LostPilot
Members +
What's odd is the same area doesn't seem to have the visual problem in P3D. I'm sure the model hasn't changed so it could very well be a different angle making the difference but I'm wondering if it's a difference between the P3D and MSFS lighting/shading.
https://imgur.com/a/L36upBd
https://imgur.com/a/L36upBd