Campaign updates and Souda Bay...

Should I use the Buffalo or the Fulmar?

  • Let's get crazy - Use the Buffalo!

    Votes: 18 72.0%
  • Play it safe - Use the Fairey Fulmar

    Votes: 7 28.0%

  • Total voters
    25
:salute: Rami, you might try PMing Smoothie on this one, he's a veritable mine of information on all things Greek! I'll take a look over at the Hellenic Air Force site and, if anything turns up, get back to you on this.

Best Regards,
Nigel
 
just gleaming things from t'interweb while i wait for a response from the Hellenic Armed Forces...

http://ww2db.com/images/battle_balkans6.jpg

also learned that it's a dispersed port no real central focal point except the harbour at Souda Itself, the main military areas are on the northern shore of the inlet, and haven't changed that much since WW2 looking at things... heres a few more pics....

port_general.gif

labelled_piers.jpg

westview.jpg

pierK14.jpg

pierK12.jpg

pierK10.jpg

Souda AB/Chania Airport at the top of shot there ^

northwestview.jpg

souda.jpg

^ Souda's Fort

if you have a viewer for .djvu files this may also be of some use...
http://militarymaps.narod.ru/maps/osprey/147_crete/map04.djvu
 
The Australian War Memorial has a very good set of various photographs, one of some of the photographs of the area:-

http://cas.awm.gov.au/item/069893

Also go to the Search window on the top right hand side at the AWM site, and do a search on Souda Bay Crete. I will have a bit more of a look and see what else I can find, I do have a good reference book but unfortunately it is in storage about 2 days drive away from me. :salute:

Rami, is this what you have in mind ? :jump:
http://cas.awm.gov.au/item/128262

Smoothie bet me to the reply, very nice contemporary photos, with that and the AWM photos you should be able to get an excellent result as you always do.
 
Reply...

Good evening,

Well, I've taken a stab at this, and am working in the southwestern end of the bay, as it would have been far less built-up in 1941, I think. Here's a pic...

The ports are in place, but I need to add piers, crates, oil barrels, and then GSL it before I add the ships.

With regards to the town, I concentrated on the spit of land sticking out that you see loaded up with objects, using Wolfi's Med houses, Lindsay Watt's palm trees and such, but I'm also going to expand it where you see the red encirclement around the bay and make it Gibraltar / Pantellearia-esque, though I do not profess to have Jean Bomber's skills in that regard.

The trick when making it GSL is so that it won't interfere with the Malemes aerodrome, but I know how to correct that if it happens.
 
Some historical info if you need it:-

Australian War Memorial - Second World War Official Histories
http://www.awm.gov.au/histories/second_world_war/

Australia in the War of 1939–1945. Series 1 – Army - Volume Vol2
Volume II – Greece, Crete and Syria (1st edition, 1953) Author: Gavin Long
http://www.awm.gov.au/histories/second_world_war/volume.asp?levelID=67904

May 1941 - Strengths and Dispositions Allied Forces : Pages 218 - 219
http://www.awm.gov.au/cms_images/histories/18/chapters/10.pdf

The Loss of Maleme Airfield - Photos as well
http://www.awm.gov.au/cms_images/histories/18/chapters/11.pdf

Defence of Retimo
http://www.awm.gov.au/cms_images/histories/18/chapters/12.pdf

Heraklion - Defence and Embarkation
http://www.awm.gov.au/cms_images/histories/18/chapters/13.pdf

Retreat and Embarkation
http://www.awm.gov.au/cms_images/histories/18/chapters/14.pdf

Index
http://www.awm.gov.au/cms_images/histories/18/chapters/31.pdf

Australia in the War of 1939–1945. Series 2 – Navy - Volume Vol1
Volume I – Royal Australian Navy, 1939–1942 (1st edition, 1957) Author: G Hermon Gill
http://www.awm.gov.au/histories/second_world_war/volume.asp?levelID=67910

Greece - page 320 photo HMAS Voyager Suda Bay
http://www.awm.gov.au/cms_images/histories/24/chapters/08.pdf

Crete
http://www.awm.gov.au/cms_images/histories/24/chapters/09.pdf

Index
http://www.awm.gov.au/cms_images/histories/24/chapters/21.pdf

Australia in the War of 1939–1945. Series 3 – Air - Volume Vol3
Volume III – Air War Against Germany and Italy, 1939–1943 (1st edition, 1954) Author: John Herington

Greece, Syria, and the Western Desert
http://www.awm.gov.au/cms_images/histories/28/chapters/04.pdf

Index
http://www.awm.gov.au/cms_images/histories/28/chapters/27.pdf

If I find any aerial photos which will be of use I will let you know. :running:
 
Howdy Rami;

Sorry I haven't replied sooner, real life stuff. I don't have anything in my catalog of maps on this area though it looks like the community is digging deep. I'll do some more checking this weekend as soon as I get a few things taken care of.
 
