MaskRider
Tiller of Soil
Hi guys. I don't know where to start the ball rolling on this so I figured here would be as good of a place as any.
Observe the following image:
The left side shows what an in progress airfield looks like in FF and all other modes- including missions and the map view. The right hand side shows how it appears in the MB Layout window. Notice that the top half of the northern airfield is cut off- much as you might expect to see if you laid a texpoly down on a unflattened surface. It makes laying out scenery objects very problematic.
The two airfields are two separate bgls sets. Interestingly when I unload the lower airfield, the upper one appears normal. This anomaly only occurs when they are both loaded and only in the MB layout window.
I have Rhumba's mesh and masks loaded. Also, the two airfields are at two different elevations: the double runway northern field is 85' the lower one is at sea level.
And foida more, this is a rework of an earlier (unreleased) version from a couple of days ago- and that version showed no such visual problem.
Anyu suggestions welcome.
Observe the following image:

The left side shows what an in progress airfield looks like in FF and all other modes- including missions and the map view. The right hand side shows how it appears in the MB Layout window. Notice that the top half of the northern airfield is cut off- much as you might expect to see if you laid a texpoly down on a unflattened surface. It makes laying out scenery objects very problematic.
The two airfields are two separate bgls sets. Interestingly when I unload the lower airfield, the upper one appears normal. This anomaly only occurs when they are both loaded and only in the MB layout window.
I have Rhumba's mesh and masks loaded. Also, the two airfields are at two different elevations: the double runway northern field is 85' the lower one is at sea level.
And foida more, this is a rework of an earlier (unreleased) version from a couple of days ago- and that version showed no such visual problem.
Anyu suggestions welcome.