• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.
Combat Flight Simulator 2 Wingman Commands

Combat Flight Simulator 2 Wingman Commands 1.0

No permission to download

RichNagel

Members +
RichNagel submitted a new resource:

Combat Flight Simulator 2 Wingman Commands - Combat Flight Simulator 2 Wingman Commands

This ZIP archive contains extremely detailed documentation about all of the AI wingman commands for Combat Flight Simulator 2. This documentation explains really well the thinking and behavior of the CFS2 AI wingmen, detailed more than I've seen in any readme, FAQ, strategy guide, or the game's manual and help files.

Note that I am not the author of this document (as I found the original web page on the Internet many years ago), but I had previously copied the information to a text file and...

Read more about this resource...
 
For your convenience, here is the complete contents of the included document:

Code:
Combat Flight Simulator 2 Wingman Commands
==========================================
Using the Wingmen Commands will make missions more interesting and enjoyable,
especially against ground targets. Many people are unaware of these commands,
so they don't use the full capabilities of Combat Flight Simulator 2 to their
best advantage. Here are some brief notes to explain how they're used.

Wingman Keyboard Commands
-------------------------
The following keyboard commands are directly from the Combat Flight Simulator 2
printed Manual paged 132-134:

Command       - CFS2 Combat Command - Flight Simulator/CFS1 Command
ATTACK        - A key               - SHIFT+7
SPLIT         - S key               - SHIFT+8
HELP ME!      - H key               - SHIFT+9
REJOIN        - R key               - SHIFT+0
FLIGHT ATTACK - A (twice in 3 secs) - SHIFT+7 (twice in 3 secs)

Atack
-----
Each time given singly this command sends two aircraft against the "mission
target", or the designated target that you have padlocked, beginning with the
last two aircraft in the flight.

Using "SPLIT" as a prefix is not necessary to do this, but I find using it
reduces the incidence of wingmen colliding, and is good defensive posture in an
air combat environment.

If a wingman has already been given a target to attack, and you try to give him
a second target, he will reply with the "Can't Comply" response.

If you wish to cancel a previous set of "ATTACK" commands, use "REJOIN", and
then re-issue new "ATTACK" commands.

Note that a mission-assigned target (a "Bomb This" waypoint, or a "Rocket This"
waypoint) is usually classified by the Combat Flight Simulator 2 Mission
Builder as "Must Be Destroyed", and this is the source of the "New Mission
Goal" message when you come in range of the target. It simply means that you
were told to attack this target, but now you are being told that actually
destroying it is a "Mission Goal".

SPLIT
-----
Each time this command is given it spreads your wingmen further vertically and
horizontally. You can issue this command up to 7 times in succession to control
the spread of your flight, each occurance causing the distance to increase.

HELP ME!
--------
Recalls one wingman at a time each time the command is given to attack the
target with which you are engaged or have padlocked, beginning with the nearest
wingman.

If a wingman is himself engaged, you will hear the "Cannot Comply" or "Too Far
Away" response, so reissuing the command calls the next guy in line.

REJOIN
------
Self-explanatory, almost. One command doesn't necessarily bring everyone back
to the normal formation. It actually cancels the "SPLIT" commands you have
given, one at a time, in reverse order.

If you have given four commands to "SPLIT", it takes four "REJOIN" commands to
regain normal formation, unless you are Warping and then it's automatic.

Note that this command cancels all "ATTACK" commands.

FLIGHT ATTACK
-------------
The "ATTACK" command given twice in quick succession without a designated
padlocked target, sends all wingmen against the mission-assigned target (i.e.
the target waypoint listed as "Attack With XXX" in the Combat Flight Simulator
2 Mission Builder). With a designated padlocked target, they will all go for
it.
 
Back
Top