Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATION:L0054F0
;uName: crash_check uOffset: 0xD4
IfVarAnd( :L0054FC 0xD4 0xFFFF )
Call( :L00550E )
:L0054FC
Jump32( :L00564E )
:L005502
Jump32( :L0CB552 )
:L005508
Jump32( :L0F227E )
:L00550E
CrashStart( :L00564C 20578 )
;Interpolation Table
:L0054F0
;uName: crash_check uOffset: 0xD4
;IfVarAnd( :L0054FC 0xD4 0xFFFF ) <<<<<<<<<comment out these
;Call( :L00550E ) <<<<<<<<<two lines
:L0054FC
Jump32( :L00564E )
:L005502
Jump32( :L0CB552 )
:L005508
Jump32( :L0F227E )
:L00550E
CrashStart( :L00564C 20578 )
;Interpolation Table
If one happens to use a hex editor...
crash_check bytes = b4 ad ec 0e 24 17 c6 41 b9 77 d8 7a 4c 95 44 e8
A simple repetitive search for this guy will get you close. Near the dict section. é
On occasion you may have invested a lot of time into a conversion and forgot to do as simonu and bearcat241 have shown above. I did. For me, the heavily modified model would not compile after going back to do a sca edit to correct this. Animation edits that were previously ok went wanky. Why? I'm not sure.
This hex edit was the only way to cure it...at least for me. The same process which was used for fixing the g_lightStates outlined over at Jaxon's webpages.
I got thee idea from Dbolt's work.