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BSK Spits V angle of fire

zeke

Members +
Hi there.
I don't know if anyone have noticed it, but BSK Spits V (recently uploaded) fire downwards in a shalow oblique angle. This completely spoils any atempt of shooting when in VC view (you can't even see the tracers). Any way of correcting this?

Zeke
 
Adjust the vertical viewpoint in the aircraft.cfg. Vertical values are always positive numbers because the vertical view is always above the imaginary reference datum point, located at the exact center of the model:

[Views]
eyepoint = -2.5, -0.0, 5.33

//(feet) longitudinal, lateral, vertical distance from reference datum
 
Thaks for the help Bearcat but if you see the AC from the outside view (lateral) you'll still see it's not firing in a sraight line. It's oblique...
 
Bruno's Mk V Weapons Zero

Zeke,

Try the attached DB files. The DP file will change the angle of the departing bullets. Just change them from .txt files to .dp files.

After that, open up your aircraft.cfg file and copy the following data info to zero your weapons in the VC.

[Views]
eyepoint= -1.09, 0.000, 1.55
;(feet) Longitudinal, lateral, verticle

I can't remember if I adjusted my 2d panel zero or not. I probably did and here is the data that has the bullet stream intersecting the center of the reticule.

Open up the Panel>panel.cfg file and edit the following in overwriting your previous data.

[VIEWS]
view_forward_WINDOWS=%window_title_00%
VIEW_FORWARD_DIR=2.0, 0.0, 0.0
 
Looking at the dp closer it seems that the guns have a negative pitch of -1.44220 degrees, which is enough to cause this effect alone. However, they were reharmonized with a 10 foot elevation to a 500 ft range. Theoretically this extreme 10 ft elevation should offset the -1.44 degree declination, but maybe not in this case. And i might add that the 10 ft elevation seems odd for a such a short range of 500 ft.

Maybe another run through Aim It is in order, to correct the negative pitch to 0 and reduce the elevation to a more practical value like 0.5 ft or 1 ft for such a short converging range.
 
Sounds like the dps I 'fixed' for Bruno's fantastic MK.Vs

The only way I could get the tracers to line up and look somewhat 'normal' was to raise the guns by an elevation of 10 ft. As far as the range, I still dunno what the RAF would use for the range of their fighters for the guns.
 
I always prefer long range zeros. I don't know if that would have worked in real life fighter combat, but as a marksman on the ground, I think I would have been in the air too and thus I want my bullets to converge at their maximum effective range of several hundred yards/meters. I believe I have them zeroed way out there in those two DP files above.

Wulf, I think that those two DPs started off in another thread on this topic and then I modified them yet again for the angle of convergence. If you are the original author, I'm sorry I didn't give you credit.
 
I'm not the author, Bruno is. I just tweaked them a bit.:wavey: Only reason I guessed they were mine is because I did raise the elevation by 10ft to align the tracers with the VC gunsight, and set the range to 500ft.
 
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