Reply...

Good morning,

I created the GSL port and town in Souda Bay near where it is today. This is just the port and the infrastructure, I still have to add AA guns and ships yet.

For quick viewing, have Achim27619's Greek airfields installed, and take off from Malemes aerodrome.
(http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=3345)

For the GSL port and town, you'll need the following items...

Wolfi's library objects, Part VII: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=12063

Lindsay Watt's tree package I: http://mask-rider.com/resources/ldw_treelib_061109.zip

Lindsay Watt's tree package II: http://mask-rider.com/resources/lwd_tree_library.zip

Wolfi's library objects, Part VI: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=11709

Wolfi's library objects, Part IV: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=7488

Wolfi's library objects, Part III: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=7393

You'll need Xavierb's forts and walls: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=8184

You'll need Xavierb's warehouses: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=7557

Xavierb's barrage balloons: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=6271

Here's the fix for them: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=6455

And lastly, you'll need the Bedford Truck: http://www.sim-outhouse.com/downloads/download.php?lloc=downloads&FileID=14307

Now, I could use some practical advice on where to place the anti-torpedo nets, and if that should be in the GSL or not.

Enjoy, and please provide feedback!
 
Problem? No problem, a solution.

Rami

I´ve tried your Suda Bay Layout last night with no results. I didn´t saw a single building or pier. My fault. May be I didn´t deleted the filelist.dat.

Although it was a partial faillure, it resulted in a very usefull flight, as using my MED install made me notice some horrible textures around Malemes and some textures wrongly positioned near Scicily that need corrections. Flying one of Malta missions assisting 2 Strinbags in the sinking of a U-boat, city textures appeared in the middle of the ocean.

I´ll try again soon to correct this glitches.
 
Reply...

Discus,

It's a GSL file that you need to install first. The GSL file provides the town and the infrastructure, the layout file is just for ships and anti-aircraft guns in Mission Builder.
 
Hi Rami,

Your Souda Bay scenery works fine for me. It looks great, although most of it is a couple of miles south east of the town of Khania where it should be. As mentioned above, Souda Bay was a dispersed naval port. The population lived in nearby Khania, the second largest town in Crete. Khania also had a port and the town was badly damaged when the Germans invaded.
 
Reply...

Hi Rami,

Your Souda Bay scenery works fine for me. It looks great, although most of it is a couple of miles south east of the town of Khania where it should be. As mentioned above, Souda Bay was a dispersed naval port. The population lived in nearby Khania, the second largest town in Crete. Khania also had a port and the town was badly damaged when the Germans invaded.

Kdriver,

I know, but I needed to build in areas which were reasonably flat. Thanks for the compliments! :mixedsmi:
 
This is why convoy missions take me so darn long...

To all,

Let it never be said I don't make dynamic missions...:icon_lol:

