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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

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C9 Phantom in FSX

Jetmechanic

Charter Member
I finally got my Cloud 9 F-4 Phantom in FS9 and copyed and pasted the F-4 files for FS9 to FSX. The F-4 shows up and i can fly it but my screen automatically goes to half screen when ever I fly the F-4 or any other plane after it. Now if i select and plane but the C9 F-4 the screen is fine. Can anyone help. I see the external lights look better in FSX then in FS9. I know the Phantom is for FS9 only.
 
Hi Jet,<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
Are you using SP2/ Acceleration, and how are the flight dynamics. Are there any further steps needed to complete the transfer? It would be great to see this aircraft in FSX.<o:p></o:p>
<o:p> </o:p>
Regards,<o:p></o:p>
Ian<o:p></o:p>
<o:p> </o:p>
 
Sorry guys I havent had anytime to try out the Fix for the Phantom I will have some time on tuesday evening. Gotta work. Anyway I am using SP2/ Acceleration. And the flight dynamics are pretty good I havent noticed anything different from the fs9 version. I do need to copy and paste the effect files for the After burner from FS9 to FSX and we willl see. But thanks for the HELP Dangerous Beans. I will let everyone know how it works in a few days.

Phantoms Phorever
 
I confirm Dangerous Beans says just edit the panel cfg. file and it works awesome. I need to put the effects file into the FSx folder see how it works.

Phantoms Phorever
 
Ok, the Phantom flies with this method but no VC and not 2D cockpit; only to take very good screenshots
 
I only use the VR cockpit so deleting the "render_3d_window=1" line didn't help. To make the black stripe go away I had to change the default view in the panel.cfg.

[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=6143

Also, most of the guages didn't work for me, so I used the Alphasim F-104 and F-5 guages, along with tweeking some coordinates.

[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024, 1024
texture=$vcmain
gauge00=ALPHA_F5!ATT, 385,470,248,247,LOW VC
gauge01=ALPHA_F104!ALT_US2, 640,480,136,135,VC
gauge02=ALPHA_F5!RALT, 112,495,117,117,VC
gauge03=ALPHA_F5!ASI, 249,483,132,133,VC
gauge04=ALPHA_F5!VSI, 680,649,98,98,VC
gauge05=ALPHA_F5!HSI, 380,728,248,210,LOW VC
gauge06=ALPHA_F5!ATT2, 644,758,138,138,VC
gauge07=ALPHA_F5!AoA, 276,637,101,101,1 VC
gauge08=ALPHA_F5!G_meter, 104,383,93,93,VC
gauge09=ALPHA_F5!fuel_gauge, 914,460,110,110,VC
gauge10=ALPHA_F5!EGT1, 802,673,93,93,1 VC
gauge11=ALPHA_F5!Nozzle_1, 807,771,93,93,1 VC
gauge12=ALPHA_F5!FF_1, 800,863,93,93,1 VC
gauge13=ALPHA_F5!N2RPMTURB1, 802,574,93,93,VC
gauge14=ALPHA_F5!EGT2, 901, 673 ,93,93,2 VC
gauge15=ALPHA_F5!Nozzle_2, 905,771,93,93,2 VC
gauge16=ALPHA_F5!FF_2, 900,863,93,93,2 VC
gauge17=ALPHA_F5!N2RPMTURB2, 900,574,93,93,VC
gauge18=ALPHA_F5!OilPress, 644,907,58,58,1 VC
gauge19=ALPHA_F5!OilPress, 715,907,58,58,2 VC
gauge20=ALPHA_F5!ILS Radar, 402,230,204,203,VC
gauge21=f4!CLICKABLE AREA, 885,476,22,22,VC
gauge22=cloud9 Phantom\f4!RADAR SWITCH, 646,367,55,,VC
gauge23=cloud9 Phantom\f4!ALT. HOLD LAMP, 643,279,34,72,VC
gauge24=cloud9 Phantom\f4!TARGET LAMP, 338,278,33,72,VC
gauge25=cloud9 Phantom\f4!RANGE LAMP, 638,233,125,18,VC
gauge26=cloud9 Phantom\f4!RADAR RETICLE SWITCH, 730,316,29,,VC
gauge27=cloud9 Phantom\f4!RANGE DIGIT, 688,289,34,16,VC
gauge28=ALPHA_F5!Compass, 812,13,201,135,VC
gauge29=cloud9 Phantom\f4!CLOCK, 11,879,131,,VC
 
The model looks great for screenies, but changing out the gauges makes you loose all the systems modeled for FS9 and it no longer operates anywhere close to the way it works in FS9.

