CFS3 Battle of Britain Install update is out!

But with the latest shaders, you can make the mirror a very shiny material and have a 'real' mirror - with the CFS3 limitations that it only reflects autogen scenery. Still like your idea, though!!


But does one see the aircraft behind?
 
But does one see the aircraft behind?

... 'real' mirror ... with the CFS3 limitations that it only reflects autogen scenery. ...

So, no - but neither does an artificial horizon dressed up as a rearview mirror. The advantage of a reflective material is that the reflection in the mirror changes with the aircraft's attitude and a 'painted' reflection does not. CFS3 does not support real, working mirrors (yet?) and the reflection by a material certainly isn't as sharp as a real mirror but it shows a very discernable ground/air division. But I wanted to express my respect for Clive's ingenuity :applouse:.

[EDIT: as not to hijack this thread, I continued the subject of the rearview mirror here: http://www.sim-outhouse.com/sohforums/showthread.php/121441-Rearview-mirror?p=1239901#post1239901]
 
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Hi McBob,

What aircraft has this issue?

Cheers

Clive

All I've tried, Hurricane Mk I 303, Hurricane Mk I 257, Spitfire Mk I 609, Spitfire Mk I 54, SJ Spitfire Mk IIA EBH, Bf 109 E 77.

Some of the aircraft have 2 folders, like the BoB Hurri Mk1 303 and BoB2 Hurri Mk1 303. Is it supposed to be like that? I didn't know which one the game used so I added the gunsight to both. Most of the time when these duplicate folders occur, one folder or the other has the .xdp and a .xpd.tmp file. Is this normal?

Thanks

Bob
 
All I've tried, Hurricane Mk I 303, Hurricane Mk I 257, Spitfire Mk I 609, Spitfire Mk I 54, SJ Spitfire Mk IIA EBH, Bf 109 E 77.

Some of the aircraft have 2 folders, like the BoB Hurri Mk1 303 and BoB2 Hurri Mk1 303. Is it supposed to be like that? I didn't know which one the game used so I added the gunsight to both. Most of the time when these duplicate folders occur, one folder or the other has the .xdp and a .xpd.tmp file. Is this normal?

Thanks

Bob

None of the aircraft in this install have the dynamic reticules, it was too much extra work. There are some aircraft which are duplicated but they have different markings. I've just noticed a glitch, one of the 303 Hurricanes has it's country set as Poland, the other Britain. So they appear under different nationalities.

Another for the fix list!
 
None of the aircraft in this install have the dynamic reticules, it was too much extra work. There are some aircraft which are duplicated but they have different markings. I've just noticed a glitch, one of the 303 Hurricanes has it's country set as Poland, the other Britain. So they appear under different nationalities.

Another for the fix list!

But the dynamic reticules can be added, just like before, right?
 
Long load time.

Enjoying the new BoB but I am experiencing extremely long load times to get it up and running. 10 mins plus!

Anyone else had this?
 
Mine loads up pretty quickly, much more so than the ETO.

You can speed it up by adding items to the preload.xml, check out the ETO install version for pointers.
 
Mine loads up pretty quickly, much more so than the ETO.

You can speed it up by adding items to the preload.xml, check out the ETO install version for pointers.

Thanks Pat. Probably not helped by the fact my CFS3 runs on a laptop, which I believe was the same model as the one Sir Isaac Newton was using whilst sitting under an apple tree! :biggrin-new:
 
@ Daiwilletti. David, what's your opinion on installing BoB Alpha and MkI over your CFS3standard plus? I am thinking it might be an improvement , but on the other hand, the BoB install might remove a lot of those improvements?

I was looking at the preload xml to see what was involved. Seems to be all dds files, mainly effect related ones. What exactly can go in there?
 
@ Daiwilletti. David, what's your opinion on installing BoB Alpha and MkI over your CFS3standard plus? I am thinking it might be an improvement , but on the other hand, the BoB install might remove a lot of those improvements?

I was looking at the preload xml to see what was involved. Seems to be all dds files, mainly effect related ones. What exactly can go in there?

Hi James, I think you are right, the Mk1 package would overwrite some files. I think better to put in some judiciously-selected files into the finished BoB Mk1 install.