# Microsoft Combat Flight Simulator dynamic mission elements.
# Copyright 2000, Microsoft Corporation

#
# TRIGGERS
#

trigger id 1
{
name "Waypoint 1"
unit 6000
waipoint_reached eq 1
}

trigger id 2
{
name "Waypoint 2"
unit 6000
waipoint_reached eq 2
}

trigger id 3
{
name "Waypoint 3"
unit 6000
waipoint_reached eq 3
}

trigger id 4
{
name "Waypoint 4"
unit 6000
waipoint_reached eq 4
}

trigger id 5
{
name "Waypoint 5"
unit 6000
waipoint_reached eq 5
}

trigger id 6
{
name "Waypoint 6"
unit 6000
waipoint_reached eq 6
}

trigger id 7
{
name "Waypoint 7"
unit 6000
waipoint_reached eq 7
}

trigger id 8
{
name "Waypoint 8"
unit 6000
waipoint_reached eq 8
}

trigger id 11
{
name "Acasta success"
unit 9149
unit_health le 50
}

trigger id 12
{
name "Acasta failure"
unit 9149
unit_health ge 51
}

trigger id 13
{
name "Ariguani success"
unit 9210
unit_health le 50
}

trigger id 14
{
name "Ariguani failure"
unit 9210
unit_health ge 51
}

trigger id 9
{
name "HMS Avenger success"
unit 8612
unit_health le 25
}

trigger id 10
{
name "HMS Avenger failure "
unit 8612
unit_health ge 26
}

trigger id 15
{
name "Battle Creek success"
unit 9201
unit_health le 50
}

trigger id 16
{
name "Battle Creek failure"
unit 9201
unit_health ge 51
}

trigger id 17
{
name "Cambrian success"
unit 9150
unit_health le 50
}

trigger id 18
{
name "Cambrian failure"
unit 9150
unit_health ge 51
}

trigger id 19
{
name "Caryfort success"
unit 9161
unit_health le 50
}

trigger id 20
{
name "Caryfort failure"
unit 9161
unit_health ge 51
}

trigger id 21
{
name "Cleveland success"
unit 9220
unit_health le 50
}

trigger id 22
{
name "Cleveland failure"
unit 9220
unit_health ge 51
}

trigger id 23
{
name "Codrington success"
unit 9160
unit_health le 50
}

trigger id 24
{
name "Codrington failure"
unit 9160
unit_health ge 51
}

trigger id 25
{
name "Encounter success"
unit 9151
unit_health le 50
}

trigger id 26
{
name "Encounter failure"
unit 9151
unit_health ge 51
}

trigger id 27
{
name "Foresight success"
unit 9171
unit_health le 50
}

trigger id 28
{
name "Foresight failure"
unit 9171
unit_health ge 51
}

trigger id 29
{
name "Gloucester success"
unit 9138
unit_health le 50
}

trigger id 30
{
name "Gloucester failure"
unit 9138
unit_health ge 51
}

trigger id 31
{
name "Hotspur success"
unit 9139
unit_health le 50
}

trigger id 32
{
name "Hotspur failure"
unit 9139
unit_health ge 51
}

trigger id 33
{
name "Laforey success"
unit 9148
unit_health le 50
}

trigger id 34
{
name "Laforey failure"
unit 9148
unit_health ge 51
}

trigger id 35
{
name "Manchester success"
unit 9221
unit_health le 50
}

trigger id 36
{
name "Manchester failure "
unit 9221
unit_health ge 51
}

trigger id 37
{
name "Patia success"
unit 9181
unit_health le 50
}

trigger id 38
{
name "Patia failure"
unit 9181
unit_health ge 51
}

trigger id 39
{
name "Pegasus success"
unit 9180
unit_health le 50
}

trigger id 40
{
name "Pegasus failure"
unit 9180
unit_health ge 51
}

trigger id 251
{
name "Plattsburgh success"
unit 9192
unit_health le 50
}

trigger id 252
{
name "Plattsburgh failure"
unit 9192
unit_health ge 51
}

trigger id 41
{
name "Plymouth success"
unit 9183
unit_health le 50
}

trigger id 42
{
name "Plymouth failure"
unit 9183
unit_health ge 51
}

trigger id 43
{
name "Rochester success"
unit 9230
unit_health le 50
}

trigger id 44
{
name "Rochester failure"
unit 9230
unit_health ge 51
}

trigger id 45
{
name "Springbank success"
unit 8569
unit_health le 50
}

trigger id 46
{
name "Springbank failure"
unit 8569
unit_health ge 51
}

trigger id 47
{
name "Whirlwind success"
unit 9170
unit_health le 50
}

trigger id 48
{
name "Whirlwind failure"
unit 9170
unit_health ge 51
}

trigger id 51
{
name "Random chance I"
random eq 71
}

trigger id 52
{
name "Random chance II"
random eq 42
}

trigger id 612
{
name "Teufel mission abort"
unit 6000
unit_health le 50
}

trigger id 49
{
name "Out of torpedoes"
unit 6000
torpedoes eq 0
}

trigger id 50
{
name "Out of ammo"
unit 6000
gun_rounds eq 0
}


#
# EVENTS
#

event id 77
{
name "Waypoint 1"
input id 1
action { id 613 id 614 id 615 id 616 id 617 id 618 id 619 id 620 id 621 id 622 id 623 id 624 id 625 id 626 id 627 id 628 id 629 id 630 id 631 id 632 id 633 id 634 id 635 id 636 }
desc ""
}

