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C47 undestructible

oki

Charter Member
the c47 is practically undestructible, not smoking, no bullet holes......:isadizzy: :icon_eek:

What is needed to make it a bit more realistic? :gameoff:
 
Edit XDP

Hi Oki,
sounds like you will have to edit the damageboxes in the aircraft's xdp file - reduce the amount of punishment it can take. You could also take some damage effects from another aircraft you like and add them to the damage profile for the C47 in the xdp file.
I don't know if there is a mosfile hanging around for the C47 but it may be possible to add a renamed copy of a mos file from a similarly-dimensioned aircraft? (this is very bodgy - no doubt Nigel would say that a new mos file should be made but I don't know how :icon_lol:).

Even without a mosfile you should at least be able to get fuel and oil leak effects, engfire effects, explosion and debris effects, etc etc to your heart's content.

D
 
If it doesn't have a mose file that is easily done. It uses the texture not the model.
The effects for smoke are nodes in the model. This may be able to added with a hex editior. Not sure on that. I'm not sure if this model was totally completed. That is why there would be somethings missing I expect.
 
I've got the source file for Mark Rude's conversion of the FS9 C-47; it's very, very nice, but needs finishing. The damage boxes are far too big and the emitters need placing, but the actual model is nice, looks great, good VC, and so on.

Now if I knew somebody willing to do the damage boxes and the emitters...

Meanwhile - Bullet holes depend on the mos file, and can be applied to one texture sheet only. So if there are two, you have to choose... The mos file does not affect the damage boxes or damage values - it is purely visual.

The size of the damageboxes is set in GMAX, so you may be stuck, but the damage values can be edited in the xdp file. Open it up and compare each system with, say, the AvH B-25 or B-26. They were built in much the same way, so the values should not be too far off...

And effects depend on emitters embedded within the model, in GMAX. Some effects can be placed by co-ordinates from the 0,0,0 point, some appear not to. Can't remember which, which doesn't help much.
 
that sounds promising.:jump:

The bit with the mos file I guessed already, but I did not know that the xdp defines the damage effects.......

I am flying gramps' model (which looks great), not sure if you mean another one (?)

thanks for looking into this :salute:
 
I have another model - the FS9 one, ported over to CFS3. It needs a bit of tweaking, so I've just sent it to Ted.

Meanwhile, open the C-47 xdp and you'll see these lines (from the PTO version):

<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="nose_structure" Probability="100" Points="93"></BoxMap>
</Box>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="99" Points="11715"></BoxMap>
<BoxMap SystemID="hydraulics_reservoir" Probability="1" Points="34"></BoxMap>
</Box>

I've highlighted the interesting bit in red - basically, whenever a round hits this part of the aircraft, it deducts a number of points from the total. If the total is very high, you'll have to hit it very hard before the effects - including destruction - take place.

The lines above are for the fuselage. Now let's see the AvH B-25, as suggested above:

<DamageBoxes>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="62" Points="1317"/>
<BoxMap SystemID="center_fuel_tank" Probability="16" Points="334"/>
<BoxMap SystemID="bomb_release" Probability="5" Points="96"/>
<BoxMap SystemID="bomb_bay" Probability="10" Points="200"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="7" Points="153"/>
</Box>

Putting aside the component parts, you have in the C-47 a 99% probability of damaging the fuselage, and 11715 "strength" points. That's huge.

By contrast, if you hit the AvH B-25's fuselage, you have a 62% possibility of doing it noticeable harm, and a strength value of 1317 points. That's about par for the course.

In other words, the C-47 is not far off ten times as strong as it should be.

Look a bit further down, and you'll find this:

<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="2" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_center"></Threshold>
<Threshold Level="60" Effect="library" Parameter="fx_engfire_l" Location="emitter_damage_wing_root_right"></Threshold>
<Threshold Level="25" Effect="library" Parameter="fx_engfire_m" Location="emitter_fueltank_center"></Threshold>
<Threshold Level="10" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_wing_root_left"></Threshold>
<Threshold Level="100" Effect="Break" Parameter="" Location=""></Threshold>
</System>

That means that for 2% damage, you get fx_fuelleak_m, and for 60%, fx_engfire_l, and so on. But you'll see then that each effect is assigned to an emitter... If the emitters aren't there in the model, then there you are. As I said, some can be placed with X,Y,Z co-ordinates, but as I haven't done these things for ages, I'd rather someone else who is more knowledgeable finished off the story.
 
Damage points

The correct figure for the c47 fuselage damage points is around 6000. This new figure will be part of the revised xdp. These revised figures can be used with the current c47 once I get it done. Why the difference; the newer figures are to be used with AvH weapons as they were modified to match these point values. Mixing and matching them will cause fits!
 
The correct figure for the c47 fuselage damage points is around 6000. This new figure will be part of the revised xdp. These revised figures can be used with the current c47 once I get it done. Why the difference; the newer figures are to be used with AvH weapons as they were modified to match these point values. Mixing and matching them will cause fits!

It certainly will... I quite believe you, but a Dak at 6000 and the (v4.XX) Mitchell at 1317, it's still Avhistory...
 
opps!

356 sounds more like it! Yes, there are planes around made with several versions of how points are awarded for various parts. Avh had a damageline spread sheet around and several versions were made. I found tonight that some of my earlier planes used an older version with drastically different point values from the last version. I have revised many of my planes and checked several others. I think we are ok with the new planes except for some of my Do 217's. Fixed these and they are a bit easier to shoot down. I'll check my other planes to be sure they are not too strong and will make the updates available for ETO in a few weeks.

The b24, Catalinas, Halifaxes, were all checked and are good to go. I'll look at the Lancasters (these should be fine). I will also look at the rest of my stable to see if errors exist. Some of the oldest planes (He 219/HS 129/Ju388) may have issues.
 
FIXED!

Dont know if anyone has done this yet, but the "ETO C47" files work perfectly.

Copy;Top <BoxMap SystemID= thru; </System> under last "Threshold Level" Remove old list
and paste in new one.

Go test and watch the new one blow like HMS Hood! :salute::jump::salute:
 
Dont know if anyone has done this yet, but the "ETO C47" files work perfectly.

Copy;Top <BoxMap SystemID= thru; </System> under last "Threshold Level" Remove old list
and paste in new one.

Go test and watch the new one blow like HMS Hood! :salute::jump::salute:


good idea, thank you! seems to work, as far as I can see.....:jump:
 
Ted has just sent a tweaked version of Mark Rude's back to me. It needs the FM and DM doing, and I need to get my paintbox out again... It's really a very nice model.
 
C-47

I have revised the ETO xdps for the c-47 with a more reasonable point values. It should be a very different model. The real c-47's were very easy to shoot down. These will be included in the 1.40 hotfix.
 
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