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.bmp format

Frosty

SOH-CM-2025
Does anyone know what sort of .bmp format is used for the UI images?

I would like to change the size and image of "ingamebrief.bmp" file, the background of the inflight checklist ("uires/help" folder). However, when I change this .bmp, it gets all kinda weird magenta and scanlines-like ingame...
Thanks!
 
Thanks, that's what I found out too. I probably need to look for the file that controls this .bmp or try something else.
 
In the Dialogs folder you will find dlgingamebriefing.xml

<Dialog Image="help/ingamebrief.bmp[1]" Movable="Yes" ZOrder="Top" Position="SouthEast">
<Button ID="Cancel" X="267" Y="4" Width="17" Height="17" NoCaption="Yes" Image="help/close.bmp[6]"/>
<Label ID="ctrl6" Caption="Briefing" X="105" Y="21" Width="80" Height="14" FontName="metaltype" Align="Center"/>
<EditBox ID="edtDescription" X="22" Y="45" Width="247" Height="182" ReadOnly="true" Image="common_screens/dropbox.bmp[1]" FontName="textfontflt" Textcolor="#000000,#000000,#000000"/>
</Dialog>
 
Thanks, I did find that but I think it is "dlgchecklist.xml": changes that I make to the positions of the buttons in that file do have effect in the game and the text is "Checklist". But both dialogs use the same .bmp background indeed.

But it remains very puzzling: the file that's being called for is "ingamebrief.bmp[1]". What's that [1] doing there?
Furthermore, when I right-click the ingamebrief.bmp file and look at its properties, it says "32-bit". I think it is 24-bit with an 8-bit Alpha: When I open it in DXTbmp, it clearly shows an Alpha channel. When I open it in a picture viewer, there's a black border showing that's not there in-game. But I can't find a way to create/save my file in a similar format. Yet it is possible when I look at the changed files in MAW. Anyone from that team still around who knows what to do/ how to create such a .bmp?
 
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