Classic Aircraft Simulations J3 Cub Released!

If you take 10 pilots you will have 10 ratings :cool:
The pilot on the video only takes moderate angles so it makes sense that the yaw is low. The higher the required angle, the higher the yaw.
On the discord of the developper I also proposed this small modification and it seems to have been well received by a pilot who publishes there.

This modification was suggested by a french pilot who practices acrobatics, who has more than a hundred hours on J-3 and who flies quite often on Stearman. He’s one of our pilot testers for the Stearman project.
I have no agreement on the sales of this aircraft. You do what you think: I just propose this only in case ;)

@Twice43: Don't find a v1.1 but a v1.0.1.
Yesterday after 15h (Europe) SimMarket already proposed this latest version that I have bought and installed.

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When doing my trials in the sim using the product's flight model, I moved the ailerons in the same moderate fashion as in the video, and the angle of the nose/tail and inclinometer reacted just like in the video. Doing the same moderate aileron inputs using your suggested modifications resulted in much more extreme results from the nose/tail/inclinometer. Also, using your modifications, I find I kept having to use cross-controls/opposite rudder to keep the ball centered in a normal turn, which doesn't seem to be the case in the real aircraft.

This bit of discussion reminds me of the FS2004 Plane-Design Spitfire Mk.XVI, which I was told that during testing by a real-world Spitfire pilot, the developer kept increasing the amount of adverse yaw based on what that one real-world pilot felt it should be. As a result, it ended up being quite inaccurate in that regard (the rest of the product was exceptional).

Speaking of adverse yaw, it would be nice to see the MSFS Spirit of St. Louis updated in such a way, since the sim version flies way too nice/straight-forward compared to how the original and replicas are described to behave.
 
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One little interesting piece of info being discussed today on the Classic Aircraft Simulations Discord is how, in the Piper Cub, there is no mixture lever in the cockpit, but the mixture is set under the cowling, at the carburetor, for whatever altitude that the pilot expects to be flying (usually this of course never has to be changed, as most Cub owners will only be flying out of the same region of altitude). Right now the CAS Piper Cub simply has the mixture set at auto, so its good to go no matter where you are, but the developer has said that he may consider it as part of a future update to be able to adjust the mixture under the hood in the same way you would the real thing. That way you would have to set it differently depending on if you're operating from, for example, near sea level in Florida or from over 5,000 ft ASL in Denver, Colorado.
 
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As lagaffe said, an update is available at Simmarket.
I downloaded it & it self installed in the Community folder & it was good to go.
Waiting to see if a few more liveries pop up on .to, or elsewhere.
T43
 
One little interesting piece of info being discussed today on the Classic Aircraft Simulations Discord is how, in the Piper Cub, there is no mixture lever in the cockpit, but the mixture is set under the cowling, at the carburetor, for whatever altitude that the pilot expects to be flying (usually this of course never has to be changed, as most Cub owners will only be flying out of the same region of altitude). Right now the CAS Piper Cub simply has the mixture set at auto, so its good to go no matter where you are, but the developer has said that he may consider it as part of a future update to be able to adjust the mixture under the hood in the same way you would the real thing. That way you would have to set it differently depending on if you're operating from, for example, near sea level in Florida or from over 5,000 ft ASL in Denver, Colorado.

That would be a cool feature. I was wondering if the fuel cut off may actually work as a mixture lever a bit, when pulling it slightly. But if it has automixture actually in the sim, that would be of no effect probably anyway.

After some testing, I also really like this one. It is slow, no way around that. But it does handle some aerobatics and as John put it earlier, it does have some character. And a cool vibe.
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I'm looking forward to the tundra tires, though :D
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As I've also mentioned in the screenshots forum, I'm sure I've now flown the CAS J3 Cub more hours already in the past few days than I did all the years of owning the A2A Accusim J3 Cub. It might be that an aircraft like this just fits this sim so much better than previous sims, because MSFS provides such stunning scenery to enjoy when flying low and slow. There are litterally hundreds of videos on YouTube showing how to fly the J3 Cub in reality, and I love that you can fallow erything in those real-world videos to a T and get accurate results. Its also an incredible aircraft in VR.
 
I love this Cub. It is one of the only aircraft I have flown in MSFS which actually performs correctly in a spin. Here in Canada, we had to do spinning as part of real life flight training. There were aircraft in the previous versions of flight sim that you could train with, but MSFS sucked at it. But this Cub is a joy to spin and recover from. Great fun.
 