event id 106
{
name "Waypoint 2"
input id 2
action { id 102 id 103 id 104 id 105 }
desc ""
}

event id 112
{
name "Waypoint 3"
input id 3
action { id 495 id 496 id 497 id 498 id 499 id 500 id 501 }
desc ""
}

event id 120
{
name "Waypoint 4"
input id 4
action { id 126 id 127 id 128 id 129 id 130 }
desc ""
}

event id 133
{
name "Waypoint 5"
input id 5
action { id 131 id 132 }
desc ""
}

event id 135
{
name "Waypoint 4 - RC I"
input id 4 and id 51
action { id 139 }
desc ""
}

event id 137
{
name "Waypoint 4 - RC II"
input id 4 and id 52
action { id 141 }
desc ""
}

event id 148
{
name "Waypoint 5 - MG"
input id 5 and id 9
action { id 307 id 308 id 309 id 310 id 311 id 312 id 313 id 314 }
flags goal
desc ""
}

event id 191
{
name "Waypoint 5 - Additional targets I (HG)"
input id 148 and id 13 or id 148 and id 15
action { id 218 id 219 id 220 id 221 id 222 id 223 }
flags goal hidden_goal
desc ""
}

event id 230
{
name "Waypoint 5 - Additional targets II (HG)"
input id 148 and id 21 or id 148 and id 35
action { id 231 id 232 id 233 id 234 id 235 id 236 }
flags goal hidden_goal
desc ""
}

event id 243
{
name "Waypoint 5 - Additional targets III (HG)"
input id 148 and id 37 or id 148 and id 39
action { id 237 id 238 id 239 id 240 id 241 id 242 }
flags goal hidden_goal
desc ""
}

event id 250
{
name "Waypoint 5 - Additional targets IV (HG)"
input id 148 and id 251 or id 148 and id 41
action { id 259 id 260 id 261 id 262 id 263 id 264 }
flags goal hidden_goal
desc ""
}

event id 271
{
name "Waypoint 5 - Additional targets V (HG)"
input id 148 and id 43 or id 148 and id 45
action { id 469 id 470 id 471 id 472 id 473 id 474 }
flags goal hidden_goal
desc ""
}

event id 288
{
name "Waypoint 4 - PG I"
input (id 4 and (not id 148)) and id 19 or (id 4 and (not id 148)) and id 23
action { id 395 id 396 id 397 id 398 }
desc ""
}

event id 297
{
name "Waypoint 4 - PG II"
input (id 4 and (not id 148)) and id 27
action { id 399 id 400 id 401 id 402 }
desc ""
}

event id 335
{
name "Waypoint 5 - PG I"
input (id 5 and (not id 148)) and id 11 or (id 5 and (not id 148)) and id 17
action { id 403 id 404 id 405 id 406 }
desc ""
}

event id 340
{
name "Waypoint 5 - PG II"
input (id 5 and (not id 148)) and id 25 or (id 5 and (not id 148)) and id 31
action { id 407 id 408 id 409 id 410 }
desc ""
}

event id 365
{
name "Waypoint 5 - PG III"
input (id 5 and (not id 148)) and id 33
action { id 411 id 412 id 413 id 414 }
desc ""
}

event id 374
{
name "Waypoint 5 - PG IV"
input (id 5 and (not id 148)) and id 29
action { id 462 id 463 id 464 id 465 }
desc ""
}

event id 449
{
name "Out of torpedoes"
input id 49
action { id 487 id 488 }
desc ""
}

event id 468
{
name "Waypoint 5 - Additional targets VI (HG)"
input id 148 and id 47
action { id 489 id 490 id 491 id 492 id 493 id 494 }
flags goal hidden_goal
desc ""
}

event id 508
{
name "WP 4 - PG - Out of ordnance"
input (id 288 and id 49) and id 50 or (id 297 and id 49) and id 50
action { id 528 id 529 id 530 id 531 id 532 id 533 }
desc ""
}

