Blackburn Skua / Roc

:wavey:ndicki The Fairey Battle pilot's cockpit has 3 files, 0, 01 and 02. Do you have to rename all 3 or just the cockpit0 one.

Thanks:ernae:
I'd have thought the cockpit will be file 0. Standard CFS3 conventions would have 01 and 02 as additional station like navigator and rear gunner. The Lancaster has a few more, on account of the number of turrets.

HTH
 
Ford was a Naval Air Station (HMS Peregrine) during early BoB having been transferred in January 1939 with the job of training observers and navigators for the FAA. A variety of a/c were based there Percival Proctors, Blackburn Sharks and Ospreys, Walrus, Swordfish and Albacores. Airfield defence consisted of just 6 WW1 Lewis mg.

On 18th August Stukas attacked Thorney Island, Poling radar station and Ford. The attack on Ford was devastating with 28 killed and 75 injured. The fuel dumps were set ablaze, 2 hangars, MT & store sheds destroyed.

After much hard work Ford was ready to receive the Blenheim IF's of 23 Squadron from Wittering on the 12th September and at the end of the month the base was reliquished to the RAF. It continued to have a very active war and some buildings remain to this day although it is now the site of an open prison.
 
What's the latest on the Defiant? I figure with a good FAA skin it could be used as a Roc in some missions.

I've only just got ETO 1.3 and have still to install, but I think you'll find the Defiant there in all her glory.
 
:wavey:ndicki The Fairey Battle pilot's cockpit has 3 files, 0, 01 and 02. Do you have to rename all 3 or just the cockpit0 one.

Thanks:ernae:

The only one which will transfer is the pilot's cockpit - that's 0. The others are for the rear gunner and the bombardier, neither of which will fit either aircraft.
 
Thanks for the offer of the files swpierce, Gordon has sorted them for me.
That's what I like about SoH - folks always willing to help out :)

Gordon - thanks for those, just need some time to play with them now!
Like the piccies btw. and as for
Percival Proctors, Blackburn Sharks and Ospreys, Walrus
...How I wish to have stuff like those in cfs3! One day I'll stop messing about and get into aircraft modelling proper....the Miles Master mk1 perhaps....
 
The only one which will transfer is the pilot's cockpit - that's 0. The others are for the rear gunner and the bombardier, neither of which will fit either aircraft.
:salute:Thankyou sir: I thought that was the way to go.:ernae:
 
Is there a way to fix the Blackburn_Skua cockpit and get the grey skare out?
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It shows up in both the internal and external model, and is just a flat poly, so I'm guessing that there never was a texture mapped to it.

In looking into the m3d files I see that this refers to a texture called mirino.dds that was never provided.

The dash panel background has a texture reference called skua_vc1.dds that is also missing.

Create those two files and your cockpit should look better.

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*** I'll see what I can work up for this and post it here later. ***
 

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Here you go...

The three files that you need to have in your texture folder are mirino.dds, skua_vc1.dds, and copit_t.dds. The last one is a replacement of the one that came with the original version to match with the other colors better.
 

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Be careful, as there may be a mirino.dds file in a folder called I4_shared\ that is non-functional (my system says it's corrupted), but can still confuse CFS3 enough that this fix will only partially work.
 
Thanks for the info,
Renamed the file mirinr.dds and replaced it in all of the .m3d of the skua so it would not interfeer whit other A/Cs
 
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