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"Complete" Milton’s and Co. Republic XP-47J for CFS2.zip

If there is interest, I would be happy to make the job easier with any mods, or by supplying the gmax source. Just let me know. :)
 
NIce Job Milton & Crew

Beautiful aircraft Milton. :encouragement:

The initial conversion seems to come off without any major glitches. Only the usual texture conversions, airfile, gauges and such.

View attachment 9068

Is it ok to upload what I have so far?
Then possibly others can finish detailing it to CfS2 specs.

Thanks Again Milton,
Dave
 
Beautiful aircraft Milton. :encouragement:

The initial conversion seems to come off without any major glitches. Only the usual texture conversions, airfile, gauges and such.

View attachment 9068

Is it ok to upload what I have so far?
Then possibly others can finish detailing it to CfS2 specs.

Thanks Again Milton,
Dave

Of course; please include original docs and credits (can be in separate Docs folder), and be certain to credit your own work.

Let me know if you need anything.
 
Ok then,

Just uploaded a quick and dirty conversion of the Xp-47J. It still needs Cfs2 gauges added and some minor tweeks to the dp file.
She'll fly just fine with an air file by Gramps and a close fitting damage profile from the same.

Sorry it's half baked, but I have one very important thing to do today. Go fishing. A cold front is coming thru and the conditions are perfect for some rock bass. :onthego:

Cheerz, Dave
 
Partial Coversion Of Milton Shupe And Teams XP-47J.zip

433314022444968974.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - American

Description: Partial conversion of Milton Shupe and Teams XP-47J

The textures in this folder are already converted for use in cfs2, contact points dampening ratio set to cfs2 standards, and tail wheel set.

Barrowed and used files are:

> Aifile by Anthony Sulinger

> Dp file by Anthony Sulinger and Krazy

> Prop texture by Kristof Malinowski

What this package is in need of:

! Gauges in both the 2d panel and virtual cockpit. ===> Use Cfgedit
! Adjustments in the dp file for weapons locations and the removal of 1 set (2) of .50 caliber guns. ===> Dped
! Adjustments off the gun muzzle flash. ===> Dped

This is a quick and dirty conversion so there may be other adjustments needed. ;-)

Enjoy, Dvslats

To check it out, rate it or add comments, visit Partial Coversion Of Milton Shupe And Teams XP-47J.zip
The comments you make there will appear in the posts below.
 
Reply...

Dvslats,

Great work so far! If you need me to make any modifications to the package, just let me know. :very_drunk:
 
Greets fde_bressy & Rami,

Message received fde_bressy. I have sent a reply. Please check.


Great work so far! If you need me to make any modifications to the package, just let me know. :very_drunk:

That's a generous offer! Every little bit helps.
But my request would be the mother load of all requests. An air file. :dread:

One that gives this bird the performance it had at escort altitude. Numbers would have to be skewed since CFS2 really does not represent turbo-charged aircraft well.

It's your call of course. I realize this is a time consuming task. :uncomfortableness:

Well, we will take it from here and see what evolves. :ernaehrung004:
Dave
 
Reply...

Dave,

I was actually just referring to updating the upload at SOH. But I guess I can work on an airfile. Can you provide some specs?
 
Just curious if the attached .air file and aircraft.cfg will work for you. I modified it very slightly using Jerry Beckwith's Airwrench and saved it as a CFS2 air file.

Anyone wish to try it?

Otherwise, you can get the specs out of these two files if you wish to build your own.
 
I already converted it to CFS2. I think you give this plane sources to AF Scrub!

Cheers

Pepe
 
Hello Milton,

I've been trying to convert your othr XP-47, but can't fix the animation, and the landing gear refuses to extend and stays locked in 45 degrees position.
Could you help and find a solution to that?

I also transfered to Dvslats a modified DP file:

