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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Beechcraft D18S Port Over Final (Freeware)

Milton Shupe

Staff Contributor
Staff member
I have updated the D18S Passenger model to include a full interior model and a few other minor adjustments for FSX.

Would anyone like to check this out in FSX as a port over.

I am willing to make minor adjustments but nothing major at this point.

This is a small zip (17MB) with the one original paint scheme.

Feel free to check it out and I will try to accommodate light changes before uploading a final version.

Thanks for your time and effort.

EDIT: Since we have about 40 downloads now and feedback coming in, I have removed the link so that I can make the changes and re-upload. Thanks for all teh help. :)
 
Milton,

Maybe not what you wanted, but tried it out in P3D v1.4 and works well. No complaints from me. I'll leave it to the experts to provide any technical criticism.

Thanks again.:salute:

Colin.
 
Using FSXA and FSX Sp2 it works just like it should, everything looks great Milton :)


By the way, what are you procrastinating from? all these port overs and updates? :p
 
Dear Milton

All fine

tiny glitches in FSX SP2 ACC

the gauge01=fpda_gear_wind, 41,-2,10,10 is not FSX compatibel

Some bleed through in VC with lights on and off (edge of Parking brake panel)


Bottom texture quite different to side(which is great !!)



Roland
 
Using FSXA and FSX Sp2 it works just like it should, everything looks great Milton :)


By the way, what are you procrastinating from? all these port overs and updates? :p

I have 5 projects in final phases, my work is mostly done. Just waiting for others to get done. :) So, I cannot sit idle ... thus started the Cant Z 1007 and these little side projects. :wiggle:

Milton,
FSX A and it works great!

Thank you for this wonderful aircraft!

Rick

Thanks Rick for your help.

FSX Acceleration, all textures, lighting, and clickables seem to be perfect!

Thanks for taking the time to help. :)

Dear Milton

All fine

tiny glitches in FSX SP2 ACC

the gauge01=fpda_gear_wind, 41,-2,10,10 is not FSX compatibel

Some bleed through in VC with lights on and off (edge of Parking brake panel)


Bottom texture quite different to side(which is great !!)



Roland

Great Roland. The mapping and textures were done 7 years ago ... wasn't my best mapping job so the bottom textures are stretched. :-/ I will remove the FPDA gauge. I really appreciate your time and efforts on this test. :)
 
Still a lovely model after all this time! All I would like added to your work for this FsX port version are the prop roots very visible when a very dark alpha makes the prop blur minimal. Is there a way to make the prop roots transparent when moving?

Thanks again for all your efforts Milton:ernae:
 
Still a lovely model after all this time! All I would like added to your work for this FsX port version are the prop roots very visible when a very dark alpha makes the prop blur minimal. Is there a way to make the prop roots transparent when moving?

Thanks again for all your efforts Milton:ernae:

Roger, thanks for that reminder. I intend to remove them altogether. I could make them more transparent but I think removing is best.
 
Since we have about 40 downloads now and feedback coming in, I have removed the link so that I can make the changes and re-upload. Thanks for all the help. :)

I will be uploading to the SOH library (as FSX Portover) today depending on issues reported.

NOTICE: FILES REMOVED so that updates can be made. Please report any further issues here.
 
Since we have about 40 downloads now and feedback coming in, I have removed the link so that I can make the changes and re-upload. Thanks for all the help. :)

I will be uploading to the SOH library (as FSX Portover) today depending on issues reported.

NOTICE: FILES REMOVED so that updates can be made. Please report any further issues here.

The only one thing I noticed was the prop blade animation seemed a bit odd. Tends to stay stationary under power and kind of slowly revolves left or right.
 
The only one thing I noticed was the prop blade animation seemed a bit odd. Tends to stay stationary under power and kind of slowly revolves left or right.

Thanks dvj. On takeoff power, no more than 5 minutes, that will be the case. Once you achieve the initial climbout, you should be pulling the prop back to max continuous RPM's as shown on the gauge. Once you do that, the blurred prop animation should be fine.
 
Milton,
The latest upload is missing two gauges and when I select "shift 6" there are no switches showing
Went back to the BETA verison

Just thought I would give you a heads up
Rick
 
Milton,
The latest upload is missing two gauges and when I select "shift 6" there are no switches showing
Went back to the BETA verison

Just thought I would give you a heads up
Rick

Rick,

Thanks Rick. The whole panel including that window requires the ST_D18.cab in either the panel folder or the FSX/Gauges folder. I see it in the package I uploaded. Do you not have that?

Thanks for the head-up.

Anyone else have this issue?
 
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