mongoose
SOH-CM-2025
Nactpiloten has been working or stock runways to provide runway, approach, and other lighting for all the stock airbases; and hopefully ACC ones in future. Below is just a hint of what will come soon. Some of the main issues to check on are:-
Effects. Making sure all the effects which are needed are pinpointed. Some are already in Daiwilletti's and MajorMagee's combined effects.xml but some are not, so we have to work out what effects need to be added to that. Now everyone has a variety of effects.xml files so this could be an issue which we are trying to solve for everyone.
Shaders and Ankor's Shaders30, I run a whole different set of Shaders30 and d3d8. cfg files for my TOW nighttime Eras. We have to check the appearance in
My night shaders30
Regular Shaders30
No Ankor Shaders
to see what they look like!
Files: We have to check what dds files are needed for the effects and if they are generally available. Of course files specific to the lights will be needed and included in any upload.
OK the first teaser! A nachtjagd Bf110 about to take off at Cologne. I will upload more later and do a video as well. This is with my TOW night shaders30 and d3d8.cfg
A better view of a night scene can be had here http://www.mediafire.com/view/rf9fc1so95po85o/Teds airfileld lights.png#
Effects. Making sure all the effects which are needed are pinpointed. Some are already in Daiwilletti's and MajorMagee's combined effects.xml but some are not, so we have to work out what effects need to be added to that. Now everyone has a variety of effects.xml files so this could be an issue which we are trying to solve for everyone.
Shaders and Ankor's Shaders30, I run a whole different set of Shaders30 and d3d8. cfg files for my TOW nighttime Eras. We have to check the appearance in
My night shaders30
Regular Shaders30
No Ankor Shaders
to see what they look like!
Files: We have to check what dds files are needed for the effects and if they are generally available. Of course files specific to the lights will be needed and included in any upload.
OK the first teaser! A nachtjagd Bf110 about to take off at Cologne. I will upload more later and do a video as well. This is with my TOW night shaders30 and d3d8.cfg
A better view of a night scene can be had here http://www.mediafire.com/view/rf9fc1so95po85o/Teds airfileld lights.png#
Attachments
Last edited:

) sounds/effects xml files without all the duplicate or wrong entries,
The basic CFS3 he did was very good, but a big job for anyone. BTW Joost, do you have any non stock airfield source files lying around and Ted and I could do with them! I've spoken to Clive!
. There are sooooo many ACC fields so I decided tackle the stock one since these are the basis for the LW fields in ETO anyway. These are with Ankor's shaders and a set of files from O-1. In the stock CFS3 these mods cover ALL airfields. In ETO I think some renaming is needed to make these work for the Axis aerodromes. 
I assume every airfield was unique or were all the runways basically the same type. In any case as Ted does the approach lights as well, we would need more than just the runways layouts.
.