Blackburn Beverley Uploaded

Looking forward to dropping Land Rovers (flatpack or otherwise depending upon chute reliability..) wherever they may be required :applause: Thank you in anticipation, Manfred.
 
Airdrop Tweaks

To avoid another full package update, here are some quick and dirty manual instructions for making the Beverley capable of dropping paratroopers and cargo pallets. Download the zip and add, edit or replace as indicated below.

https://www.dropbox.com/s/4twkcb9qyasw8l0/Beverley_Airdrop_Tweaks.zip?dl=0

Code:
FILE/FOLDER IN ZIP       ACTION

[Beverley_pallet]        add whole folder to SimObjects\Misc 
[Effects]                update sim's main Effects folder (paratrooper and other effects)
[model.Bev_noclams]      add folder to root Beverley folder (model without clamshell doors) 
Beverley.mdl             replace the file in folder model.bev (for animated boom door)
Mis_Pallet_Load.dds      add to folder Blackburn Beverley\texture

Mon.xml                  copy/overwrite to panel\Monitor (adds door 04 and pallets count)
Keys.xml                 copy/overwrite to panel\Bev (defines Shift-P command)
Sim_Bev.xml              copy/overwrite to panel\Bev (parajumping control)

aircraft.cfg.mods        use this to manually edit your current aircraft.cfg 
                         (add fltsim section for 'noclams' model, replace sections 
                         [smokesystem] and [exits]  

Bev pallets Eglin.FLT    FSX sample flight - copy to your FSX saved flights folder
                         (usually c:\Users\yourname\Documents\Flight Simulator X Files\)

Bev pallets Eglin.fxml   P3D 3+ sample flight - copy to p3D saved scenarios folder
                         (usually c:\Users\yourname\Documents\Prepar3D vNN Files\)

Paratrooper Operation:
Climb to at least 500 ft AGL, open the boom exit (Shift-E 4), then hit Shift-P. If the two small rear exits (Shift-E 3) are open, too, paras will jump simultaneously from all three locations. Normally, a maximum of 70 parachutists were carried by the Beverley, but here you can hit Shift-P as often as you want.

Pallet-Dropping:
Load a saved flight which has been edited to have a 'droppable object' section - e.g. use (and study) the sample flight provided. In sim, the presence of pallets will be indicated in a small window, also in Monitor>Test. Take off and fly level (there is no altitude restriction), then hit Shift-D. Watch a pallet drop away. As long as you can still see another pallet in the Beverley's freight hold further pallets can be dropped. Note, no actual weight is added to or subtracted from the aircraft on loading and dropping pallets.
 
Hi Manfred, where are the texture for the Airdeflectors?

To avoid another full package update, here are some quick and dirty manual instructions for making the Beverley capable of dropping paratroopers and cargo pallets. Download the zip and add, edit or replace as indicated below.

https://www.dropbox.com/s/4twkcb9qyasw8l0/Beverley_Airdrop_Tweaks.zip?dl=0

Code:
FILE/FOLDER IN ZIP       ACTION

[Beverley_pallet]        add whole folder to SimObjects\Misc 
[Effects]                update sim's main Effects folder (paratrooper and other effects)
[model.Bev_noclams]      add folder to root Beverley folder (model without clamshell doors) 
Beverley.mdl             replace the file in folder model.bev (for animated boom door)
Mis_Pallet_Load.dds      add to folder Blackburn Beverley\texture

Mon.xml                  copy/overwrite to panel\Monitor (adds door 04 and pallets count)
Keys.xml                 copy/overwrite to panel\Bev (defines Shift-P command)
Sim_Bev.xml              copy/overwrite to panel\Bev (parajumping control)

aircraft.cfg.mods        use this to manually edit your current aircraft.cfg 
                         (add fltsim section for 'noclams' model, replace sections 
                         [smokesystem] and [exits]  

Bev pallets Eglin.FLT    FSX sample flight - copy to your FSX saved flights folder
                         (usually c:\Users\yourname\Documents\Flight Simulator X Files\)

Bev pallets Eglin.fxml   P3D 3+ sample flight - copy to p3D saved scenarios folder
                         (usually c:\Users\yourname\Documents\Prepar3D vNN Files\)

Paratrooper Operation:
Climb to at least 500 ft AGL, open the boom exit (Shift-E 4), then hit Shift-P. If the two small rear exits (Shift-E 3) are open, too, paras will jump simultaneously from all three locations. Normally, a maximum of 70 parachutists were carried by the Beverley, but here you can hit Shift-P as often as you want.

Pallet-Dropping:
Load a saved flight which has been edited to have a 'droppable object' section - e.g. use (and study) the sample flight provided. In sim, the presence of pallets will be indicated in a small window, also in Monitor>Test. Take off and fly level (there is no altitude restriction), then hit Shift-D. Watch a pallet drop away. As long as you can still see another pallet in the Beverley's freight hold further pallets can be dropped. Note, no actual weight is added to or subtracted from the aircraft on loading and dropping pallets.
 
Attached, sorry. To be copied to folder 'texture'.

(Zip file updated.)
 

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Hmm. The download worked for me. I haven't made the modifications yet. I'm finishing two more paints, made with you in mind, Bendy! I think you'll like them...
 
Ah well one of those things I guess. Look forward to your work Nagpaw, the OCU and Farnborough paints are very nice.
 
Ah well one of those things I guess. Look forward to your work Nagpaw, the OCU and Farnborough paints are very nice.

Thanks, Bendy!

I stand corrected, BTW. I was thinking about the bev_ears texture file. I am getting the 404 error for the paradrop update.

