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The Staff of SOH
Yes.Anybody know if there is a program which will cause British spawns being spawned rather than US spawns?
Thanks in advance.
Random spawns are called by air.spawns and ground.spawns in all modes.
Frontline.spawns is used to generate frontlines in campaign mode.
Following spawns are used in campaign mode to generate mission goal:
ammodepot.spawns
armoredcol.spawns
armoredvehicle.spawns
artillery.spawns
bunker.spawns
cap.spawns
dugintank.spawns
infantry.spawns
intercept.spawns
recon.spawns
railtraffic.spawns
ship.spawns
sweep.spawns
spltruckcol.spawns
troopcol.spawns
troops.spawns
truckcol.spawns
train.spawns
If there is no campaign mode, just build the following modes:
- stock spawns
- random spawns disable
- random spawns enable
Check in ETO spawn folder to see how it works. Feel free to use any of the spawns I've made for ETO (XML scripts start by "CMP_").
If you want, use those files as is, just change nationalities (one click using a tool such as PsPad or Ultraedit) and file names (there are some utilities that do this in one click also).
Maybe you can select xml scripts you want and I can change nationalities and file names for you if you want.
A VERY important thing is to have air.spawns and ground.spawns in No Spawn mode. It is not the case in MAW and there are issues.
Hi Bob,
an extra set of possibilities can be created by attaching spawns to particular facilities. Then when you fly anywhere near the facilities you would get nationality appropriate spawns.
The country.xml swapper could probably be expanded to allow for a wider range of nationalities. It is a bit of a blunt instrument as all ground spawns including ships would be called according to the nationalities in the country.xml, and it still does not address air spawns.
Also if you are going to have several global layers say 1940 1941 1942, then the facilities' names can be changed to reflect different nationalities controlling them, allowing for different spawn files to be called depending upon the date.
In the facilties file, specific spawns can be called for. I haven't tried attaching ground spawns to a facility, just air spawns.
Bit late here, but I found that the first and third countries listed in the main part of country.xml ( <Country ID= ) are those which spawn, regardless of nationality. That means that if you have your axis AI aircraft all assigned to the third nationality, and your Allied AIs to the first, you're on and will get all kinds of things spawning. I did a country.xml where in fact first and third nationalities were generic Allies and generic Axis, and held only AI entries which do not show up (necessarily) in the menu. In the menu, everything looks normal although you have two countries fewer. It's a bit heavy, but it works. All ground vehicles are assigned to the AI nationalities in any case, unless specific spawns are used.
The only problem I had was with air.spawns, where they didn't spawn. Substituting the spawns from cap.spawns but keeping the filenames solves this and seems to allow campaigns to run correctly.
I expect you knew all that... I sent it on to Ed way back for PTO, but it was a bit late, as I only found out shortly before release that there was a problem.