• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Change of Sound

Brytskiva

Charter Member
Sound , it was easy to change sound in FSX & P3D , but in MSFS it´s not like that ? Any one who have clue how to do ? :banghead::dejection::icon_question:
 
It seems much more difficult now. In the legacy sims one had easy access to the config and wav files. While the legacy sound system is still (mostly) supported, there's a lot more involved. The prime path is now Wwise audio, which has a more-or-less encrypted sound bank. I've seen a few freeware cases where developers have done a hybrid -- added and/or replaced some sounds using legacy calls in conjunction with a default Wwise sound bank, so that may a way to go. The SDK documents both systems and has examples as well.

Despite the extra effort I think Asobo made the right choice in pushing forward with Wwise, as it is leaps and bounds beyond what the legacy system could do. But it makes it much less approachable for the average user to change sounds.

- dcc
 
Sounds can be aliased, but it's not always the best choice. There's a freeware "improvement" package for the Emb-110 that offers a mod to alias the sounds to the stock King Air. The problem is that as soon as you flip the battery on, you get the announcement that the autopilot is online. Each stock sound pack is custom tailored to its aircraft, and using it somewhere else can cause strange things to happen.
 
It seems much more difficult now. In the legacy sims one had easy access to the config and wav files. While the legacy sound system is still (mostly) supported, there's a lot more involved. The prime path is now Wwise audio, which has a more-or-less encrypted sound bank. I've seen a few freeware cases where developers have done a hybrid -- added and/or replaced some sounds using legacy calls in conjunction with a default Wwise sound bank, so that may a way to go. The SDK documents both systems and has examples as well.

Despite the extra effort I think Asobo made the right choice in pushing forward with Wwise, as it is leaps and bounds beyond what the legacy system could do. But it makes it much less approachable for the average user to change sounds.

- dcc


Thanks for your answer , i did take a look in " layout.json " later and there was all the sounds files shown in text , so it is what it is ~ :encouragement:
 
Last edited:
Don't forget we have the auto-json tool linked in the stickies section. It's in the Tools thread.
 
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