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Bullet holes

I have just learned how to build the bullet holes. I still want to see if any one has the FXPAINT.FSC file mentioned in the Caleb's tutorial to see if I had built it correctly. Thanks for all the information mentioned in this post.

1755006794008.png
 
I have just learned how to build the bullet holes. I still want to see if any one has the FXPAINT.FSC file mentioned in the Caleb's tutorial to see if I had built it correctly. Thanks for all the information mentioned in this post.

View attachment 170391
Hello Andrew
To check the bullets holes you can use ModelConverterX, with importation options on "user defined" (default one I believe), and check one by one each bullet hole by entering the values in the dialog box.

bullets_ModelConverterX.jpg

Cheers
Martin :jump:
 
@vincentf563
When you save a model as .3ds everything but the model and texture mapping are lost. You may want to grab my rebuilding guide here

I had problems with MCX 1.3 and Win10. It seems to save .3ds file wrong for me as gMax won't be able to load them. Had to update to MCX 1.5 for my Win10 PC but MCX 1.3 still works fine for my Win7 so it is an OS change of some kind?

Also just downloaded ModelConverterX 1.7 and it regression for a re-builder like me. You can't get any cockpit models using gen_model 1 (tried CFS2 and FS04 models) and also not fixed Development Releases. I guess I will dig up my FSdeveloper account info and report it as bug.

ModelConverterX 1.6 you can get cockpit models but you can't get CFS2's high detail virtual cockpit as you can't use cockpit_detail -1 and this was pointed out in the test builds back in Jan 2022 before 1.6. https://www.fsdeveloper.com/forum/t...cfs2-aircraft-with-mcx-1-5.454578/post-897551
 
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