; Guns harmonized by Aim_It - Range: 600.0 ft. Elevation: 1.0 ft. - Mon Jun 09 10:49:25 2014
[GUNSTATIONS]
; Left Guns Browning M3 .50
gunstation.0=0,24,1,0.05,880,2,0.02,500,2,18,1d1*13,-2.900,-0.355,0.800,-0.32442,0,0.91248,0,0,0,0,1.62
gunstation.1=0,24,1,0.05,880,2,0.02,500,2,23,1d1*13,-3.050,-0.345,0.950,-0.32135,0,0.96046,0,0,0,0,1.62
gunstation.2=0,24,1,0.05,880,2,0.02,500,2,21,1d1*13,-3.200,-0.335,0.800,-0.31813,0,1.00685,0,0,0,0,1.62
; Right Guns Browning M3 .50
gunstation.3=0,24,1,0.05,880,2,0.02,500,2,20,1d1*13,2.900,-0.355,0.800,-0.32442,0,-0.91248,0,0,0,0,1.62
gunstation.4=0,24,1,0.05,880,2,0.02,500,2,19,1d1*13,3.050,-0.345,0.950,-0.32135,0,-0.96046,0,0,0,0,1.62
gunstation.5=0,24,1,0.05,880,2,0.02,500,2,24,1d1*13,3.200,-0.335,0.800,-0.31813,0,-1.00685,0,0,0,0,1.62
; Bomb Release
gunstation.6=2,20,4,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
; Bomb Release
gunstation.7=3,20,8,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
[guns.0]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.1]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.2]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.3]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.4]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.5]
gun.0=425,0.000,0.000,0.000,0,0,1,425
[guns.6]
gun.0=6,0,0,0,0,0,0,6
[guns.7]
gun.0=3,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0= 0.00, -1.30, -0.20
mount.1=-3.39, -0.45, -0.00
mount.2= 3.39, -0.45, -0.00
mount.3=-3.39, -0.505, 0.275
mount.4= 3.39, -0.505, 0.275
mount.5= 0.00, -1.38, -0.00
mount.6=-3.39, -0.525, 0.20
mount.7= 3.39, -0.525, 0.20

mount.8=-2.975,-0.5,0.00
mount.9= 2.975,-0.5,0.00
mount.10= -3.021,-0.750,0.00
mount.11= 3.031,-0.750,0.00
mount.12=-2.915,-0.750,0.00
mount.13= 2.925,-0.750,0.00
mount.14=-2.965,-0.64,0.00
mount.15= 2.975,-0.64,0.00

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
[PAYLOAD.0]
; Payload = Guns Only
[PAYLOAD.1]
; Payload = Guns Only - Long Range
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.3=WEP_DB_p47_75gal_drop_gp, 1, 4
mount.4=WEP_DB_p47_75gal_drop_gp, 1, -1
[PAYLOAD.2]
; Payload = (3) 500 lb GP
mount.0=wep_pylonr_p51tank, 1, -1
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.5=wep_FDG_us_500lb_gp, 1, -1
mount.6=wep_FDG_us_500lb_gp, 1, 5
mount.7=wep_FDG_us_500lb_gp, 1, 5
[PAYLOAD.3]
; Payload = (1) 500 lb GP - Long Range
mount.0=wep_pylonr_p51tank, 1, -1
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.3=WEP_DB_p47_75gal_drop_gp, 1, -1
mount.4=WEP_DB_p47_75gal_drop_gp, 1, 3
mount.5=wep_FDG_us_500lb_gp, 1, -1
[PAYLOAD.4]
; Payload = (3) 500 lb GP, (6) M10 4.5 inch Rockets
mount.0=wep_pylonr_p51tank, 1, -1
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.5=wep_FDG_us_500lb_gp, 1, -1
mount.6=wep_FDG_us_500lb_gp, 1, 5
mount.7=wep_FDG_us_500lb_gp, 1, 5
mount.8=wep_FDG_M10_Launcher, 1, -1
mount.9=wep_FDG_M10_Launcher, 1, -1
mount.10=wep_FDG_4.5_Rocket, 3, -1
mount.11=wep_FDG_4.5_Rocket, 3, 10
mount.12=wep_FDG_4.5_Rocket, 3, 10
mount.13=wep_FDG_4.5_Rocket, 3, 10
mount.14=wep_FDG_4.5_Rocket, 3, 10
mount.15=wep_FDG_4.5_Rocket, 3, 10
[PAYLOAD.5]
; Payload = (6) M10 4.5 inch Rockets - Long Range
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.3=WEP_DB_p47_75gal_drop_gp, 1, -1
mount.4=WEP_DB_p47_75gal_drop_gp, 1, 3
mount.8=wep_FDG_M10_Launcher, 1, -1
mount.9=wep_FDG_M10_Launcher, 1, -1
mount.10=wep_FDG_4.5_Rocket, 3, -1
mount.11=wep_FDG_4.5_Rocket, 3, 10
mount.12=wep_FDG_4.5_Rocket, 3, 10
mount.13=wep_FDG_4.5_Rocket, 3, 10
mount.14=wep_FDG_4.5_Rocket, 3, 10
mount.15=wep_FDG_4.5_Rocket, 3, 10
[PAYLOAD.6]
; Payload = (2) 1000 lb GP
mount.1=wep_pylonr_p51tank, 1, -1
mount.2=wep_pylonr_p51tank, 1, -1
mount.6=wep_FDG_us_1000lb_gp, 1, -1
mount.7=wep_FDG_us_1000lb_gp, 1, 6

