C130

now, with thanks to Kolin, here is the VC he donated

1285962516_3_FT55867_image1.jpg

1285962517_3_FT55867_image2.jpg
 
Looking nice. The ramp, will it be selectable for two positions, ground use and airdrop?

If you need it textured or help applying skins, let me know. I tend not to work with photo real images, most of what i do is by hand. I see the panel lines at the front are still the same.

Will you be doing the variant without the refuelling probe? cmk1

when I have completed the external mapping, i will send you a copy, and you have have a go at the texutres:salute:
 
Looking superb, there's always room for another Herc, especially one with blue and red round bits on it !
 
as i said, i am making a base model, which will actually be a KC-1.

After it is skinned, and VC'd, i can easily create extra models to suit other varients, but initially it will be a KC1
 
as i said, i am making a base model, which will actually be a KC-1.

After it is skinned, and VC'd, i can easily create extra models to suit other varients, but initially it will be a KC1

Thats great news, hope for some mildenhall birds still lives.......

how far off are you from completing the mapping?
 
ok today i passed the model to Trev for skinning. I started to try the VC passed from Kolin, but unfirtunatly, it just gives an out of memory error, as it is way too complex, so it is going to have to be reduced drastically:tgun2:
 
it was, i am not complaining mate, simply letting people know the final one will not be as the pics shows
 
im just curiuos..will this be simpler to use than simwhatevers?..i paid 65 bucks for the fsx C130 and never did get it to ork in FSX..my fs9 version worked..but not the FSX...pfffffffffffffft went 65 bucks...mater of fact..i removed all 4 engined planes from my sim and went back to a single throttle quad and just use twins and singles
 
firstly, this will be FREE, and second it will be VERY simple. the VC will have a lot of switches, but most will not be functional. Our products are always based on 'jumping in' rather than real simulation:wiggle:
 
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