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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

CH-47 Chinook

Im also not seeing any shaders like normal or specular mapping.

i wonder why they didnt go with bump mapping or if they did why they didnt make it more define or is it just the screen shots

anyone who bought does it have self shadowing?

does it come with a unarmed version? for civil repaints

looking at some of the shots, one could pass judgement saying it looks like a port over,

normally i dont mind the AS/V product range, but im thinking i will pass beacuse of the rotors, bump mapping
 
Mmmm..... Been up close & personal to more than a couple o'these babies and, to be honest, I'm certainly not convinced about this one...bye, bye:running::running::running:
 
Ya. Heard about it some time ago, but I havent seen any recent updates. If it has the same level of quality as the Huey, then its going to be killer!

Uh... without meaning to steal the thread here... The Huey was renowned for having bad frames on release. That WAS fixed in the first update (5 days after release).... (just FYI)

Colin...my understanding of the above quote is that Kevin was complimenting the Huey ie Killer=Good!
:)
 
Im holding off till the Milviz/Nemeth CH-47 is out. This one's scale looks way off. CH-47 is a BIG bird. Im also not seeing any shaders like normal or specular mapping.

I think the scale issue is more down to the figures than the exterior model, certainly the mesh I saw was scaled correctly....at the time I saw it.
 
i wonder why they didnt go with bump mapping or if they did why they didnt make it more define

anyone who bought does it have self shadowing?

does it come with a unarmed version? for civil repaints

looking at the shots, one could pass judgement saying it looks like a port over,

normally i dont mind the AS/V product range, but im thinking i will pass on this unless the rotors, bump mapping is dramaticly improved

Definately not a port over, but, perhaps not exploiting all of the FSx attributes to the full.

Not heard of any clean models in the mix, shooty bang bang only I think.
 
Definately not a port over, but, perhaps not exploiting all of the FSx attributes to the full.

Not heard of any clean models in the mix, shooty bang bang only I think.

Yeah i know, its a shame they didnt go in that direction, after your revamped seaking and other models, it looks like a step backwards as bump mapping does wonders to an exterior

besides, I actually KNOW I have enemies... :monkies:

you cant please everyone, sure as #### i dont
 
Yeah i know, its a shame they didnt go in that direction, after your revamped seaking and other models, it looks like a step backwards as bump mapping does wonders to an exterior

I don't have the final shop copy, just a very very late beta to wring out the final wrinklies and I have to confess, I never noticed the lack of bump textures, until it was noted here, on checking my copy I cannot find them?, theres a specular texture but no bump, which is odd, as you say they've been present in all previous models so I wonder if they have slipped through the net somewhere?.

Addendum, just checked back through the beta models and found a few with bump textures in, so they've either been left out by accident, or for another reason, I'll try and find out why and also see if these old beta bumps work with the final product and then perhaps get this sorted.
 
I have an accidental clean exterior model with no or minimal military extras. But the three models (US Army, RAF, Aussie Army) in the final package all have unique antenna arrays on the port side (and different weapons, etc.).

There has been a paint kit for this on at the Alphasim/Virtavia freeware site for a while.

Maybe a clean exterior model could be added to the paint kit. I'll at least ask.
:ernae:
 
Frank

is there any bump mapping?

and the paint kit appears to be a "invaild.zip" ive tried it twice and its been mentioned at hovercontrol as well
 
Frank

is there any bump mapping?

and the paint kit appears to be a "invaild.zip" ive tried it twice and its been mentioned at hovercontrol as well

There is no bump mapping, they were taken out as it didn't look right on a matt surface.

Go figure :banghead:.

I have some here and think they will work on the final model, will check tomorrow, your welcome to them if you want, but they may need editing to get the result you want. I would, but a: I don't know/forgotten how too, b: I really can't be bothered to keep sweeping up post release.

I checked the paint kit too, its corrupt and fails to open.

Addendum, just checked the bump textures, 90% lines up, thats the good news, the bad news is, only on the old beta model, looks like the shop copy does not have the bump mapping added into the model material, you can throw all the bump textures you want at it, there just not going to show.
 
There is no bump mapping, they were taken out as it didn't look right on a matt surface.

Go figure :banghead:.

Indeed!!! It is a great shame they made such a judgement. At least if they'd left the possibility of bump maps in the model 1) they could've provided alternative textures with stronger/weaker bump maps; 2) users could've produced textures with stronger/weaker bump maps; or 3) users could've simply chosen to turn off bump mapping in FSX if they didn't like it. Choice is always best.

Also, did we get to the bottom of whether the VC is self shaded (i.e. DX10 compatible)? I like also their Sea King, but the lack of self-shading was a disapointment, especially as it is relatively easy to achieve.

Have a great weekend

Andy
 
hmmmmm

very disappointing news for this workhorse

rivets, panels and dents give it character otherwise its very bland (as shown)
 
Thats odd. Normal mapping does not only effect reflection and specular highlights, but also shadows. Even if the surface is matte, it can still greatly benifit from normal mapping as the shadows will highlight details such as panel lines, rivits, dents, vents, dings and scratches.
 
Yes, a not so good decision but (sigh) above my pay grade and not my project so c'est la vie. I've already posted my suggestions for an upgrade on y'alls behalf to management. :salute:

On a more positive note, spotted a nice repaint of an RAF Chinook HC2 in overall OD green at flightsim.com this morning. Adds a nice alternate to the mix. Someone has appearently been able to get beyond it.
:ernae:
 
I took a bite of the bullet and thought i would have a go...



on the only positive note i can find at this moment its easy on the frame rates

Frank

you need to let phil know it really needs bump mapping, the exterior looks like a fs9 model and very very very bland

and i know he will tear his party dress, but where is the winch? i know the Australian models have winches and now have FLIRS, well they did last week when i was walking around the hard stand among them

as seen below and http://images.defence.gov.au/fotoweb/Grid.fwx?archiveId=5003&search=(IPTC025 contains(Chinook))

plus the paint kit is still corrupt
 
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