33lima
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17 Squadron, Beaulieu, 15 July 1940
It's after 07:30 that we get what's fast becoming our regular early morning call, to do battle with the Huns. Today, I've chosen a frontline sector a little further west than last time, as it's still in a nasty red colour. If I recall right, turning these amber or green is what you want, in a CFS3 campaign. I'm soon leading our usual eight Hurricanes off to the south west.
This time, I take more care to exit warp early. I want to give myself the best chance to spot the raid in good time to decide how to deal with it, rather than finding myself on top of it and needing to act in haste. I check with the Controller (aka the TAC) who tells me the Huns are now about six miles ahead. Heights, he's sadly not at all good at providing.
I slide off to the right of the vector then bank left. I don't want to meet the Huns head on, not least since this would put them under my nose, if they are lower. The Hurricane's forward view is better than most single-seaters, but it's not that good.
As seems to be happening a lot lately, the raid is actually coming in low, again.
I order the boys in, two to a target for starters. I'm staying high for now, in case there are also Huns in the sun. My orders are briskly obeyed. That's the way to do it, as Punch would have told his youthful audience.
In no time at all, the first firing passes are being made and joyful victory reports are filling the airwaves.
It's an excellent start, and I'm at last beginning to get the hang of CFS3 flight-leading, again. And to enjoy the experience. This is not one of those sims where you can just barge on in and forget that you're the leader.
Anyhow the skies are clear of escorts and there are still targets down there, so it's time I picked out one for myself. Whatever they are - I haven't quite worked that out, yet.
...to be continued!
It's after 07:30 that we get what's fast becoming our regular early morning call, to do battle with the Huns. Today, I've chosen a frontline sector a little further west than last time, as it's still in a nasty red colour. If I recall right, turning these amber or green is what you want, in a CFS3 campaign. I'm soon leading our usual eight Hurricanes off to the south west.
This time, I take more care to exit warp early. I want to give myself the best chance to spot the raid in good time to decide how to deal with it, rather than finding myself on top of it and needing to act in haste. I check with the Controller (aka the TAC) who tells me the Huns are now about six miles ahead. Heights, he's sadly not at all good at providing.
I slide off to the right of the vector then bank left. I don't want to meet the Huns head on, not least since this would put them under my nose, if they are lower. The Hurricane's forward view is better than most single-seaters, but it's not that good.
As seems to be happening a lot lately, the raid is actually coming in low, again.
I order the boys in, two to a target for starters. I'm staying high for now, in case there are also Huns in the sun. My orders are briskly obeyed. That's the way to do it, as Punch would have told his youthful audience.
In no time at all, the first firing passes are being made and joyful victory reports are filling the airwaves.
It's an excellent start, and I'm at last beginning to get the hang of CFS3 flight-leading, again. And to enjoy the experience. This is not one of those sims where you can just barge on in and forget that you're the leader.
Anyhow the skies are clear of escorts and there are still targets down there, so it's time I picked out one for myself. Whatever they are - I haven't quite worked that out, yet.
...to be continued!