John, what headset are you using for your VR?
Ryan, I have a Quest 2 that was gifted to me a few years ago. I haven't used it all that much, since my system can't handle it very well unless the graphics settings are very low (it ends up looking more like FSX/P3D). If I was able to use VR with the settings as I normally have them, I would never not be using VR. As it is, with reduced graphics, it still is fun to see it in 3d all around, with true-scale and depth. I've been planning on getting a new PC later this year and hope it will allow for far higher graphics settings in VR.

My favorite thing to do in VR, with any aircraft, is to descend toward the ground and then pull up and into a wing over, looking back over my should as I do, and getting that same feeling in the pit of my stomach as when riding a roller coaster. In the Cub, it's even better since you can have the side doors completely open and be able to look straight down with that realistic sense of depth and motion that VR provides as you takeoff and cruise over valleys.
 
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Version 1.0.2 Released
  • Fixed persistence (apologies, some current settings will be lost)
  • Changed 'Settings' page to be persistent regardless of registration
  • Fixed inverted axis (to be confirmed on target hardware)
  • Fixed binding to carb heat and mag switches
  • Fixed carb heat RPM drop
  • Integrated CanadianCaptainMoustache's cameras.cfg mod. Many thanks to him for sharing this great preset
  • Fixed poor texturing at top of cockpit

(I noticed now tonight, when installing this second update, that the Contrail app actually completely uninstalls the previous files before installing the new ones.)
 
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I saw this one in my news feed the day it came out. I'm a sucker for a good Cub and this looks like a winner. One thing I really want to see is the tablet that allows you to make changes in the aircraft.

HMMMM... I wonder what development group did that over 10 years ago now. Seems to me that was a Smart Phone and not a tablet but it is good to see someone else using that as a cool options selection method.

Starting the sim to buy it and....

Updates who would have guessed. LOL.

PS luckily it is a small update or I would have to let it run all night.
 
My first repaint for the Cub is almost done. This depicts a 1942-built J3 that was one of 230 delivered to the US Navy during WWII, designated as the NE-1, though they were no different than the standard 1941 civilian J3C-65. This particular example, which was given the Navy BuNo. 26346, is one the very few left of those original Navy examples, and was restored by Rick Kluver of Illinois between 2008-2010. For the few years it was flown in the US it made a few appearances at Oshkosh (including a winter fly-in on skis). After selling it, the aircraft has been based in mainland Europe for about the past ten years and has remained unchanged in appearance.







 
Oh, wow, John, I was hoping someone would do an NE-1! Love the attention to detail there! That will definitely become a regular flier in my hangar when you upload it!

I put in my first request in a long time on fs.to, but wow, they get sooo much volume nowadays I imagine only a tiny percentage get done. I’m hoping someone will do one of the Cubs painted in the WW2 blue Navy scheme — just looks so good.


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That was my first MSFS 2020 purchase. As I have very little time to fly I haven't even loaded it up. I actually bought it twice. Once from their website and then again from the flight simulator store.
Hehe... happend to me too with another model. These fine devs certainly deserve a bonus every now and then, don't they. ;-)

I wouldn't mind a good upgrade to the MSFS 'hangar menu' in MSFS2024 f.i. not only show 'owned' with models bought at MP (like it is now) but also from other vendors. If you bought a model or installed a freeware model it will show as 'owned' in your MSFS hangar menu. Business as usual isn't it.
 
Ryan, I have a Quest 2 that was gifted to me a few years ago. I haven't used it all that much, since my system can't handle it very well unless the graphics settings are very low (it ends up looking more like FSX/P3D). If I was able to use VR with the settings as I normally have them, I would never not be using VR. As it is, with reduced graphics, it still is fun to see it in 3d all around, with true-scale and depth. I've been planning on getting a new PC later this year and hope it will allow for far higher graphics settings in VR.

My favorite thing to do in VR, with any aircraft, is to descend toward the ground and then pull up and into a wing over, looking back over my should as I do, and getting that same feeling in the pit of my stomach as when riding a roller coaster. In the Cub, it's even better since you can have the side doors completely open and be able to look straight down with that realistic sense of depth and motion that VR provides as you takeoff and cruise over valleys.
Hi

I use the Quest 2 with an RTX 3080 and an i9 10900k from about four years ago and found that for me the biggest improvement in fluidity was by opening the Oculus Debug Tool and pasting in 960 for encoding bitrate. By default it wouldn't go above 500, but you can copy and paste a higher figure and this makes it much better for me in DCS, and the same may well apply to MSFS - haven't tried it yet.
 
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