
I've just uploaded my two additional "What ifs..." for the Russian lend lease program.
They should be available shortly.

Enjoy,

Fleurdelys
 
I will need a bit of help for my next and last "What ifs..."

I'm planning for a flight of 3 French versions which I had mentioned in my delirium as having been sent to France along with their order of Curtiss H-75s...
. FRANCE '39 will be a civil version used as a liaison aircraft (appareil de servitude) for a squadron. Since it is 1939, this plane has not been painted yet with camo colours.
. FRANCE '40 could be an aircraft used for navigation training and would be fitted with the bubble top.
. FRANCE '41 would be flying under the Vichy Government colours and fitted with a turret, what else.

I have found some profiles of twin engined planes which might send me along as far as the colours are concerned. What I'm asking of our French simmer friends or any other member, if he or she has this type of knowledge, is some info as to the type of markings that could be seen on the first in particular (FRANCE '39) and would it be appropriate to add a number (or what is only used for fighting aircrafts) and/or a squadron emblem (if I can find one) such as the Sioux head or the egyptian eagle, the cigogne, etc. ?

I know that this is a "what if..." but then, might as well make it as likely as possible as it increases the enjoyment of flying this plane.

Looking forward to your suggestions,

Cheers,
View attachment 30365View attachment 30366View attachment 30364
Fleurdelys

Here are three pics of the "work in progress".
 
I just installed the 1.1,but have still
very long load times.
Is a fix for that out?
Thank you
Michael
 
Mike,

The Lite version is still a large aircraft in MB to load. Although the models are light, and the textures reduced, the panel and sounds lighter, that package still adds up to about 70MB. Load times and performance are relative, but if you have sufficient RAM and free space on the hard drive, and a reasonably new computer, you should not have an issue. If you do, there may be some incompatibility with the textures or sounds and your hardware.

You can do some general isolation tests.

Set up some panel, sound, and texture folders to test with. These can be empty or the cfgs can alias to a default aircraft like the Cessna 172.

Replace one folder at a time and test. Determine if each makes a significant improvement in load times.

Once you determine which folder is causing the issue, let me know here and I will look into the cause.

It would help to know your system hardware specs, Operating system, and video card.

I just realized you are in FSX. It will be slower, but maybe we can speed it up a bit after tests.
 
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