CFS3 VTOL / STOL aircrafts?

"Will it also be available for non-AnKors shaders users ?"

I wasn't aware there were any models made, or being made specifically for the shaders?:confused:
 
it seems the flying disc can hold also 2x 250 kg bomb. however, I would go the 2x 50 kg way rather ;)

another loadout sets:



 
"Will it also be available for non-AnKors shaders users ?"
I wasn't aware there were any models made, or being made specifically for the shaders?:confused:

I think its my fault :) add-ons made be me contents a readme where is a few words about Ankors shaders usually. my older stuff was designed for stock CFS3 without shaders primary. my latest stuff is designed primary for stock CFS3 Ankors injected... still, both main variants should work / look decently w/o Ankors. however, there may appear some texture transparency issues, for example.
 
Oh I see, just thought it was a strange question, no worries!:untroubled:

The disk is looking very nice Borek, got some teeth now too!:biggrin-new:
 
I wonder how those pilot bail out from that spinning blade !?!? silly question....:biggrin-new:
Can't wait to use it as a wing cutter...just need to add a sharp steel teeth outside the ring :redfire:
 
I wonder how those pilot bail out from that spinning blade !?!? silly question....:biggrin-new:

a successfull bail only with ejection seat there, I would say.
btw, similar dagerous seemed to the german aviation ministry the He 162 project - imagine a jet engine intake right behind your head. solved with ejection seat - and it got green ;)

Can't wait to use it as a wing cutter...just need to add a sharp steel teeth outside the ring
soon will be this exotic thingy available for (personal) tesing, mate... and you are on the list, right? ;)

I have to say I like the actual flight model. you can simply takeoff almost vertical, or better said very short takeoff. just 100% power, 100% flaps and release brake. the flap stage gauge and also the nose pitch gauge indicators for VC implemented, to better controll the flight .

the Flugelrad can go from the hover stage into stright flight pretty nicely, nothing hard, just set flaps to 0% and 100% power and keep the pitch angle. from the almost zero speed you can go in a while into 500 km/h. it can go faster of course, but it gets a bad shaking then.

everything between the hover and stright flight is just up to you, could give fun to discover such special kind of aircraft handling.

it is also equipped with Lotfe animated bombsight, so you can blast alot of enemy things.
 
I'm always ready for new product mate ! :biggrin-new:

I can't imagine a whole flying disk geng all over the place attacking my bomber :biggrin-new:

btw this camo looks similar with one of yours pic

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Holy smoke I don't know how you incorporate all the latest and greatest tricks so quickly :applause:

I am surprised myself, to be honest ;)
anyway after a few mods released some development things just become routine work ;)
however, right applying the bullet holes into VC is bit whorse work, it is cca 10 emitters, each must be properly positioned and mainly oriented, to render the flat (bulllethole) image bit believable. ideal way is to put them on the canopy mesh vertex points.

also latest months Ive finally learnt how to build some damage base setup, with your and mongoose support, so I am implementing it to all my current projects as it gets ;) thank you guys ;)

that blood effect...looks like you're in slow mo but in space mate
well, the final splatch feature version looks bit less action like now. its because the CFS3 emitters doest not work in virtual cockpit infact, they are "outside" effects strictly. they always renders behind the canopy glass, when sitting in the interiror. I mean if you set the blood splatch close the the virtual view eyepoint, it become blurry like in the motion, still be rendered behind (on the) virtual glass. but from outside game view you would see pilots blood splatched googles as supposed. this kinda makes such features limited usage.
 
Another great project ! Thanks a million ! Don't know how you do it but you just get better and better. Fantastic job on a interesting aircraft. Regards,Scott
 
Really glad you like it :)

Did some last project adds, six skins made, eighter Bravo/4 paint, or based on his template. Available soon, will let you know.
 
https://simhangar.nolimit.cz/main/game-add-ons/bmw-flugelrad-i-v-1

BMW FLÜGELRAD I V-1 flying disc for CFS3


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Description
-----------
This is a complete airplane add-on package with all effects, sounds, weapons and all other dependent files.
This package includes 6 skins.


Features
--------
* specular and bump maps
* self lit night cockpit items
* animated pilot head
* animated "Lotfe 7" bombsight
* damage effects


Credits
-------
3D Model: BorekS
Textures: Bravo/4, BorekS
Flight model: FOO FIGHTER, MajorMagee, BorekS
Sounds: FOO FIGHTER, BorekS
Effects: stock CFS3, FOO FIGHTER, BorekS
Weapons: BorekS
Damage profile: BorekS


Notes
-----
* This add-on pack is primary designed for stock CFS3 install + AnKors Shaders (januar 2018 release), default config.
* This add-on pack works at stock CFS3 install aswell, still some texture transparency issues may appear.
* For some kind of airplane flight manual info please check the Help (press F1 ingame). The airplane Help is available once the airplane is loaded into mission or so.
* The current flight model is based on FOO FIGHTERs source with some edits by BorekS and allows to speed up the flying disc cca up to 520 kmh aprox, then it beginns shaking.
 

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