event id 515
{
name "WP 5 - PG - Out of ordnance I"
input (id 335 and id 49) and id 50 or (id 340 and id 49) and id 50
action { id 541 id 542 id 543 id 544 id 545 id 546 }
desc ""
}

event id 540
{
name "WP 5 - PG - Out of ordnance II"
input (id 365 and id 49) and id 50 or (id 374 and id 49) and id 50
action { id 547 id 548 id 549 id 550 id 551 id 552 }
desc ""
}

event id 557
{
name "Waypoint 6"
input id 6
action { id 558 id 559 id 560 id 561 }
desc ""
}

event id 566
{
name "Waypoint 7"
input id 7
action { id 562 id 563 id 564 id 565 }
desc ""
}

event id 571
{
name "Waypoint 8"
input id 8
action { id 580 id 581 id 582 id 583 id 584 id 585 id 586 id 587 }
desc ""
}

event id 593
{
name "Teufel mission failure I"
input (((((((((((((((((((((id 49 and id 50) and id 12) and id 14) and id 10) and id 16) and id 18) and id 20) and id 22) and id 24) and id 26) and id 28) and id 30) and id 32) and id 34) and id 36) and id 38) and id 40) and id 252) and id 42) and id 44) and id 46) and id 48
action { id 594 id 595 id 596 id 597 id 598 }
desc ""
}

event id 604
{
name "Teufel mission failure II"
input (((((((id 49 and id 50) and (not id 148)) and (not id 288)) and (not id 297)) and (not id 335)) and (not id 340)) and (not id 365)) and (not id 374)
action { id 599 id 600 id 601 id 602 id 603 }
desc ""
}

event id 611
{
name "Teufel mission abort"
input id 612
action { id 637 id 638 id 639 id 640 id 641 id 642 }
desc ""
}


#
# ACTIONS
#

action id 102
{
type delay
3
}

action id 103
{
type text
string "The shadowing plane has signaled us. We're approaching the enemy convoy."
}

action id 104
{
type delay
3
}

action id 105
{
type enable_warp
}

action id 126
{
type delay
6
}

action id 127
{
type text
string "Achtung! HMS Avenger is not in this convoy cluster. Break off your attack!"
}

action id 128
{
type delay
6
}

action id 129
{
type text
string "There is another convoy several miles to the northwest. Let's investigate!"
}

action id 130
{
type disable_warp
}

action id 131
{
type delay
3
}

action id 132
{
type text
string "The HMS Avenger is in this convoy cluster. Arm torpedoes and take her out!"
}

action id 139
{
type spawn
unit 6004
}

action id 141
{
type spawn
unit 6003
}

action id 218
{
type delay
3
}

action id 219
{
type text
string "Excellent work inflicting additional damage after sinking the HMS Avenger!"
}

action id 220
{
type delay
3
}

action id 221
{
type text
string "You may continue to press the attack, or you may return to Banak airfield."
}

action id 222
{
type delay
3
}

action id 223
{
type enable_warp
}

action id 231
{
type delay
3
}

action id 232
{
type text
string "Excellent work inflicting additional damage after sinking the HMS Avenger!"
}

action id 233
{
type delay
3
}

action id 234
{
type text
string "You may continue to press the attack, or you may return to Banak airfield."
}

action id 235
{
type delay
3
}

action id 236
{
type enable_warp
}

action id 237
{
type delay
3
}

action id 238
{
type text
string "Excellent work inflicting additional damage after sinking the HMS Avenger!"
}

action id 239
{
type delay
3
}

action id 240
{
type text
string "You may continue to press the attack, or you may return to Banak airfield."
}

action id 241
{
type delay
3
}

action id 242
{
type enable_warp
}

action id 259
{
type delay
3
}

action id 260
{
type text
string "Excellent work inflicting additional damage after sinking the HMS Avenger!"
}

action id 261
{
type delay
3
}

action id 262
{
type text
string "You may continue to press the attack, or you may return to Banak airfield."
}

action id 263
{
type delay
3
}

action id 264
{
type enable_warp
}

action id 307
{
type delay
3
}

action id 308
{
type text
string "Very well done! Reichsmarschall Göring personally sends his compliments!"
}

action id 309
{
type delay
6
}

action id 310
{
type text
string "You may now clear the area and go home, or search for any other targets."
}

