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CFS3 PTO Rising Sun A new Theater

rbp71854

PTO Solomons ,PTO Rising Sun, ETO Expansion
View attachment 10558

Greetings fellow PTO enthusiasts
I had excused myself from eto/pto team activities for the last year so that I could pursue self study and development of new theater creation. The 1st of the year I informed the team that I was ready to share what I had done to the team and we could create The Hawaiian Island Chain for purposes of simulating the attack on Pearl Harbor.
We have some very talented folks who are helping with that effort. We also have others who have agreed to contribute to the project.
I have included a wip screenshot of Pearl Harbor. I encourage other team members to post up screenshots of their work todate and to let the community know what portion of the theater they are working on.
There is a lot of work to be done yet and we will let the content and quality drive the scedule and if we are not ready on or about December 7 then we will wait until the team says it is a go for release to the community.
If you have some items that you would like to contribute and include to the project or wish to create something just let myself or Kasey know.
Bob
 
Hawaii Scope of Work

Named “CFS3 PTO Rising Sun”
A standalone theater utilizing stock CFS3 files and selected Solomons files.

Initial release only includes Pearl portion of theater
Tentative initial release date of December 7th 2010
Content and quality drives the schedule not vise versa
Please don't ask if it is done yet.
Test bed/precursor to more detailed theater creation
Document theater creation via editing CFS3TerrainSDK.doc
Build with option to add “2nd wave attack” era swapper
Build with option to add Philippines, South East Asia, and New Guinea Theaters
Installer will copy minimum required files from stock CFS3
Random spawn disabler
Initial release will be rudimentary theater
Scope of work only on Oahu
Facilities to depict only 1st Wave Attack conditions
Future 2nd Wave Attack era and facilities to feature burning/destroyed ships and buildings
Max of 14 airfields initial phase
4 dirt strips temporarily depicted with existing pto landing strip
6 airfields created with only footprint completed.
EWA and NAS Kaneohe Bay candidates for full completion in initial phase
3 seaplane bases/runways

Minimum of 3 IJN drop down carriers set up as static airbases with covering force ships
Place 1 USN aircraft carriers in GL as static airfield.
Ford island footprint created
Ford island ship moorings in gl
Depict only 1st wave attack missions on Ford Island ship moorings and some intercept missions in initial release
Modify ships to have limited defensive fire
If EWA is chosen to be completed, then IJN 1st wave attack missions would be appropriate.
No campaign in initial release
Major, and minor roads, rivers, shipping lane vector and railroads in initial release
Utilize existing Solomons land class with photo imagery Hawaiian terrain mosaics
Option to create Hawaiian mosaics, MOS, landclasses if time permits
Scenery objects, MOS files same for all seasons
Utilize Solomons NEC and other files as appropriate for early pto theater1
Only early pto aircraft
 
This sounds awesome..really looking forward to the release of this project.

Regards,
Royce
 
The ACC have kindly been asked to contribute, here's a few wip shots of Ford Island
(Luke airfield)


New Hangars
PH_Luke_Hangars.jpg

Batchelors Enlisted Quarters (BEQ)
PH_Luke_BEQ.jpg

North side of island
Lukewip100610.jpg

New palm trees & battleship row
Palms.jpg

Officers quarters
Palmsandhouses.jpg
 
Meant to say how exciting having another all-new theatre to work in is. Everything fresh and new and lots of ideas to try. Bob Park has done wonders creating the islands, and it's down to his hard work and countless hours making this possible. Iit gives hope for the future of cfs3.:salute:

We've also been experimenting with photo terrain textures. The images have been sampled from aerial photos of Ohau. This shot is very much wip!

Pearl_scenery_wip.jpg
 
Thanks for the preview shots.

It's good to have another theater coming along.

Looking forward to seeing how it progresses.

Cheers
 
All I can say here Gents is "WOW!!!"

I can almost hear the music from the movie in those shots! :applause::applause::applause:
 
Wow...

"Never in the course of simulator history has so much, been owed to so few, by so many."

Surely I am paraphrasing "out of theatre" here, but you guys might be the reason why there is no CFS4.
This work, if known by MS Studios, would be intimidating to say the least. Just look at those palm trees...
let me correct what I just stated, you guys are the reason why we don't need a CFS4!

~S~!
 
"Never in the course of simulator history has so much, been owed to so few, by so many."

Surely I am paraphrasing "out of theatre" here, but you guys might be the reason why there is no CFS4.
This work, if known by MS Studios, would be intimidating to say the least. Just look at those palm trees...
let me correct what I just stated, you guys are the reason why we don't need a CFS4!

~S~!

Let me correct your correction, "This is CFS4"!
 
Clive is way to kind with his words. I am thinking that he is spreading the trickle a little too thick.

But let me say a few words about his work on Ford Island. The screenshots do not do justice to what the area looks like in the sim. Todate I have not seen CFS3 vegetation as realistic as Clive has created. Clive's work in the area of terrain mosaics and the use of photo imagery holds great promise and will approach FSX.

Bob
 
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