Boulton Paul Defiant MkI for Fs9

Shessi

SOH-CM-2024
Hi Folks,

The next model by Chris Lampard for Fs9. A Boulton Paul Defiant MkI turreted fighter. Chris has done another superb job on the modelling with a beautiful tex, I added my bits to the pot and being tested as we speak....next week.

Cheers

Shessi
 

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  • Def I Fs9 1.jpg
    Def I Fs9 1.jpg
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Nice, although the paint work could use some additional dirt :biggrin-new:

Thanks guys :encouragement: for keeping this ancient simulator alive!

Huub
 
Thanks Pete, has been amended!

Hi Keith,
I will upload it to SOH soon, and although Dave's one was very good with an excellent VC, Chris's is a definite improvement on the external model. I know you helped develop Dave's version, so see what you think.

In lineage, we have Jed Padbury's, Kaz Ito's, Dave Moly's and now Chris's..I think improving each time...horse for courses.

Cheers

Shessi
 
Thanks Pete, has been amended!

Hi Keith,
I will upload it to SOH soon, and although Dave's one was very good with an excellent VC, Chris's is a definite improvement on the external model. I know you helped develop Dave's version, so see what you think.

In lineage, we have Jed Padbury's, Kaz Ito's, Dave Moly's and now Chris's..I think improving each time...horse for courses.

Cheers

Shessi

Thanks Shessi, I will keep an eye out for it, & yes it is nice to know that another pair of eyes has improved an already nice machine. Not heard from Dave for a while...hope he is OK, must e-mail him.
i've still not completed all my move in jobs - got a new one the other day - perishing dog escaped under my temporary gate when wife was out .....so new solid gate under construction, so my job for Dave Farrow on hold.......
Keith
 
In lineage, we have Jed Padbury's, Kaz Ito's, Dave Moly's and now Chris's..I think improving each time...horse for courses.

The Defiant by Jeff "Padbury" Marsh is a great model for cfs2/FS2002 aircraft, but sadly not compatible with FS9. Like with more older models the animated parts will not appear.

Cheers,
Huub
 
Its funny because I must have an older incompatible version somewhere on a back-up disk. I have now downloaded this one. After some minor changes it is quite a nice model. I have replaced the prop texture by one I made for the MC.202, I have changed the textures size in the VC section of the panel configuration file to 1024 instead of the 512 for CFS2. This sharpens the gauges.

The textures could use a remake, but I'm currently busy with other things, so I will add them to my endless to do list...... But I'm afraid it will end below the repaints I have in mind for the Chris Lampard's Defiant!

Cheers,
Huub
 
Boulton Paul Defiant MkI

801316299875707565.jpg

A new entry has been added to Add-Ons Library, category FS 2004 Military - Props

Description: A new model of a Boulton Paul Defiant MkI, a British WWII turreted fighter and night fighter, by Chris Lampard.

Shessi

To check it out, rate it or add comments, visit Boulton Paul Defiant MkI
The comments you make there will appear in the posts below.
 
Demile,
Yes, soon....


Huub,
Ha ha...good man! Actually you can mix the ani's, by pressing the opposite key input, as they are working, makes the turret do weird things, but looks good.

I would really like someone to make a gauge that could trigger oxygen masks to be automatically put on at a certain height. The way I've done it is half-way there, and adds a bit of realism I think.

Cheers

Shessi
 
Oxygen Masks

I would really like someone to make a gauge that could trigger oxygen masks to be automatically put on at a certain height. The way I've done it is half-way there, and adds a bit of realism I think.

Hello Folks
Shessi, first thanks for this beautifull model :applause:

I can try to make a show/hide C gauge for masks to appear over a certain heigh, the problem for it in models made with Gmax will be that gauges show threw the other materials in external models, but may be it's different with FSDS models (?)

Over what heigh should it be set up?

Keep on the good work, cheers
Martin:jump:
 
Could you link the oxygen masks to the mixture control levers? As you climb and thin the mixture the masks could be set to animate at a desired mixture %? And iirc that animation works in CFS2 aswell, could be mistaken though.

Downloaded but haven't installed it yet as since reinstalling W10 on a M.2 drive I haven't managed to get everything up and running so far. Thus haven't discovered how you have implemented it.
 
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