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Campaign/Ship Spawns

Wyld45

Charter Member
I've been experimenting with other planes in campaign mode and started a career from
each side,and then I noticed something very odd. Now what I normally do is begin a heavy
shipping-attack,and many times hit at least three groups, and see several more convoys
on my way back to mainland. Now I've tried this from each side on my recent careers
(Germany,USA and Britain) and I'm getting this same result now. There are NO other
ship groups SPAWNING other than my MAIN target goal.

After I destroy my main goal,I head back on a home-stretch of anywhere from 50 to
90 miles or so, and normally will see 3 to 4 more groups in that stretch,but now I never
see any other convoys other than the main target, Germany or Allies either one. The
only "trouble-shooting" clues I can give you are;

1. More than plenty of "air-spawns" during the attack on main target and after.

2. Game crashed several times while experimenting with other add-on planes,(Would
this CHANGE anything that effects SPAWNS?).

3. No home-land convoys are seen at all along the coast.

Q. What can be changed in the spawn-roll to increase ship traffic?

Never had this happen before,and have tried this several times and continued the
career for over a month with same result from all 3 sides.

I welcome all your thoughts Gents,Thanks. :salute:
 
To achieve what you want, modify the following files:

1- air.spawns and associated xml scripts.

2- if the game crash due to an improper aircraft installation, there is nothing to do with spawns. If a spawn work properly with an aircraft, it will be the same with any other aircraft except if this new aircraft has a problem (sound.cfg setup, missing pylon or whatever).

3 & Q- modify ground.spawns and associated xml scripts.
 
How would I increase the shipping-lane traffic though? Would I change the "1D6" any?
(and I'm guessing that the number 6 correlates to each ship-file group?) or how do I
increase the number of groups without increasing the number of ships in a single group?

Ive experimented some,but it takes time to see the results of the changes,and the last
one I ended up with a single group doubling on itself. (One ship on top of another.)
 
1D6 means that one out of six possibilities will be spawned.

Exemple:
<Spawns Roll="1D10">
<Spawn ID="1" FormationType="CMP_Ground_German_e_train"></Spawn>
<Spawn ID="2" FormationType="CMP_ships_no_mg1_German"></Spawn>
<Spawn ID="3" FormationType="CMP_ships_no_mg4_USA"></Spawn>
<Spawn ID="4" FormationType="CMP_ships_no_mg5_British"></Spawn>
<Spawn ID="5" FormationType="CMP_Ground_German_e_train3"></Spawn>
<Spawn ID="6" FormationType="CMP_ships_no_mg1_German"></Spawn>

Now, if you want more ships to be spawned in your missions (non mission goal), simply add more ships formations in ground.spawns in odrer to increase chances of ships to be spawned.
<Spawns Roll="1D6">
<Spawn ID="1" FormationType="CMP_Ground_German_e_train"></Spawn>
<Spawn ID="2" FormationType="CMP_ships_no_mg1_German"></Spawn>
<Spawn ID="3" FormationType="CMP_ships_no_mg4_USA"></Spawn>
<Spawn ID="4" FormationType="CMP_ships_no_mg5_British"></Spawn>
<Spawn ID="5" FormationType="CMP_Ground_German_e_train3"></Spawn>
<Spawn ID="6" FormationType="CMP_ships_no_mg1_German"></Spawn>
<Spawn ID="7" FormationType="CMP_ships_no_mg5_British"></Spawn>
<Spawn ID="8 FormationType="CMP_ships_no_mg1_German"></Spawn>
<Spawn ID="9" FormationType="CMP_ships_no_mg4_USA"></Spawn>
<Spawn ID="10" FormationType="CMP_ships_no_mg5_British"></Spawn>

Read, the mission builder docs from Microsoft, it's well explained with exemples:
http://www.microsoft.com/games/combatfs3/cfs3_sdk.aspx
 
Thank you Led. I was trying to find that doc yesterday,but couldnt remember where
I had seen it. That helped alot.

The weird part of this though is, untill now I had not messed with any of the spawn
files. Several campaigns I had been running before there were plenty of random ship-spawns
other than the main target group. I think my "Spawn-Wizard" died or something.

Anyhow,back to the fix-it shop! :salute:
 
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