--part 4--
Having no glass in the VC, whilst providing a clear view, makes it look odd, and leads to a few issue, the first is that the labals in the bubbly canopy seem to be floating in mid air, the 2nd is when you look back and can see the budlges still have the glass applied, which, like the labels, makes them look like their just floating there
oopsie little hole in the mesh! Bubble top canopy version.
I do have to wonder if you looked at photos of this scheme. Suggest you do, theres a fair few errors present.
As i said at the start, this sounds harsh, but it is intended to help by pointing out issues that could be improved, i've wanted to say something about AHs texturing for a while but kept quite in the hopes they'd improve, but they havnt really. The mesh of the models are really nice and its a shame to see, dare i say it, rather shoddy, texture work on them.
Bazzar, I do think most of it could be improved by better mapping of your models, theres really no good reason for having both sides of the fuse, and both sides of the tail, all on different textures. It would prolly make your job far easier if you just unwraped everything onto a 4096 texture sheet. That would also have the added bonus of making your planes easier to repaint. More repaints = more intrest = more potential sales.
Anyway, i really do hope this is taken in the proper way, it would be really nice to see AH back the forefront of models again like the old days.


Having no glass in the VC, whilst providing a clear view, makes it look odd, and leads to a few issue, the first is that the labals in the bubbly canopy seem to be floating in mid air, the 2nd is when you look back and can see the budlges still have the glass applied, which, like the labels, makes them look like their just floating there

oopsie little hole in the mesh! Bubble top canopy version.

I do have to wonder if you looked at photos of this scheme. Suggest you do, theres a fair few errors present.
As i said at the start, this sounds harsh, but it is intended to help by pointing out issues that could be improved, i've wanted to say something about AHs texturing for a while but kept quite in the hopes they'd improve, but they havnt really. The mesh of the models are really nice and its a shame to see, dare i say it, rather shoddy, texture work on them.
Bazzar, I do think most of it could be improved by better mapping of your models, theres really no good reason for having both sides of the fuse, and both sides of the tail, all on different textures. It would prolly make your job far easier if you just unwraped everything onto a 4096 texture sheet. That would also have the added bonus of making your planes easier to repaint. More repaints = more intrest = more potential sales.
Anyway, i really do hope this is taken in the proper way, it would be really nice to see AH back the forefront of models again like the old days.