And these are the modifications to introduce in the Aircraft file:

[contact_points]
static_pitch = 11.80
static_cg_height = 7.40
tailwheel_lock = 1
gear_system_type = 1
max_number_of_points = 12
point.0 = 1, -18.62, 0.00, -4.45, 1280, 0, 0.698, 60, 0.415, 22.5, 1.0, 1, 2, 0, 217.4, 217.4
point.1 = 1, 1.37, -8.43, -8.20, 1575, 1, 1.391, 0, 0.560, 41.33, 0.83, 5, 4, 2, 217.4, 217.4
point.2 = 1, 1.37, 8.43, -8.20, 1575, 2, 1.391, 0, 0.560, 41.33, 0.83, 6, 5, 3, 217.4, 217.4

[Views]
eyepoint=-5.00, 0, 2.75

Nice day to all of you.
François
 
Moving along...was able to remove the ordinance and keep the main wing pylons. Now CFS2 ordinance can be added via the damage profile.

Still have to try your air file Milton. That will be after a bit of :sleep:.

View attachment 9151

Cheerz, Dave
 
Moving along...was able to remove the ordinance and keep the main wing pylons. Now CFS2 ordinance can be added via the damage profile.

Still have to try your air file Milton. That will be after a bit of :sleep:.

View attachment 9151

Cheerz, Dave

Dave,

I would have been happy to provide a version that eliminated the munitions with or without hardpoints, a corrected tail wheel, rudder, landing light etc. All you have to do is specify what you want. Can also provide in FS8 or FS9 formats. Thanks for all your efforts on this. :)
 
Dave,

I would have been happy to provide a version that eliminated the munitions with or without hardpoints, a corrected tail wheel, rudder, landing light etc. All you have to do is specify what you want. Can also provide in FS8 or FS9 formats. Thanks for all your efforts on this. :)

Hi Milton,
That's a very generous offer, but I'm a bit hesitant to ask because of the unknown work involved. :icon_question:

Well, there are two items.


1.) Can you remove the Crash_check from the model? It conflicts with the damage profile in Cfs2 and causes it to CTD. It can be removed with a hex edit, though a bit time consuming this way.

2.) The control stick and rudder pedals in the vc are stuck in the left and left position. Cfs2 does not recognize lever_stick_fore_aft, lever_stick_l_r, or lever_pedals_l_r as an animation. I'm not sure what can be done here.
Others have applied an edit through scasm with success but I never knew the exact details. But a neutral position would be just fine.


That's it. Otherwise everything else is perfect.

Thank You, Dave

PS: Maybe these links may be of some help? It sort of bible for this sim. Along with Ivan Hsu's converter.

Standard

Non-Standard
 
Hi Milton,
That's a very generous offer, but I'm a bit hesitant to ask because of the unknown work involved. :icon_question:

Well, there are two items.


1.) Can you remove the Crash_check from the model? It conflicts with the damage profile in Cfs2 and causes it to CTD. It can be removed with a hex edit, though a bit time consuming this way.

2.) The control stick and rudder pedals in the vc are stuck in the left and left position. Cfs2 does not recognize lever_stick_fore_aft, lever_stick_l_r, or lever_pedals_l_r as an animation. I'm not sure what can be done here.
Others have applied an edit through scasm with success but I never knew the exact details. But a neutral position would be just fine.


That's it. Otherwise everything else is perfect.

Thank You, Dave

PS: Maybe these links may be of some help? It sort of bible for this sim. Along with Ivan Hsu's converter.

Standard

Non-Standard

Dave,

I'll have a go at it today.

Things I think you might want are:

Prop pitch animation removed and props set to around 30 degrees
Landing light animation: animate with gear up/down
Center (tail) wheel: convert to rudder animation based?
Flaps: convert from percent to standard flaps
Joystick: use elevator and aileron animations
Remove rockets and guns but leave hardpoints (rockets and bombs?)
Remove trimtab animations and set to neutral
Cowl flaps: okay? or set to closed?

Also, I can export these as FS2002 or FS2004. Your choice, or both.

Be happy to do the xp47j, h, and 72 if desired.

Milton
 
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