It is like taking the A2A Simulations Accu-sim Expansion Pack out of the A2A Wings of Silver Boeing 377 Stratocruiser. It still flies, but it ain't even close to realistic.

Hopefully someday somebody will do a full FSX Phantom with the same realism as the C9 version.

Barry
 
The radar doesn't work the same, the canopy won't open, the ejection sequence is only half there, and you don't get the gear warning horn...however, the rest of it works and fly's really good.

There were many different versions of the phantom, resulting in many differences in the way they flew, how the systems worked, and instrumentation configs...so I just see porting the C9 phantom over to fsx as just another difference. The 1960's F-4B and the current Phantom flown by Israel have so many differences they could be classified as different types altogether.

I do agree, we need a true FSX Phantom!


2008-10-8_12-54-56-283.jpg
 
I’ve copied the aircraft, gauge folder and effects into FSX, but every time I select one of the Phantoms I get a crash to desktop! Has enyone got any ideas what my problem is? :isadizzy:
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p> </o:p>
Ian
 
I’ve copied the aircraft, gauge folder and effects into FSX, but every time I select one of the Phantoms I get a crash to desktop! Has enyone got any ideas what my problem is? :isadizzy:
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
Ian

FSX seems to not like some of the FS9 gauges. That is the same thing I experienced. Looking forward to a FSX version of an F-4 someday.
 
Can the canopy open?

I am trying to get the Cloud 9 canopy to work in fsx. Any ideas?

Thank you:salute:
 
Please any ones help

here is lighting config
View attachment 46116
[lights]
light.0 = 3, -16.43, -19.2, -3.00, fx_navred
light.1 = 3, -16.43, 19.2, -3.00, fx_navgre
light.2 = 1, -35.30, 0.00, 7.35, fx_navwhi
light.3 = 9, -21.11, 2.40, -4.60, fx_mirageN_TORCH_FLAM
light.4 = 10, -21.11, -2.40, -4.60, fx_mirageN_TORCH_FLAM
//light.5 = 8, -22.45, 18.85, -3.00, c9F4_contrail
//light.6 = 8, -22.45,-18.85, -3.00, c9F4_contrail
//light.7 =10, 9.70, 0.00, -0.90, fx_vclight
//light.8 =10, 7.10, 0.00, 0.15, fx_vclight
light.9 = 2, 0.30, 0.00, 1.55, c9f4_strobew
light.10 = 2, 3.35, -3.35, -5.00, c9f4_strobew
light.11 = 2, 3.35, 3.35, -5.00, c9f4_strobew
light.12 = 2, -24.40, 0.00, 3.80, fx_beacon
light.13 = 7, 0.30, 0.00, 1.55, fx_navwhi
light.14 = 7, 3.35, -3.35, -4.80, fx_navwhi
light.15 = 7, 3.35, 3.35, -4.80, fx_navwhi
light.16 = 1, -24.40, 0.00, 3.80, fx_navred
light.17 = 2, -35.30, 0.00, 7.35, c9f4_strobew
light.18 = 10, -21.11, 2.40, -4.00, cs18_ab
light.19 = 11,-21.11, -2.40, -4.00, cs18_ab


USED CAPT SIM AB EFFECT... SORRY TRIED TO!
 
cool aircraft, but has anyone got the after burner working :jump:
never been able to figure that one out
I don't know what kind of control gauge C9 uses, but, AFAIK, FSX itself only recognizes the following "types";
[LIGHTS]
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi light, 7=recognition light, 8=wing light, 9=logo light

The ordering in the aircraft.cfg is:
Light.ID=Type, F/A, L/R, U/D, effect

In what you posted, "light.4 = 10, -21.11, -2.40, -4.60, fx_mirageN_TORCH_FLAM" is identified as type=10.
It is tied to the left engine afterburner effect. No such type that I'm aware of!

