MrZippy
SOH-CM-2025
This is what I came up with. A nice, bright flashing beacon light just above the white light. I'm using a shockwave beacon light effect.

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
//light.1 = 3, 2.003, -18.50, 0.117, fx_navred ,
//light.2 = 3, 2.003, 18.50, 0.117, fx_navgre ,
light.0 = 4, 9.84, -0.4, 1.70, fx_vclight.fx
light.1= 4, 9.84, 0.4, 1.70, fx_vclight_deepred.fx
light.2 = 1, -20.00, 0.00, 1.75, fx_shockwave_beaconb.fx
light.3 = 2, 20.20, -1.20, 0.00, fx_p40_cannon.fx
light.4 = 2, 21.50, -0.40, 0.00, fx_coral_f15m61
light.5 = 2, 21.00, -0.92, 0.00, ps_hellfire2
light.6 = 2, 20.20, 1.20, 0.00, fx_p40_cannon.fx
light.7 = 2, 21.50, 0.40, 0.00, fx_coral_f15m61
light.8 = 2, 21.00, 0.92, 0.00, ps_hellfire2
light.9 = 2, 14.45, 0.00, -5.23, fx_police_alarm

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
//light.1 = 3, 2.003, -18.50, 0.117, fx_navred ,
//light.2 = 3, 2.003, 18.50, 0.117, fx_navgre ,
light.0 = 4, 9.84, -0.4, 1.70, fx_vclight.fx
light.1= 4, 9.84, 0.4, 1.70, fx_vclight_deepred.fx
light.2 = 1, -20.00, 0.00, 1.75, fx_shockwave_beaconb.fx
light.3 = 2, 20.20, -1.20, 0.00, fx_p40_cannon.fx
light.4 = 2, 21.50, -0.40, 0.00, fx_coral_f15m61
light.5 = 2, 21.00, -0.92, 0.00, ps_hellfire2
light.6 = 2, 20.20, 1.20, 0.00, fx_p40_cannon.fx
light.7 = 2, 21.50, 0.40, 0.00, fx_coral_f15m61
light.8 = 2, 21.00, 0.92, 0.00, ps_hellfire2
light.9 = 2, 14.45, 0.00, -5.23, fx_police_alarm