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Beriev Be-10 (Izdelye M/NATO:MALLOW-A) for FSX ready to test

View attachment 55891View attachment 55892View attachment 55893View attachment 55894View attachment 55895

More cfg massaging, messing with effects- which I'm still not happpy with. The SDK says some mumble about a 'waterspeed' entry, which I have not been able to make work...just not satisfactory for a big jetboat; these things throw up a substantial roostertail of brine, and the jet blast is totally missing:banghead: More digging in the SDK is required, I suppose. The RAT-52 is a bit more successful, if you drop at low altitude, and don't exceed the max load, the torpedo takes off after spashdown, and leaves a nice trail in the water, though sometimes it runs wild and circles. It will explode if you hit a beach with it; I guess it's a land attack torpedo. Neat weapon, the soviets couldn't do electrics or Otto fuel, so they went with rocket propelled torpedo's, copied by the PRC as the YU-2.
I sanded and hammered and ground the mesh, it's much smoother, fixed up the profile mistakes I made in the nose and tail, it's about an order of magnitude better, while coming in a little lighter. I also figured out the visibility condition interfering with the beaching gear- the dropped object or weight condition must be higher in the node hierarchy than the gear. Handy, now I can get the armament options folded into the Be-10. Somebody mentioned once that the dropped object condition won't work in P3D, which is diverging further with every iteration, so a captive carry model with the missiles on payload condition is provided. Also, toss out the first edition ASM, names have changed with further information. Sources have disagreed on the naming of the weapon, some claim K-10BM-BS, the word from Beriev's archives is it's called the K-12BS system. The saved flights have been so adjusted. Close to a general release. I'm reasonably happy with external. Now to dope out the weapons loads.

https://drive.google.com/open?id=1prgFW9dGvmH267YTc6Rkj36P88c2Bl8Z
 
I just wanted to say thanks again for the Mallow (and the revised Altair, Orlyonok and Lun). :ernaehrung004:
 
Cheers! Was/is fun, if simple. Learned a lot. Follows the new motto:

It's not total crap...

Think I can tackle a P6M, now, and am digging into the mysteries VC's and landing gear. A long list of boats need doing. PS-1/US-1, SH-5...that new amphib from the PRC- which is just the SH-5 pressurized, the An-12 wing and Be-6 tail sanded off, and those awful wopen turboprops deep sixed.
All I can promise is...it may not be total crap...
 
Hi lazarus, having a blast with the Mallow, and thanks for the saved flights, nice touch:encouragement:, it really isnt crap :biggrin-new:, but ive an issue with the vc viewpoint on all models----
 
Oyyoyyoy! I screwed the works up...I've been hopping between VC's- Tadi's, the Alpha, and the home-brewed. Managed to screw that up. Should be the alphasim FOXBAT eyepoints.
Thought I changed that over...

eyepoint=20.00,0.00,3.75

I'll correct the zip latter today.
BTY, there is a texture pack loaded up at simviation for the FOXBAT, his panel is much nicer, the gauges fit tightly to position, anyway. Looks better.
Have to change the effects controller over, and the radar. Some of the FOXBAT paints are quite nice, too. Once you sand the shadows off
 
Turns out it was just a line of code in the cfg file. It was:
eyepoint=eyepoint=20.00,0.00,3.75

This makes the eyepoint default to 0,0,0.

Just taking out the first 'eyepoint=' makes everything better:
eyepoint=20.00,0.00,3.75

S'all good :D
 
Ahah! My bad. I had to stay in a 'soviet' mindset for this, so I was drunk for a month. Now, normally... I don't stay drunk for a month, or start drinking at sunrise, but this was a special circumstance...Yeah, I missed that changing the cfg between VC's. Not the first time. I'll revise the library file.

BTY, this is a decent scenery and makes a not half bad seaplane base. Two of the saved flights are out of that one. I'd put in in ages ago, forgot about it, stumbled over it flying the Polish navy machine out of Puck, across the gulf north of G'dansk- another seaplane base scenery, just from the 1920's, so it's a bit tight for the Product M's

Baltiysk, Kaliningrad. Probably the place WWIII starts out of, 'specially if the genocidal EU jerkwads in Brussels keep playing stupid games in ukraine...
I'm just going to have another look at this. I think it's been updated, maybe. The forums are hard to follow-it's a mash of MS cryillic and volapuk, a right bastard to read, but there were some AI files and updates in progress about 2013, and I think I've got the older file installed.

http://www.avsimrus.com/f/fsx-scene...esc=1&sopt_author=1&sopt_fname=1&sopt_comms=1

More latter. Stay moist!
 
Baltiysk morning sortie

A quick tour of Baltiysk, Kaliningrad, the scenery above. Makes an OK Soviet Seaplane base. Lots of stuff going on with Henrik's shipping in. I traded some of the default AI small boats for Nanuchka's, Osa's and AI HORMONE's and HELIX's, turned up the AI smallcraft sliders...
After bracing Socialist Workers meal of antifritz, chernyy khleb, sladkoye maslo in canteen, samolets released in ocean...
View attachment 56165View attachment 56166 taxi for korabl' channel View attachment 56167making much aviatsya noise
View attachment 56168 Samolets all make eastView attachment 56169 on same day! Moy Bog! View attachment 56170 now detach of independent operationView attachment 56171 no antifritz gruzovaya mashina arrive canteenView attachment 56172 making heroic circleView attachment 56173 above workers paradiseView attachment 56174kholodneye, chem ved'my!View attachment 56175too much antifritz, tovarishch!View attachment 56176 above geroi sovetskogo truda at verf' View attachment 56177 back to base for antifritzView attachment 56178
Concludes day in heroic voyenno-morskaya aviatsiya.:encouragement:
 
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