This is what you have(sorted and typed);
[lights]
light.0 = 3, -16.43, -19.2, -3.00, fx_navred //NAV
light.1 = 3, -16.43, 19.2, -3.00, fx_navgre //NAV
light.2 = 1, -35.30, 0.00, 7.35, fx_navwhi //Beacon
light.3 = 9, -21.11, 2.40, -4.60, fx_mirageN_TORCH_FLAM //LOGO
light.4 = 10, -21.11, -2.40, -4.60, fx_mirageN_TORCH_FLAM //UNKNOWN TYPE
light.10 = 2, 3.35, -3.35, -5.00, c9f4_strobew //Strobe
light.11 = 2, 3.35, 3.35, -5.00, c9f4_strobew //Strobe
light.12 = 2, -24.40, 0.00, 3.80, fx_beacon //Strobe
light.13 = 7, 0.30, 0.00, 1.55, fx_navwhi //Recognition
light.14 = 7, 3.35, -3.35, -4.80, fx_navwhi //Recognition
light.15 = 7, 3.35, 3.35, -4.80, fx_navwhi //Recognition
light.16 = 1, -24.40, 0.00, 3.80, fx_navred //Beacon
light.17 = 2, -35.30, 0.00, 7.35, c9f4_strobew //Strobe

I don't have the C9 Phantom, so, I don't have the original [Lights] section, or know what kind of gauge controls the burners effects.
For all I know, the control could be coded in the model.

***********************************
If you want a different control, download my Virtavia Phantom Pack 2 complete panel. Inside it is an Afterburner gauge set that works for FSX.
Both F4 Afterburner Ind.xml(Two Lights; Armed, Engaged) and F4 Afterburner Arm.xml(Toggle switch) are mouseable visible gauges. You can use either one, or, both.
They will enable AutoburnersDCB.xml(invisible, VC) which if enabled will "light" the burners individually at their 90%+ Throttle setting.
If not enabled, full military thrust is available.

With the noted aircraft.cfg settings in the read me, afterburner engagement fuel flow will skyrocket, forcing you to manage their use, or have "unlimited Fuel".

They are a controller set that uses/controls: WING, LOGO, TAXI, AND RECOGNITION lights.
Other native switches/controls that uses/control those lights may conflict.

WING(Eng 1) and LOGO(Eng 2) are "lit" any time the engine is running at over 10% RPM, and can be used for smoke or other effect that is enable anytime the engine is running.

TAXI(Eng 1) and RECOGNITION(Eng 2) are "lit" any time the throttle is set at over 90% AND Afterburner is armed.

To use my stuff, it is absolutely imperative that any other afterburner(Lights) control is removed.

You can usually find a conflicting gauge in the panel.cfg
If you want to pursue this I might be able to help...Don
 
Another F-4 Portover suggestion

Another option is to use the now Freeware Virtavia F-4 (FS9)
it has all three packs. For the cockpit at least for pack2 use the
Virtavia F-4 Phantom Package 2 Complete FSX Panel

http://www.sim-outhouse.com/sohforums/local_links.php?catid=117&linkid=4486

It works for pack two as advertised but it don't work for packs 1/3. Don't know
why. The cockpit works nice. (at least for pack 2) maybe someone here
can investigate what the cockpit won't work for the other packs.


:wiggle::wiggle:
 
Another option is to use the now Freeware Virtavia F-4 (FS9)
it has all three packs. For the cockpit at least for pack2 use the
Virtavia F-4 Phantom Package 2 Complete FSX Panel

http://www.sim-outhouse.com/sohforums/local_links.php?catid=117&linkid=4486

It works for pack two as advertised but it don't work for packs 1/3. Don't know
why. The cockpit works nice. (at least for pack 2) maybe someone here
can investigate what the cockpit won't work for the other packs.


:wiggle::wiggle:

The reason pack 2's cockpit fixes don't apply to the other three is thus:

1) Pack 1 has it's own FSX panel fix: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=117&id=3598

2) Pack 3 panel works fine as is.

dl
 
Beyond that, the fact is, that all 3 Packages use different models.
They have different shapes with slightly different mapping of the textures for the VC, gauge positioning, and external visuals...Don
 
I have all three - Virtavia/Alphasim, Cloud9 and IRIS and prefer by far the Virtavia F-4s, in part because I like USN/USMC birds and the visual model for the F-4B/J looks the most correct and the large number of great paints available. The mods required for porting over to FSX can be found here and are easy. I actually have all the models from Packs 1-3 in one a/c folder, using a variety of panel model/load out alternatives.
 
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