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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

City Textures rework

Removing the cruciform base to make the 3.7 inch mobile gun a static model won't really work as the static model is a different design. I decided that I was not going to throw away my work on the mobile version to create a static version, at least not in the near future. I have created a revetment for the AAguns . It will be a seperate building model.

bandicam-2026-01-24-19-09-02-668.jpg


bandicam-2026-01-24-19-09-15-344.jpg






I have uploaded an updated package for my Cfs1 graphic mod. I reworked the HE111 and B17 textures. The HE111 textures only feature one wing so the camouflage looks symmetrical.

COMBATFS%202026%2001%2024%2020%2003%2019%2030.jpg
 
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Very cool!

One thing you may or may not know, there is a way to make your model textures be rendered the same way terrain is - it will use the same lighting, apply a detail texture, etc. It would come in handy for cliff models, but also possibly your revetments, since they include a grassy portion.

In shaders30/TextureMagic.ini under the [Terrain] heading, you can list any textures you want to apply this effect to.
 
I must look at that again. In the past I did place some textures in the TextureMagic.ini folder. I can't recall if there was much of a difference.

I will create a mos texture for a battery with grass and cement pathways, so the revetment grass will be re-coloured to match.
 
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I don't have Eto currently installed. Can anybody tell me offhand if it has a bren carrier? I would like to have a bren carrier zooming around a future gun battery facility. I may consider constructing one considering that I already have a driver model.
 
Very cool!

One thing you may or may not know, there is a way to make your model textures be rendered the same way terrain is - it will use the same lighting, apply a detail texture, etc. It would come in handy for cliff models, but also possibly your revetments, since they include a grassy portion.

In shaders30/TextureMagic.ini under the [Terrain] heading, you can list any textures you want to apply this effect to.

I did not know that either; that's a cool feature that I need to try out!! There are some earthworks of mine in ETO (bomb shelters, revetments etc.) that might benefit from this. Can those textures be used with a +nm.dds too?

I don't have Eto currently installed. Can anybody tell me offhand if it has a bren carrier? I would like to have a bren carrier zooming around a future gun battery facility. I may consider constructing one considering that I already have a driver model.

Yes, there is a "b_bren" in ETO's vehicle folder. Judging by the texture it is a Bren carrier and not a bren gun 😉. It is not driveable but it should be possible to set it as a vehicle driving around a facility.
 
CFS3 has it stock, b_bren.
Damn! how did I miss this when I when I looked yesterday. I'm not interested in a driver less model though. If it doesn't have a driver I could use it as a guide to create a new model with a driver. Thanks Daniel and Frosty , I'll check out the stock version.
 
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