I would stick in the master effects xml, all the weapons from my favourite install (so as to include tracer effects), and Ankors shaders. For those inclined as per Rince33, a quick trip to the Assets folder for whatever scenrey they like, will take a bit longer. However I like what Pat Pattle (Clive) is doing with photo scenery, I think that has legs and can continue to develop.

I also put in a bundle of files from the Assets folder which are common across most of my installs - things like meshbuilderbudgets, landclass.xml, scenery and texture budgets. And of course my tweaked uisel.xml in the Appdata pathway for campaign purposes. (only for the few with a taste for campaigns.

As for the preload.xml I have a lot of versions floating around - I think there is one specifically to go with Ankors shaders? Did MajorMagee do it?

FWIW
 
Have the dynamic reticles working again. The gunsight entries, from the shaders install, were missing in the effects.xml.

Bob
 
Aircraft Vapour Trails.

I note these were not added. Here are the xdps for most if not all relevant aircraft. There are one or two aircraft's xdp files of aircraft you may not have but I think you might need for some of the missions. These are from the ETO install and AFAIK putting just those xdp files in the install will not matter. In any case you can just check the files to see what's there. I may upload this to the Warbirds Library at a later date when the trials of the 'Fighter Command' voice app from sdsbolt is complete and I have added those F.C. aircraft to the install and added the missions for them.

The effects are only visible at some point > 20K ft. <25K ft., so even though I have added them to some bombers, unless they are over 20k ft. you won't have to worry about seeing them.

INSTALLATION:

I. DELETE ALL the bdp files in your aircraft folder.

2. Just place the aircraft folder into your install and allow overwrite of xdp file which are the only files in my aircraft folder.

3. Place the effects folder into your install. You need the 2 dds files in fxtextures.

4. If you are already using Daiwilletti/Major Magee's combined effects file, you do not need to add anything to your effects.xml file. If not, add the lines from the txt file AFTER first searching in your one that those lines are NOT already there.
 

Attachments

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This is the time of year where I gravitate back to CFS3, baseball is over, there's no Oak Island episodes till next year and the threat of some snow in the morning. Having just installed BoB and the new update, my evenings suddenly look much more eventful. Thanks to all involved for your time and hard work! :very_drunk:
 
Spit Mk1a 72 guns don't fire

I had to go to the ETO install and copy the weapons folders for "ETO_ap_round_303cal" and "ETO_in_round_303cal". Guns work fine now.

May only be my install.

Bob
 
Awesome work. Have a older ver. of ankor's shaders and it it still outstanding. Love it the way it is and with the new campaign out i'll be busy for quite a while. Thanks for all the hard work and time.
Many late nights ! lol !
 
BoB Fighter Control Missions

For use with Sdsbolt's A.i. radar app as in http://www.sim-outhouse.com/sohforums/local_links.php?catid=164

BoB Fighter Control Missions:
http://www.sim-outhouse.com/sohforums/local_links.php?catid=70 when approved

I have uploaded these under missions, even though they include aircraft.

As usual, my readme has typo mistakes!! Corrected here!

These are the modified stand alone aircraft and modified missions for the new CFS3 BoB MkI install done by Clive aka Pat Pattle. All the acknowledgements for aircraft and missions remain as in that install.

Install.

Put both these folders directly into the CFS3 BoB MkI install

WRT the Sdsbolt A, I. Radar app and its use as Fighter Control.

1. Start the app before you start CFS3

2. Shift-R will turn on Fighter Control, Follow its instructions. Follow the document on when to activate Fighter Control, as otherwise you might intercept the wrong bogies.

3. Ctrl-R will update the vector. I find having a bigger compass helps me to follow the vector!

4.Ctrl-Shift-R will toggle the FC lock

These missions do not want random spawns, so a no spawn batch file is included. Please use it!

James Allen aka mongoose
 
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James, none of these missions will run in the BoB install. One issue is the weather.xml files you have chosen aren't in BoB. There are also some other error messages about white spaces etc.
 
Hi Clive.
Sent an email with new link to you.

"Hi Clive,

Well I can't say that I have flown absolutely every mission here, but the few issues I found in BoB Mk1

I fixed:-.
Some typos in mission xmls
a few spawns, facilities, buildings missing
the weather file is the one from BoB Mk1 all missions should conform to what's here.


The mission work both in my old BoB update install, and your BoB Mk1 install. Let me know iof you have issues.


James"

Admin!! Please delete upload and sticky as I will want to put new upload on this!!
 
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