Here's the paint I'm working on right now. What if the RAAF had chosen the Beverley instead of the C-130? A87-102 of No. 36 Squadron colors, circa 1957 (I reused numbers intended for the RAAF's Vickers Valettas that were never taken up). It's all done...just waiting to see what I need to do with the bev_ears texture! I'm also working on a circa 1961 paint with white fuselage top and updated roundels, but trying to decide how to apply the Dayglo is giving me fits. I can't find a design that looks right!


Nag
 

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Ha like that, yes an interesting what if? The C130 it was and ever has been, it also marked the departure from things British here not that there was anything wrong the Bev just it was well, fitted with piston engines and I think it was easier to get USD out of treasury than pound sterling for overseas purchases when forex was very tightly controlled indeed. Not sure if the Bev every came down here, the main transport hack the RAF used was the Hastings it did a lot of work in the pacific.
 
Airdrop files - trying again

Sorry guys, seems to be a case of Murphy's law. Apparently Dropbox changed the link when I added something to the zip. Anyway, let's see if this revision does the trick:

https://www.dropbox.com/s/gpil4d6sxg0bzd3/Beverley_Airdrop_Tweaks.zip?dl=0

Here are the instructions again:

Code:
FILE/FOLDER IN ZIP       ACTION

[Beverley_pallet]        add whole folder to SimObjects\Misc 
[Effects]                update sim's main Effects folder (paratrooper and other effects)

[model.Bev_noclams]      add no-clamshells model to root Beverley folder  
Beverley.mdl             replace same file in folder model.bev (for animated boom door)

Mis_Pallet_Load.dds      add to folder Blackburn Beverley\texture
Bev_ears.dds             ditto
      
Mon.xml                  copy/overwrite to panel\Monitor (adds door 04 and pallets count)
Keys.xml                 copy/overwrite to panel\Bev (defines Shift-P command)
Sim_Bev.xml              copy/overwrite to panel\Bev (parajumping control)

aircraftcfg.txt          use this to manually edit your current aircraft.cfg 
                         (add fltsim section for 'noclams' model, replace sections 
                         [smokesystem] and [exits]  

Bev pallets Eglin.FLT    FSX sample flight - copy to your FSX saved flights folder
                         (usually c:\Users\yourname\Documents\Flight Simulator X Files\)

Bev pallets Eglin.fxml   P3D 3+ sample flight - copy to p3D saved scenarios folder
                         (usually c:\Users\yourname\Documents\Prepar3D vNN Files\)

Paratrooper Operation:
Climb to at least 500 ft AGL, open the boom exit (Shift-E 4), then hit Shift-P. If the two small rear exits (Shift-E 3) are open, too, paras will jump simultaneously from all three locations. Normally, a maximum of 70 parachutists were carried by the Beverley, but here you can hit Shift-P as often as you want.

Pallet-Dropping:
Load a saved flight which has been edited to have a 'droppable object' section - e.g. use (and study) the sample flight provided. In sim, the presence of pallets will be indicated in a small window, also in Monitor>Test. Take off and fly level (there is no altitude restriction), then hit Shift-D. Watch a pallet drop away. As long as you can still see another pallet in the Beverley's freight hold further pallets can be dropped. Note, no actual weight is added to or subtracted from the aircraft on loading and dropping pallets, or, for that matter, parachutists.
 
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:jump: MJ.. Thank you... link works fine now. I'll give the instructions an attempt....Hope I fumble my way through.... Thanks again...........tp

Modifications work grand... Thank you for such a delightful bird..........tp
 
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MJ,

That update works great! Thanks again for such a wonderful project. I'm taking a break from painting tonight to actually go fly (I'm pretty sure someone warned me when I started working on textures that I'd never actually fly the sim again...he was right :very_drunk:). I think I'll jump in a Bev and head down into Africa somewhere...
 
I second that! A great model.

Nagpaw there is one thing worse than painting - scenery design and construction. That is indeed a rabbit hole!
 
Relocated out of the Florida humidity to Tako_Kichi's Hobbs AAF (NM83) for further training.

First pass at 800ft. agl to test how well the paras' chutes were packed. None wrapped on the tailplane and all opened in time...
 

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Second pass to a touch-and-go, keeping the nose high to give slope to the cargo floor. Shoved the six pallets out along the edge of the runway to keep the field clear. Still lots of room to power up and fly the pattern again to a full stop.

Operations Warrant Officer came out in the borrowed Jeep and confirmed nothing (including the CO's whiskey) had broken.
 

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Which book is that? I thought they were all out of print...

The one I got was Blackburn Beverley by Bill Overton. Fantastically detailed book with tons of great photos. Really dense with info.

It's out of print, but with websites like Alibris, Bookfinder, Powell's, and Amazon, most out of print books are pretty easy to find. (Now, sometimes the more specialized ones are stupid expensive, but I got this for about $30 and it's worth every penny.)
 
Love the shot of the Beverley trundling off in the distance with the paras dropping close by. Looks like a pretty successful training mission ...

And people say old books aren't worth anything anymore. Guess I better not throw away my stash of aviation books ...
 
And people say old books aren't worth anything anymore. Guess I better not throw away my stash of aviation books ...
Definitely not. The one issue of Wings of Power I'm missing is going for $95 used on Amazon, because it's so hard to find. (Needless to say, I'm holding out for a cheaper copy to appear online...)
 
Old books are hard to beat! I find that many newer books were clearly researched through Google and are either incomplete or just plain wrong. One book I picked up a while back has less information about the subject aircraft than your average comic book, and nearly all of the photos were taken from the Navy's freely available online photo gallery. It's sad what some people and publishers pass off as "technical" or "historical" texts. Irritating.
 
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