action id 311
{
type delay
6
}

action id 312
{
type text
string "Freighters and oilers in the other convoy to the south are your best targets."
}

action id 313
{
type delay
6
}

action id 314
{
type enable_warp
}

action id 395
{
type delay
3
}

action id 396
{
type text
string "Nice job attacking the destroyer, but the HMS Avenger remains untouched!"
}

action id 397
{
type delay
3
}

action id 398
{
type text
string "You must use any remaining torpedoes and ammo to destroy HMS Avenger!"
}

action id 399
{
type delay
3
}

action id 400
{
type text
string "Nice job attacking the destroyer, but the HMS Avenger remains untouched!"
}

action id 401
{
type delay
3
}

action id 402
{
type text
string "You must use any remaining torpedoes and ammo to destroy HMS Avenger!"
}

action id 403
{
type delay
3
}

action id 404
{
type text
string "Nice job attacking the destroyer, but the HMS Avenger remains untouched!"
}

action id 405
{
type delay
3
}

action id 406
{
type text
string "You must use any remaining torpedoes and ammo to destroy HMS Avenger!"
}

action id 407
{
type delay
3
}

action id 408
{
type text
string "Nice job attacking the destroyer, but the HMS Avenger remains untouched!"
}

action id 409
{
type delay
3
}

action id 410
{
type text
string "You must use any remaining torpedoes and ammo to destroy HMS Avenger!"
}

action id 411
{
type delay
3
}

action id 412
{
type text
string "Nice job attacking the destroyer, but the HMS Avenger remains untouched!"
}

action id 413
{
type delay
3
}

action id 414
{
type text
string "You must use any remaining torpedoes and ammo to destroy HMS Avenger!"
}

action id 462
{
type delay
3
}

action id 463
{
type text
string "Nice job attacking the cruiser, but the HMS Avenger remains untouched!"
}

action id 464
{
type delay
3
}

action id 465
{
type text
string "You must use any remaining torpedoes and ammo to destroy HMS Avenger!"
}

action id 469
{
type delay
3
}

action id 470
{
type text
string "Excellent work inflicting additional damage after sinking the HMS Avenger!"
}

action id 471
{
type delay
3
}

action id 472
{
type text
string "You may continue to press the attack, or you may return to Banak airfield."
}

action id 473
{
type delay
3
}

action id 474
{
type enable_warp
}

action id 487
{
type delay
3
}

action id 488
{
type text
string "You have released your torpedoes, but you may continue to strafe the ships."
}

action id 489
{
type delay
3
}

action id 490
{
type text
string "Excellent work inflicting additional damage after sinking the HMS Avenger!"
}

action id 491
{
type delay
3
}

action id 492
{
type text
string "You may continue to press the attack, or you may return to Banak airfield."
}

action id 493
{
type delay
3
}

action id 494
{
type enable_warp
}

action id 495
{
type delay
3
}

action id 496
{
type text
string "We've reached the Initial Point. Arm your torpedoes and ready your strike!"
}

action id 497
{
type delay
6
}

action id 498
{
type text
string "Remember, your target above all else is the escort carrier, HMS Avenger."
}

action id 499
{
type delay
6
}

action id 500
{
type text
string "You will not get credit for sinking any merchants if the Avenger is not sunk."
}

action id 501
{
type disable_warp
}

action id 528
{
type text
string "You failed to destroy the Avenger, but managed to weaken her protection."
}

action id 529
{
type delay
5
}

action id 530
{
type text
string "Clear the combat area immediately and return to Banak aerodrome at once."
}

action id 531
{
type alt_route
unit 6000
}

action id 532
{
type delay
10
}

action id 533
{
type enable_warp
}

action id 541
{
type text
string "You failed to destroy the Avenger, but managed to weaken her protection."
}

action id 542
{
type delay
5
}

action id 543
{
type text
string "Clear the combat area immediately and return to Banak aerodrome at once."
}

action id 544
{
type alt_route
unit 6000
}

action id 545
{
type delay
10
}

action id 546
{
type enable_warp
}

action id 547
{
type text
string "You failed to destroy the Avenger, but managed to weaken her protection."
}

action id 548
{
type delay
5
}

action id 549
{
type text
string "Clear the combat area immediately and return to Banak aerodrome at once."
}

