Historically, chirping tires has meant the suspension is too stiff. This may mean that the static compression and max to static ratio together representing total suspension movement is very small as defined in the contact points. The max-static ratio should not be above 2.5. Hopefully static compression is at least 4-6" on smaller GA aircraft. This is shown as feet in the contact points. A .4 represents 4.8" of static compression (.4 X 12" = 4.8). A max to static ratio of 2.0 would mean that the total travel of the suspension (hanging versus fully compressed) is 9.6".
A screenshot or list of your contact points for one of the problem aircraft may help.
Ideally, the modeled movement of the suspension matches the contact points definition of the suspension.
If you change either of the number sets, you must ensure that total suspension travel remains the same to avoid visual tire on tarmac issues.
Determine total suspension travel by multiplying static compression by the ratio as I did above. ( 4.8" x 2 = 9.6").
To soften suspension, decrease the ratio, and increase static compression.
When you do this, you must also reset your wheel distance to ground because you allowed more suspension sitting statically. Decrease your distance to ground in the 4th parameter.
While this corrects stiff suspension (by effectively decreasing spring rates), it may not be the problem you are experiencing here in FSX.
Thank you for your detailed answer-totaly lost! LOL
Here is what I think you were asking for, the contact points from the A2AB-17 that bouces all the time:
[contact_points]
static_pitch = 7.82
static_cg_height = 8.25
tailwheel_lock = 1
gear_system_type = 0
max_number_of_points = 21
point.0 = 1, -34.0045, 0, -4.0, 4000, 0, 1, 40, 0.3, 2.5, 0.7, 10, 8, 0, 135, 180
point.1 = 1, 1.85, -10.6, -8.45, 5000, 1, 2.3, 0, 0.5, 2.5, 0.8, 13, 10, 2, 135, 180
point.2 = 1, 1.85, 10.6, -8.45, 5000, 2, 2.3, 0, 0.5, 2.5, 0.8, 17, 12, 3, 135, 180
point.3 = 4, -5.4969, -51.5, 3.0514, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.4 = 4, -5.4969, 51.3763, 3.0402, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.5 = 4, -50.5669, 0, 0.8886, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.6 = 2, 6.5245, 0, -3.2301, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.7 = 4, 15.7277, 0, -2.0154, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.8 = 2, 1.8808, 10.0932, -3.1317, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.9 = 2, 2.0133, -10.217, -3.1321, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.10 = 2, -43.38, -0.0001, 16.8214, 2300, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
point.11 = 2, -5.5, -34.9953, 0.5331, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.12 = 2, 2.1347, -21.659, -1.7824, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.13 = 2, 1.8846, 21.4368, -1.5351, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.14 = 2, -5.5, 34.8767, 0.6681, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.15 = 4, 10.6948, -21.6112, -4.3741, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.16 = 4, 12.636, -10.1983, -5.8823, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.17 = 4, -15.0776, -0.3503, -4.9302, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.18 = 2, -46.5092, -0.2859, -0.2301, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.19 = 4, 12.5753, 10.2414, -5.803, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.20 = 4, 10.586, 21.3647, -4.4484, 10000, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
Thank you again for your response!
BTW: Love all of your aircraft!!
Thank you for all of your time that you have spent on the freeware you produce for the Sim Community. My hat is off to you sir!
Rick