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City Textures rework

Thanks Clive, This took me the better part of yesterday, 20 global layer entries and I burned through 7 of Beethoven's 9 symphonies, most repeated at least once. A new record for me excuse the pun.:D
I was wondering whether I create this mod to provide an opportunity to listen to good music, or listen to good music in order to create space to work on this mod.

This morning I captured some googlearth images of the South England coastline and we'll see how far we get. Of course I'll be selective when choosing where to place beaches.

I'm currently adding bits of beach to either side of Ramsgate.

Now you know why I can't work to a timeline, new stuff keeps popping up.
 
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"Now you know why I can't work to a timeline, new stuff keeps popping up."

There's only about 19,500 miles of UK coastline so you have a little more to be getting on with! :ROFLMAO:
 
There's only about 19,500 miles of UK coastline so you have a little more to be getting on with
only about 19,500 miles... "a piece of cake" he says.
A journey of 19,500 miles starts with one step! he confidently exclaims as his Hurri goes down in flames from the sheer shock of the magnitude of it all.:gameoff:
 
This is meant to be Broadstairs. A beach gives me some incentive to develop it further, add some extra modules along the elbow and the boot shaped pier at the top.

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My il2 version which cant be used because there are no tools to shape the mesh altitude and coastline in Cfs3.

il2fb-2025-09-07-15-32-31-03.jpg
 
The models are usable or at least parts are. I used a part of my il2 Ramsgate harbour to create the Cfs3 version. I was going to detach the boot shaped pier and just use that, but I could adjust the mesh and significantly reduce the height of the other raised sections and use that after scaling and reskinning it in gmax. It will never look as good as the Il2 version though. I will see what I can do.
 
Again very nice work Glen. That Kent coastline all the way down through Sandwich (yes, it's a real place lol) from Manston to Kingsdown are beautiful sandy beaches. That sand colour and textures you're using are excellent. Just a comment, some of the trees are looking gigantic!

Cheers

Shessi
 
Hi Shessi, thanks for the feedback.

Yeah, the tree size is unavoidable. I did reduce the size of the trees, but then the forest loses a lot of it's density, and it affects general field clumps as well, which means using a lot more trees, leading to low framerates. So there is a reason for the purposefully large trees. Bob2 wov uses this technique to puff out forests as well.
 
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