Thanks again guys for the feedback and Shessi for his advice.
The DXTbmp mipmaps checkbox on the right is set to include mipmaps when saving by default. At least all work done so far was saved with mipmaps, bit of a relief.
I noticed on unlimited viz when you reach 10000ft it's like a switch is thrown and the green and blue distant colours appear.This happens with the original and new terrain. I read a post about this that seems to indicate that this is a sim engine limitation that can only be overcome by reducing visibility. this is a great post that addresses the issue.http://www.sim-outhouse.com/sohforu...-to-eliminate-this-blue-green-visual-renderer
No Dice's post#14 looks interesting, will probably give this a try.
The DXTbmp mipmaps checkbox on the right is set to include mipmaps when saving by default. At least all work done so far was saved with mipmaps, bit of a relief.
I noticed on unlimited viz when you reach 10000ft it's like a switch is thrown and the green and blue distant colours appear.This happens with the original and new terrain. I read a post about this that seems to indicate that this is a sim engine limitation that can only be overcome by reducing visibility. this is a great post that addresses the issue.http://www.sim-outhouse.com/sohforu...-to-eliminate-this-blue-green-visual-renderer
No Dice's post#14 looks interesting, will probably give this a try.