Boulton Paul Defiant MkI for Fs9

Could you link the oxygen masks to the mixture control levers? As you climb and thin the mixture the masks could be set to animate at a desired mixture %? And iirc that animation works in CFS2 aswell, could be mistaken though..

Yes, it can be linked to the mixture control lever as well, but it won't be really an animation, the unfitted masks would be shown when the fitted ones not in a certain mixture value fork, and vice-versa in an other value fork, it needs one geometrie for each mask state, so a fitted one and an unfitted one.
I'll make a gauge for the altitude solution, under and over 8000 feets, if it works and the gauges are not visibles threw all other parts, I'll try the mixture possibility, and you will choose ;)

Cheers
Martin
 
GC, H3,
Hmmm, odd as I've not seen or heard this prob. What I would say, is choose the C172 standard ac, and have it started on the runway, save that flight, then choose the Defiant. It will be in a started state, kill engine and then re-start, if it restarts then kill engine and save flight. This should re-set parameters.

M,
TBH to make it simple, I would say we need a 'virtual' transparent gauge that triggers the wearing of the oxygen masks, based on height. It would be good to have an activation that allows the gradual animation of the wearing of the masks, say from 8,000 to 10,000ft (2500/3000m). If this is not possible, then show/hide masks will do. And if this is height related, it can possibly works in other sims as well. Many thanks.

Cheers

Shessi
 
yeah, it would be an on/off thing, no animation in between, but I figured that didn't matter much as Ginger's hands wouldn't be animated to move it anyway. Just brainfarting.
 
M,
TBH to make it simple, I would say we need a 'virtual' transparent gauge that triggers the wearing of the oxygen masks, based on height. It would be good to have an activation that allows the gradual animation of the wearing of the masks, say from 8,000 to 10,000ft (2500/3000m). If this is not possible, then show/hide masks will do. And if this is height related, it can possibly works in other sims as well. Many thanks.

Shessi, the gauge I sent you has only two steps, but one can imagine intermediary geometries, if you have a look at my last Re8 (the CFS2 version), the throttle is "animated" by eleven different parts, hidden and shown respectively by gauges, the movement isn't perfectly fluid, but makes some illusion. let me know what you would need.

Cheers
Martin
 
yeah, it would be an on/off thing, no animation in between, but I figured that didn't matter much as Ginger's hands wouldn't be animated to move it anyway. Just brainfarting.

As I just told to Shessi, it can be developped in severals steps, it would complicate it a bit, but should be possible to show and hide the hands and arms movements decomposed. The only limit would be the final model weigh and the frame rate.

the gauges power is fantastic :)

Cheers
Martin
 
Shessi... you might want to look at robert sanderson"s tin opener hurricane.... it has the oxygen mask height feature and it' s not operated by any gauge.... and even works in cfs2.


Cheers mav
 
Mine doesn't start either. Went over the readme ,didn't miss anything there. Tried priming , no go.

hi there
increase the power scalar to 1.0 in cfg and bingo away ya go. it does leap forward on start so, stick and back brakes on
cheers
greycap
 
G,
I appreciate the comment is to help, but this then makes the ac way over powered, and as you say, it leaps forward at start-up.

I'm not saying it's perfect, but only two people out of the 147 DL's have said anything, quite a few of the 147 being active members and they have not said anything. As said before I think it's how you have your default flight or left the last flight that's the issue. It's just I wouldn't want you both have an 'over' powered 'Spitfire-like' experience in a Defiant! ;)

Mav,
Hmmmm very interesting Mr Bond, thanks I'll take a look at that.

Cheers

Shessi
 
I increased power scalar to 1.0 and the plane starts just fine with no jumping. Does not seem overpowered in any way. I just had a problem and now it is fixed .
 
I increased power scalar to 1.0 and the plane starts just fine with no jumping. Does not seem overpowered in any way. I just had a problem and now it is fixed .

