Boeing XB-15 at Flightsim

I still haven't had a chance to fly her yet, but from the looks of things, the flaps alone have more surface area than the walls of my house! Lots of drag wouldn't be too much of a shocker.
 
Hi,

Lots of drag wouldn't be too much of a shocker.
Indeed ...
The problem .. is that is (IMHO) not enough power to counteract this drag :)
Seem's they act more as airbrakes than flaps.
Full flaps and landing gear deployed on approach (AP-ILS) make the plane drop at full power (as I experienced :) )
I see the trim go max up ....
For take off .. no flaps required (as it was for the B-17 .. AFAIK) or better .. forbidden .. if you want at least no terrain overrun .. lol
 
I'm loving this Boeing :jump:

The interior detail is superb and I'm hoping we get a few fictional cargo textures ..... please.

Thanks again for this master piece. :applause:

Pete.
 
I like the way the plane just floats off the runway, almost more like an airship than an aircraft. Still haven't explored aft of the flight engineer's panel, having too much fun flying out of Langley. :d
 
TARPSBird, I cannot find PropDisk.bmp

I haveopened the AH F3F and looked in the included texture file as well as every add-on texture file (by Cazzie, et al) and cannot spot PropDisk.bmp anywhere! :kilroy:

- h52
 
h52,
PropDisk.bmp is not one of the F3F's textures, it's the file name for the XB-15's prop blur texture. You're going to replace it with AHF3F_Prop.bmp, the AH F3F's prop texture, as follows:
1. In each of the XB-15's texture folders rename the XB-15's prop texture to something like "Prop_Disk_orig.bmp". Don't sweat the Windows name-change warning prompt if it comes up.
2. Copy and paste AHF3F_Prop.bmp into the XB-15's two texture folders.
3. Now rename AHF3F_Prop.bmp to PropDisk.bmp just like the XB-15's original. Again ignore the name change warning. You're done. :)
Use the same procedure if you want to try the Do335 texture suggested by Terry.
 
Actually flies quite nice with the original cfg as long as you avoid full flaps as pointed out earlier.
I certainly did not need full flaps either as the airplane handled like a big...make that a very big 172 coming down the chute at 80-85 indicated and perfectly controllable.

Since the original did not get the desired engines and never reached the 200 mph cruise it was supposed to have the speeds achieved by the FS version seem to be right on the money as well.

Stefan
 
Stefan, I agree, I think the speed range is pretty accurate. Look at the massive wing area, no wonder it just hangs in the sky on approach to an airfield. First time I flew it into Langley AFB last week I thought I was going to stall or come down short of the runway but no problem, she just kinda floated down to the runway.
 
Just out of curiosity, does anyone have any data on the engines that were intended for this plane? I'd like to play with putting in the cfg entries to see how she might have flown with the better powerplants.
 
Tom, strange thing, just had the same idea, what if better engines ...... did a change on the cfg with the extra HP from Allison inlines about 1000 to 1100 hp but had no other data to mess about with. Any ideas to help Tom and others out here???? Thanks in advance,

Ed
 
Because anything is possible in the sim world , I swapped the engines for 4 P&W R2800's out of the DC-6 , changed the engine cfg entries and she's a whole new bird.

Pete.
 
The 2800's are a good idea. I'll see if I have a DC-6 on my storage drive - otherwise I'll steal the entries from the Howard.
 
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