C47 convert from PBR

gray eagle

SOH-CM-2026
This C-47 is done in PBR and has two textures, why I don't know. I would like to know how to remove the PBR effect and render it for P3D in conventional mode. I think the textures
images (DDS) are in 4096 x 4096. If I use a model other then the one stated (DAK01) the plane is all chrome. It has two textures: texture.dgint and texture.USN_Port_Lyautey
the texture/cfg calls on the texture.dgint (Why I don't know). I just wanted a plane Jane version without the PBR effect
It uses the dak01 model and I wanted to use the C47_2 model. When I do that the plane is all chrome.


http://www.sim-outhouse.com/sohforums/local_links.php?linkid=26173&catid=216
 
Hi Butch,

This C-47 is done in PBR and has two textures, why I don't know. I would like to know how to remove the PBR effect and render it for P3D in conventional mode. I think the textures
images (DDS) are in 4096 x 4096. If I use a model other then the one stated (DAK01) the plane is all chrome. It has two textures: texture.dgint and texture.USN_Port_Lyautey
the texture/cfg calls on the texture.dgint (Why I don't know). I just wanted a plane Jane version without the PBR effect
It uses the dak01 model and I wanted to use the C47_2 model. When I do that the plane is all chrome.

PBR-model textures:
C47_x_albedo.dds (normal map)
C47_x_normal.dds (bump map)
C47_x_metallic.dds (pbr map)

Normal-model textures:
C47_x_T.dds (normal map)
C47_x_T_BUMP.dds (bump map)
C47_x_T_spec.dds (spec map)


texture.dgint -> more general and VC texures.

Marcel
 
This is one paint I wanted.
Capture.jpg
 
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