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Cfs2 cloud mod

Thanks again guys for the feedback and Shessi for his advice.


The DXTbmp mipmaps checkbox on the right is set to include mipmaps when saving by default. At least all work done so far was saved with mipmaps, bit of a relief.

I noticed on unlimited viz when you reach 10000ft it's like a switch is thrown and the green and blue distant colours appear.This happens with the original and new terrain. I read a post about this that seems to indicate that this is a sim engine limitation that can only be overcome by reducing visibility. this is a great post that addresses the issue.http://www.sim-outhouse.com/sohforu...-to-eliminate-this-blue-green-visual-renderer

No Dice's post#14 looks interesting, will probably give this a try.
 
OK, so there must have been something wrong with my old cloud textures. They looked OK but sometimes if you flew through them they were like 2d sheets of paper. These new cloud textures look incredible and my FPS has almost doubled!!! Thanks so much for your work.
 
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