CFS3 BoB Alpha 01 Uploaded

Hi JoeKerr,

I managed to repeat the error your seeing by going back a version of the aircraft, I think I have found the issue, in the texture folder there is a mismatched .mos file.

go into this folder location:

Microsoft Games\Combat Flight Simulator BoB\aircraft\BoB_Spit_MkIa\texture

and delete the existing BoB_Spit_MkIa.mos file and put the attached one into the folder, this should do the trick.

In the game aircraft list this is the 19 squadron plane flown by Unwin. is it only this one plane that was giving you grief?

regards Rob.
 

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Hi JoeKerr,

I managed to repeat the error your seeing by going back a version of the aircraft, I think I have found the issue, in the texture folder there is a mismatched .mos file.

go into this folder location:

Microsoft Games\Combat Flight Simulator BoB\aircraft\BoB_Spit_MkIa\texture

and delete the existing BoB_Spit_MkIa.mos file and put the attached one into the folder, this should do the trick.

In the game aircraft list this is the 19 squadron plane flown by Unwin. is it only this one plane that was giving you grief?

regards Rob.

That did the trick! Thanks!
 
Hi JoeKerr,

I just checked and all the E4's have both cannon and MG's, are you familiar with opening xdp files? if so go to the aircraft folder of the plane your flying and open the xdp file (note pad) and you should see something like this at the top of the file.

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="20" Trainable="0" Trigger="1" Type="20mmMGFF_gun" Name="Left Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="60" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="20" Trainable="0" Trigger="1" Type="20mmMGFF_gun" Name="Right Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="60" UseSmallFlash="1"></GunStation>


you can see towards the end of the line theres a type heading which is referencing both cannon and MG's in the file.

If you see this in the xdp file.

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>

then you are flying an E1.

could you let me know the name of the plane you are flying, the name from the aircraft list in game.

regards Rob.
 
Hi JoeKerr,

I just checked and all the E4's have both cannon and MG's, are you familiar with opening xdp files? if so go to the aircraft folder of the plane your flying and open the xdp file (note pad) and you should see something like this at the top of the file.

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="20" Trainable="0" Trigger="1" Type="20mmMGFF_gun" Name="Left Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="60" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="20" Trainable="0" Trigger="1" Type="20mmMGFF_gun" Name="Right Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="60" UseSmallFlash="1"></GunStation>


you can see towards the end of the line theres a type heading which is referencing both cannon and MG's in the file.

If you see this in the xdp file.

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>

then you are flying an E1.

could you let me know the name of the plane you are flying, the name from the aircraft list in game.

regards Rob.

Okay so I've done some monkeying around and I've gotten cannons on the E-4s. But here's what they used to say.

---------------------------------------------------------------
Bf 109E-4 JG2 - BoB_BF109E-02

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="40" Trainable="0" Trigger="0" Type="792mmmg81_gun" Name="Wing Cannons" ConvergeDistance="300" Pitch=".1489" MaxAmmo="600"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="machine_guns" Tracer="40" Trainable="0" Trigger="0" Type="792mmmg81_gun" Name="Cowl MG" ConvergeDistance="300" Pitch=".1489" MaxAmmo="2000" UseSmallFlash="1"/>

(the gun sight isn't showing up properly either)
attachment.php


---------------------------------------------------------------
Bf109E II./JG 77 - BoB_Bf109E-77

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>

(The descriptions says it's an E-4, though it's clearly an E-1, besides that, everything else is correct)


---------------------------------------------------
Bf109E-1 9./JG 26 - BoB_Bf109E-26

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_guns" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Cowl MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="1000" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="left_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Left Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="right_cannon" Tracer="20" Trainable="0" Trigger="1" Type="792mmmg81_gun" Name="Right Wing MG" ConvergeDistance="300" Pitch="0.0" MaxAmmo="420" UseSmallFlash="1"></GunStation>

(This one seems to be correct)

---------------------------------------------
Bf109E-4 JG 26 - BoB_Bf109E-04

<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="40" Trainable="0" Trigger="0" Type="792mmmg81_gun" Name="Wing Cannons" ConvergeDistance="300" Pitch=".1489" MaxAmmo="600"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="machine_guns" Tracer="40" Trainable="0" Trigger="0" Type="792mmmg81_gun" Name="Cowl MG" ConvergeDistance="300" Pitch=".1489" MaxAmmo="2000" UseSmallFlash="1"/>

(this one is like the first 109, except the gunsight works[though it's not off center,
attachment.php
oh well])






Thanks for all your help. This fourm has been amazing!
 

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I'm not sure I'm looking at the same aircraft models, but try one of these for the reticle effect.

<Effect Type="Track" EffectName="GR_OKL_Revic12d-_gunsight" PosX="0.045" PosZ="-0.15" PosY="0.6825" Pitch="90" MinVel="-999999" MaxVel="999999"/>

or

<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.0325" PosZ="0.0" PosY="0.5625" Pitch="90" MinVel="-999999" MaxVel="999999"/>
 
Hi JoeKerr,

I see the problem your running an early non updated install which is still using the old AH me109 models. these models have been replaced with a much more refined model. And the VC models have been corrected to reflect actual aircraft types, and description files sorted to reflect correct aircraft type etc.

It seems the current update file available is not fully set up and is causing issues for players when installed, I've been working through files and getting things ready to work towards an updated patch that brings everything up to date. not sure of time frame yet though for releasing it, but not to far into the future.

regards Rob.
 
Hi JoeKerr,

I see the problem your running an early non updated install which is still using the old AH me109 models. these models have been replaced with a much more refined model. And the VC models have been corrected to reflect actual aircraft types, and description files sorted to reflect correct aircraft type etc.

It seems the current update file available is not fully set up and is causing issues for players when installed, I've been working through files and getting things ready to work towards an updated patch that brings everything up to date. not sure of time frame yet though for releasing it, but not to far into the future.

regards Rob.

Ah, okay. Well, so far I've just been stealing planes from my ETO install so I'll make do! I eagerly await the next update!
 
So I've run into another problem(gads I must very unlucky). I'm trying to do a German campaign, but it seems like every time I start getting close to the British coast, or anywhere where the game would need to load enemies, bam the game crashes. Happens with or without the update. Funny thing is, I had been playing with the British just fine, but I used the Spawn Selector, and now both sides will crash.

Sorry to bother you guys so much. Maybe I should switch sims and give CFS3 a break :D
 
In QC I can't change the location in the sim. Duxford is the only place I can fly from and I must start airborne. Attempts to change this: CTD! My OS is Win10, I'm aware that this is troublesome. But! I'm very pleased with how the sim looks! Great scenery, improved ground textures and great dogfighting! The missions work okay.

:adoration:

Cees
 
First thing to try; delete the uisel file in you appdata folder. You might also have a look at it as well just for interest. Deletion of this file seems to do the trick for me in most cases. You should be staring in ? Fowlmere in a P47.

Next check your qclocation file. I'm assuming you have one, but this also depends on what install you are using.

Win10 should not be the real issue IMO.
 
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