hurricane3
SOH-CM-2023
Mine doesn't start either. Went over the readme ,didn't miss anything there. Tried priming , no go.
Could you link the oxygen masks to the mixture control levers? As you climb and thin the mixture the masks could be set to animate at a desired mixture %? And iirc that animation works in CFS2 aswell, could be mistaken though..
M,
TBH to make it simple, I would say we need a 'virtual' transparent gauge that triggers the wearing of the oxygen masks, based on height. It would be good to have an activation that allows the gradual animation of the wearing of the masks, say from 8,000 to 10,000ft (2500/3000m). If this is not possible, then show/hide masks will do. And if this is height related, it can possibly works in other sims as well. Many thanks.
yeah, it would be an on/off thing, no animation in between, but I figured that didn't matter much as Ginger's hands wouldn't be animated to move it anyway. Just brainfarting.
thx hoping for a cfs 2 one n future
Mine doesn't start either. Went over the readme ,didn't miss anything there. Tried priming , no go.
I increased power scalar to 1.0 and the plane starts just fine with no jumping. Does not seem overpowered in any way. I just had a problem and now it is fixed .
Somewhat late to the party, but both Chris's & Dave Molys are over powered according to AFSD both giving 1500HP at SL 3000 RPM, so can do 350+kts. I Have done & put Engine scalar up to 1.0 as starting never likes that value below about 0.99! Have done A quick & dirty guess at table 508 & 509, but still need more reduction as getting 1200 ish HP, but speed OK if I throttle back to 90%, so I will have another try tomorrow If I can get off my leash......H3,
Ok, no probs, you can do what you like, but it will affect the overall performance and top speed, which will be unrealistic. If you're happy then that's the main thing!
Huub, Ian, Jamie, thanks for the comments, Chris does drop in here now and then, so he'll be pleased that's it's being well received.
Cheers
Shessi
can the drag be used to slow it down a bit , if so which param? can I alter . I can only work in the cfg file as air files are way above my pay gradeG,
I appreciate the comment is to help, but this then makes the ac way over powered, and as you say, it leaps forward at start-up.
I'm not saying it's perfect, but only two people out of the 147 DL's have said anything, quite a few of the 147 being active members and they have not said anything. As said before I think it's how you have your default flight or left the last flight that's the issue. It's just I wouldn't want you both have an 'over' powered 'Spitfire-like' experience in a Defiant!
Mav,
Hmmmm very interesting Mr Bond, thanks I'll take a look at that.
Cheers
Shessi
Mav, Thanks for this pointer- The 'Tin opener' Hurricane - this is a whole world different model to what I normally see & make - its fabulous, looks & flies like a dream & its a 2006 model. Only flown it for a few minutes but FDE fantastic. Only complaint so far is that there are not many mouse operated animations, e.g. the canopy has to be keyboard triggered. Anyway back to reason for my d/l was to investigate the oxy mask & yes I don't think its a gauge, I think its a special visibility .xml item within the 'mkmdl.parts.xml' in the 'plugins' folder in Gmax applied to the exterior model, which can be triggered by altitude, in this case about 14,000/15,000 ft. There are 5 gauges in this model to do with oxygen, but I think they are for increasing/decreasing consumption depending on altitude demand & selector position.Shessi... you might want to look at robert sanderson"s tin opener hurricane.... it has the oxygen mask height feature and it' s not operated by any gauge.... and even works in cfs2.
Cheers mav
If you don't like the .air file, then the aircraft.cfg for this model already has a thrust scalar of +2.5 & a parasite drag scalar of +3.5. So I would try increasing the induced drag scalar & decreasing the thrust scalar, although I am looking at the engine bits in the .air file, whilst putting these scalars back to 1.0, as there is the possibility of non linear extremes coming into play with such large scalar correction?can the drag be used to slow it down a bit , if so which param? can I alter . I can only work in the cfg file as air files are way above my pay grade
If you don't like the .air file, then the aircraft.cfg for this model already has a thrust scalar of +2.5 & a parasite drag scalar of +3.5. So I would try increasing the induced drag scalar & decreasing the thrust scalar, although I am looking at the engine bits in the .air file, whilst putting these scalars back to 1.0, as there is the possibility of non linear extremes coming into play with such large scalar correction?
Keith