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Bouncing on Runway

lastly - all the constant fiddlin' and fuxin with FSX has gotten tiring - so I 'reloaded' Lomac....it runs flawlessly at extremely high settings and is a walk in the park to configure...compared to the monkeyshines that FSX is.

enjoy
 
They are all default FSX runways.

Here are my system specs, as I don't believe it is due to high settings

XP 32bit Service Pack 3 Professional
Intel Core 2 Duo CPU E8600 at 3.33GHz, 3.25 Gigs of RAM
NVIDIA GeForce GTX 260, running at 1920x1200
HP LP2475w LCD Monitor

Everything runs great except the bumps lol

I might just have to live with it
 
well I've got a P3.4 with 2 cores and a Zotac 8800gt512 with 2gigs of RAM on XP Sp3 and it was the ground texture setting that was giving me problems - I backed it down a click or two from full and it did the trick...and you really dont notice it at all - but you DO notice the popcorn popper is shut down
 
here are my settings as of now, what is it that I should turn down?

settings.jpg
 
thats the SIMMOD A-10 for Lomac and its way smoother than the old default one - sometimes you just gotta load up the ol' truck an' go a huntin'

plus I figured since I spent all this corn on a rig to run FSX with...and thats ok - that I might try an older sim and really get some bang for those bucks.

Lomac never looked so good - and with the Walmis F-15 and this newer better Hog etc...I'm quite happy.
 
Ok - my LOD radius = large
Mesh complexity = 100
Mesh REs = 5m
Text Res. = 60cm
Water effects = High 2x and I use FS Water Configurator (highly recommend it its free too) *water slider settings make a huge difference*
Scenery Complexity = Very Dense
Autogen Density = Very Dense
Special Effects = Medium
My frame rates are locked @ 33 *this was also a big difference - I tried a lot of other settings including 'unlimited' and all
other settings gave me problems - I tried 60, 50, 40, 30, 25, and none give me the results that 33 does...go figure*

the water and frame rate settings can have an adverse affect on terrain textures, your rig is rendering water at whatever level you select
and is trying to give you the locked frame rates at that level, in addition to all the other texture settings you have selected, and it causes your hardware to make sacrifices to meet that FPS lock you have...so it all matters - everything is tied to everything else, FSX is practically a symbiotic organism.


I have reduced in the FSX cfg max buildings and max trees per cell to 900 bldgs and 1100 trees per cell
I use 2 additional file tweaks - 'reduced trees' and 'reduced clouds'
I use REX GEX and FSGenesis
I tweaked texture max load to 4096 in FSX cfg
and followed NickN's XP and FSX configuration tutorial almost to the letter....


I would suggest lowering your water slider one or two notches and reducing 'Special Effects' to Medium - you still get good extra effects and to be honest - I cant tell the difference with mine at med vs high so...
Also - check your Frame Rate lock and lower that setting too

FSX is a different animal on every other rig out there - I've never seen anything so fickle and fussworthy in my life - hence the Lomac re-install
 
thats great :ernae:

now - you still might get the odd hop or two in some places, especially if you change views alot - the external fixed and flyby views can dump sudden pressure on your processor/vid card, especially if you are in a fast mover - but all in all hopefully it should not be very often atall.

one other thing I did was remove the tower view from the view cycle rotation - this view causes major rendering problems as it puts a tremendous, sudden load on your card and processors...

there is a thread here in SOH on how to do it...
removing that view really helped in my situation.
 
I have recently had this issue with an aircraft under development, but it occured only in FSX Sp2 and not Accel. Adjusting the dampening etc of the contact points may work sometimes. Only sometimes.

Cheers: T.
 
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