Convoy&Carrier Planner (CCP) v1.3.2.8 is out
Convoy&Carrier Planner (CCP) v1.3.2.8
I'm happy to announce the release of the new CCP version 1.3.2.8
that brings many new features and a lot of potential in FSX/P3D
flying (Military or not).
A full list of features of 1.3.2.8 version can be found here :
http://forum.fsxwar.com/viewtopic.php?f=3&p=3898#p3898
As also an excellent video tutorial for the new version :
I'll highlight just these few features of the new version :
1. Ability to save combinations of Ground/Aircraft/Boat Convoys - Units (static & moving)
in one
Mission file, ie, save a mission setting containing lots of "convoy" files with different spawn times in just one file.
That means with just one klick you can have anytime all your AI units (number & routes previously designed) placed and
be moving in predefined scheduled times in Free Flight (or in FSX Missions) for Single or Multiplay.
This new ability, turns CCP to a real
"Scenario Mission Editor" for FSX/P3D.
CCP may be used to simulate a vast variety of scenarios that don't have to be of a Military nature.
Example : If you are up to firefighting or SAR you may have many AI units "operating" at the interest area, thus increasing the factor of immersion. Imagination is the limit !
2. New Ground & Airplane AI SimObjects included
3. Vietnam road network added : Add fast & easy Ground Convoys moving in Vietnam.
With the upcoming Tacpacked versions of F-4E/J and F-4B, Tacpack SAMs as also CCP, will
make for some good Vietnam mission flying...
4. Of course the ability to
spawn on the Convoy (Task Force) Carrier in Single & Multiplay.