H3,
Ok, no probs, you can do what you like, but it will affect the overall performance and top speed, which will be unrealistic. If you're happy then that's the main thing! ;)


Huub, Ian, Jamie, thanks for the comments, Chris does drop in here now and then, so he'll be pleased that's it's being well received.

Cheers

Shessi
 
H3,
Ok, no probs, you can do what you like, but it will affect the overall performance and top speed, which will be unrealistic. If you're happy then that's the main thing! ;)


Huub, Ian, Jamie, thanks for the comments, Chris does drop in here now and then, so he'll be pleased that's it's being well received.

Cheers

Shessi
Somewhat late to the party, but both Chris's & Dave Molys are over powered according to AFSD both giving 1500HP at SL 3000 RPM, so can do 350+kts. I Have done & put Engine scalar up to 1.0 as starting never likes that value below about 0.99! Have done A quick & dirty guess at table 508 & 509, but still need more reduction as getting 1200 ish HP, but speed OK if I throttle back to 90%, so I will have another try tomorrow If I can get off my leash......
I presume Dave was approached to use his gauges etc?
Different approach to textures, nice one.
Regards
Keith - tell me to p...off if you dont want me to play about - thats just me I'm afraid, just trying to be helpful.
 
G,
I appreciate the comment is to help, but this then makes the ac way over powered, and as you say, it leaps forward at start-up.

I'm not saying it's perfect, but only two people out of the 147 DL's have said anything, quite a few of the 147 being active members and they have not said anything. As said before I think it's how you have your default flight or left the last flight that's the issue. It's just I wouldn't want you both have an 'over' powered 'Spitfire-like' experience in a Defiant! ;)

Mav,
Hmmmm very interesting Mr Bond, thanks I'll take a look at that.

Cheers

Shessi
can the drag be used to slow it down a bit , if so which param? can I alter . I can only work in the cfg file as air files are way above my pay grade
 
Shessi... you might want to look at robert sanderson"s tin opener hurricane.... it has the oxygen mask height feature and it' s not operated by any gauge.... and even works in cfs2.


Cheers mav
Mav, Thanks for this pointer- The 'Tin opener' Hurricane - this is a whole world different model to what I normally see & make - its fabulous, looks & flies like a dream & its a 2006 model. Only flown it for a few minutes but FDE fantastic. Only complaint so far is that there are not many mouse operated animations, e.g. the canopy has to be keyboard triggered. Anyway back to reason for my d/l was to investigate the oxy mask & yes I don't think its a gauge, I think its a special visibility .xml item within the 'mkmdl.parts.xml' in the 'plugins' folder in Gmax applied to the exterior model, which can be triggered by altitude, in this case about 14,000/15,000 ft. There are 5 gauges in this model to do with oxygen, but I think they are for increasing/decreasing consumption depending on altitude demand & selector position.
Keith
 
can the drag be used to slow it down a bit , if so which param? can I alter . I can only work in the cfg file as air files are way above my pay grade
If you don't like the .air file, then the aircraft.cfg for this model already has a thrust scalar of +2.5 & a parasite drag scalar of +3.5. So I would try increasing the induced drag scalar & decreasing the thrust scalar, although I am looking at the engine bits in the .air file, whilst putting these scalars back to 1.0, as there is the possibility of non linear extremes coming into play with such large scalar correction?
Keith
 
If you don't like the .air file, then the aircraft.cfg for this model already has a thrust scalar of +2.5 & a parasite drag scalar of +3.5. So I would try increasing the induced drag scalar & decreasing the thrust scalar, although I am looking at the engine bits in the .air file, whilst putting these scalars back to 1.0, as there is the possibility of non linear extremes coming into play with such large scalar correction?
Keith


hi
I think I will leave it alone .as this started because it wouldn't start and I increased the power to 1.0. the type of flying I do, airshow demonstrations, viewed in tower mode i'll just throttle back when the speed gets too high.

cheers
greycap
 
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