action id 550
{
type alt_route
unit 6000
}

action id 551
{
type delay
10
}

action id 552
{
type enable_warp
}

action id 558
{
type delay
3
}

action id 559
{
type text
string "You cleared the combat area, maintain your course & speed to reach Banak."
}

action id 560
{
type delay
3
}

action id 561
{
type enable_warp
}

action id 562
{
type delay
3
}

action id 563
{
type text
string "There is the Norwegian coastline, we are almost home after a lengthy flight!"
}

action id 564
{
type delay
3
}

action id 565
{
type enable_warp
}

action id 580
{
type delay
6
}

action id 581
{
type text
string "The airfield at Banak is just ahead, your flight is cleared to land at once."
}

action id 582
{
type delay
6
}

action id 583
{
type text
string "Reichsmarschall Göring and Führer und Recihskanzler Hitler send thanks..."
}

action id 584
{
type delay
6
}

action id 585
{
type text
string "...for your efforts during your two-year tour-of-duty supporting the Reich!"
}

action id 586
{
type delay
6
}

action id 587
{
type enable_warp
}

action id 594
{
type text
string "You used both torpedoes & your ammunition without destroying a single ship?"
}

action id 595
{
type delay
5
}

action id 596
{
type text
string "You have failed your mission, and our forces on the OstFront will suffer!"
}

action id 597
{
type delay
20
}

action id 598
{
type end_mission
}

action id 599
{
type text
string "You sunk at least one merchant, but failed to achieve the mission objective."
}

action id 600
{
type delay
5
}

action id 601
{
type text
string "You failed your mission; more He-111s will be sent to accomplish the task."
}

action id 602
{
type delay
20
}

action id 603
{
type end_mission
}

action id 613
{
type spawn
unit 9149
}

action id 614
{
type spawn
unit 9210
}

action id 615
{
type spawn
unit 8612
}

action id 616
{
type spawn
unit 9201
}

action id 617
{
type spawn
unit 9150
}

action id 618
{
type spawn
unit 9161
}

action id 619
{
type spawn
unit 9220
}

action id 620
{
type spawn
unit 9160
}

action id 621
{
type spawn
unit 9151
}

action id 622
{
type spawn
unit 9171
}

action id 623
{
type spawn
unit 9138
}

action id 624
{
type spawn
unit 9139
}

action id 625
{
type spawn
unit 9148
}

action id 626
{
type spawn
unit 9221
}

action id 627
{
type spawn
unit 9181
}

action id 628
{
type spawn
unit 9180
}

action id 629
{
type spawn
unit 9192
}

action id 630
{
type spawn
unit 9183
}

action id 631
{
type spawn
unit 9230
}

action id 632
{
type spawn
unit 8569
}

action id 633
{
type spawn
unit 9170
}

action id 634
{
type delay
6
}

action id 635
{
type text
string "Let's get airborne! We must stop the convoy from getting to the Soviet Union!"
}

action id 636
{
type none
}

action id 637
{
type text
string "Alarm! Your bomber has suffered major damage, you can't continue the raid!"
}

action id 638
{
type delay
5
}

action id 639
{
type text
string "Break off the attack immediately! Hit the deck and fight your way back home."
}

action id 640
{
type alt_route
unit 6000
}

action id 641
{
type delay
10
}

action id 642
{
type enable_warp
}

You can imagine how I have to roll this through my mind wondering..."what do I want to do on this mission?" :banghead:
 
............................

HOLY CRAP, DREW !!!!!!!!!!! :isadizzy:

And people ask me why I prefer to fly and create in MB and FF......?


Lotsa Work - Nice Job ! :salute:
SC
:kilroy:
 
It´s going to be a tough mission, full of exiting objectives. Straffing in a HE111 with only a MGFF won´t be easy. Great work and full of details and options!!
 
For Discus...

Discus,

I'm VERY close to sending you and others a package for beta testing, with three of the five Heinkels! campaigns completed, I'm just waiting for a revised Lake Lesjaskog airfield. (Achim was generous to redo Banak so that it fits Rhumba's new scenery) I'm also about 50% done with the Mediterranean missions.
 
Reply...

Well,

I'm down to my last two land-based strike missions for the Heinkels! campaign, but I'll have to build two new GSL ports: One at Benghazi (in progress) and the other at Tobruk. It's the one at Tobruk which may prove a bit problematic.
 
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