C1A Contact points

FSX68

Banned
Milton, if you are reading this I wanted to ask if the steering cfg files need to be adjusted to read like the ones for your E1B?
http://www.sim-outhouse.com/sohforu...umman-Tracker-Trader-Tracer-works-great/page2

See bones comments (scroll down to #25/26 comments.)
Something were you said: " Ah, my apologies Sir. In contact point 0, find the 180.0 and change that to 45.0. You will be in business. :)"

The numbers are a little different in the C1A then in the E1B and the steering in the C1A seems to be just fine without any tweaking.
So what sayth you? Do I need to tweak the C1A Aircraft.cfg point 0 date (change 180 to 45)?
Again, I took it for a back taxi and it turns on grounds taxi O.K.
Also, I have added these entries below the tailhook entry in the cfg for cat launch

[launch_assistance]
launch_bar_pivot = 11.00, 0.00, -7.25
launch_bar_lug = 11.00, 0.00, -7.25


[LSO]
LSOAdjustSpeed=0.65

I figure all of your creaations from the Grumman Iron Works are close i.e. C1A/S2A/E1B.
 
Each of these models is a little or a lot different. Contact points should be fine as they are.

The adjustment you referred to was to eliminate castoring steering wheel for rudder controlled steering. That change will work for any of the aircraft if you prefer less realism, amd maybe more control.
 
in other words, changing the wheel angle works if your as bad of a driver as I am ::lol::..
With castoring nose wheel steering, its best if you have a dual throttle quadrant along with your joystick, because you use differential thrust/braking to stear. On a normal joystic without a separate throttle quadrant, you can accomplish the same thing by using your rudder with with braking, but its a bit harder..
Personally, I'm loving these planes ( even if i cant drive very well, at least no ones watching :) )..
Pam
 
When I first read the title of this thread, I immediately thought someone was recruitng for the Central Intelligence Agency (CIA)!! LOL!!

Ken
 
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