Hello rince33,
The one "Bomber" I have released was the Blohm & Voss BV 141B-0. It is a cool little asymmetrical aircraft.
Besides the fixed forward firing guns, there are two swivel guns at the back of the "Pod". It is one of the few aircraft that I actually "combat tested" a bit before release, but that was quite some time ago and the damage values for the systems may not quite fit my view of things today.
Stephan (Aleatorylamp) and I were both working on Dornier 17Z at about the same time. I knew mine was going to get a bit complicated and need SCASM for final assembly. I got a bit hung up when working on the flap / engine nacelle interaction and never actually finished before I got distracted.
Aleatorylamp and I have started very similar projects multiple times. Generally he finishes his and I get distracted by something else nice and shiny. Same thing happened with the P-3 Orion.
The one case where I actually finished a similar project we were both working on was the P-39 Airacobra. He finished his almost a year before I released mine. I was looking for certain flight performance and handling characteristics that I did not know how to tune and had to do a lot of reading and experimenting before I got something I was satisfied with. My belief is that some of the documentation on the Airacobra is simply wrong.
Glad you like the Me 109E-4. How do you do on the landings? I still have trouble there.
Although there is more of my work in what is there now than the original author's, I still can't claim that project as my own.
It was derived from a AFX by Richard Osborne. It seems like the vast majority of Messerschmitt 109s out there today are derived from his AFX. The incorrect dimensions and some strange characteristics are pretty obvious if you have worked with the AFX.
Regarding Textures on the Dornier 17Z: You COULD simply edit the MDL file with a hex editor and replace the occurrences of the "something.?af" with "SOMETHIN?.BMP". If you do this, just make sure that your new file names are identical in length to the original names or the code will be shifted and break something.
Aleatorylamp has a tendency to include his source with his project releases, so you can work from the PCX files if they are also in the package. The conversion to BMP is pretty easy.
If I remember right, with a Left-Right Texture, to get from PCX to BMP would be a flip of the Top Half Left to Right and then rotate the entire image 90 degrees clockwise.
For a Top-Bottom Texture, just flip the Bottom Half Left to Right.
Regarding Gun Positions and Ranges:
A Powered Turret with a good gunsight has an effective range about the same as typical Fighter armament: 500 Yards.
An Unpowered Turret or Swivel Gun has a range AT MOST of 300 Yards.
The arc of fire, viewing area, and position and comfort of the Gunner may reduce that range from 300 Yards down to about 150 Yards.
I will use the B-17G as an example.
From the front....
The gun in the Nose Cone (may be present in earlier models) only has range of 200 Yards.
The cheek guns have a range of 150 Yards.
The Chin Turret has a range of 300 Yards.
The Top Turret / Engineer has a range of 500 Yards. Default direction is facing aft.
The Radio Operator Gun has a range of 150 Yards. He really can't see much or track targets easily.
The Waist Gunners have a range of 200-250 Yards depending on whether the positions are staggered or whether they are constantly bumping into each other as in the early models.
The Ball Turret has a range of 500 Yards. Face it Forward by default.
The Tail Gunner has a range of 500 Yards.
Numbers are just my opinion and open to discussion.
With the Dornier 17Z, the aft part of the cockpit has a single MG sticking out each side and one out the back.
I would give the rear facing gun a 200 Yard range and the side guns only a 150 or 100 Yard range.
The big problem with their arrangement was that there was only ONE gunner moving about between the three positions unless another crew member took over one of the guns. The guns look impressive but could not fire at the same time at different targets. Their arcs of fire also were not so good, so although the gunner may be able to visually track a target, switching guns isn't going to track a target with fire.
Hope that makes sense.
- Ivan.