Hello Flightsimmers
Finally got around to converting my FS9 models for Brisbane to an FSX version. Updated a few things (there's been some changes to the airport lately) as well as added a bunch of new models.
Ground textures are photoreal 1m per pixel with 30cm per pixel for the GA, domestic, international and logistics aprons with 20cm per pixel for the ground poly runways.
The main criteria for this airport is being fast so I've left out a lot of landside stuff. On my 3.14Ghz e8500 I get a 10% reduction in framerates over the default airport which is enough to allow me to fly my LevelD 767 in without having everything grind to a halt.
Download (about 114MB in size) from here:
http://aussiex.org/forum/index.php?/files/file/1777-ants-aussie-airports-brisbane/
or here:
http://www.antsairplanes.com/downloads/AntsBrisbaneV101.exe
Currently uploading the file to flightsim so it should also be available there in a day or two.
Here's some screenies so you know what it looks like.
Finally got around to converting my FS9 models for Brisbane to an FSX version. Updated a few things (there's been some changes to the airport lately) as well as added a bunch of new models.
Ground textures are photoreal 1m per pixel with 30cm per pixel for the GA, domestic, international and logistics aprons with 20cm per pixel for the ground poly runways.
The main criteria for this airport is being fast so I've left out a lot of landside stuff. On my 3.14Ghz e8500 I get a 10% reduction in framerates over the default airport which is enough to allow me to fly my LevelD 767 in without having everything grind to a halt.
Download (about 114MB in size) from here:
http://aussiex.org/forum/index.php?/files/file/1777-ants-aussie-airports-brisbane/
or here:
http://www.antsairplanes.com/downloads/AntsBrisbaneV101.exe
Currently uploading the file to flightsim so it should also be available there in a day or two.
Here's some screenies so you know what it looks like.

!
RUN for the hills